fish-station/Content.Server/Chemistry/EntitySystems
mirrorcult 457e8c64ee
Convert StomachBehavior to a component/system + rejig body namespaces (#5249)
* Convert StomachBehavior to a component/system + rejig body namespaces

* test

* slightly more namespace changes

* remove

* Hello?????

* fuck you github test runner

* reviews

* oobsy!
2021-11-11 16:10:57 -07:00
..
ChemicalReactionSystem.cs IReagentEffect and some chemistry stuff uses EntityUid 2021-11-09 11:51:24 +01:00
ChemMasterSystem.cs ActionBlocker CanPickup uses EntityUid exclusively 2021-11-09 13:43:39 +01:00
HypospraySystem.cs Refactor Solution from Shared -> Server (#5078) 2021-10-29 23:40:15 +11:00
InjectorSystem.cs Refactor Solution from Shared -> Server (#5078) 2021-10-29 23:40:15 +11:00
ReagentDispenserSystem.cs ActionBlocker CanPickup uses EntityUid exclusively 2021-11-09 13:43:39 +01:00
RehydratableSystem.cs Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151) 2021-11-03 16:48:03 -07:00
SolutionAreaEffectSystem.cs Gets rid of all ComponentManager usages. (#4707) 2021-09-28 13:35:29 +02:00
SolutionContainerSystem.Capabilities.cs Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151) 2021-11-03 16:48:03 -07:00
SolutionContainerSystem.cs Convert StomachBehavior to a component/system + rejig body namespaces (#5249) 2021-11-11 16:10:57 -07:00
SolutionInjectOnCollideSystem.cs Convert StomachBehavior to a component/system + rejig body namespaces (#5249) 2021-11-11 16:10:57 -07:00
SolutionTransferSystem.cs Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151) 2021-11-03 16:48:03 -07:00
TransformableContainerSystem.cs Refactor Solution from Shared -> Server (#5078) 2021-10-29 23:40:15 +11:00
VaporSystem.cs DrinkSystem uses EntityUid instead of IEntity 2021-11-09 11:28:27 +01:00