..
ChemicalReactionSystem.cs
IReagentEffect and some chemistry stuff uses EntityUid
2021-11-09 11:51:24 +01:00
ChemMasterSystem.cs
ActionBlocker CanPickup uses EntityUid exclusively
2021-11-09 13:43:39 +01:00
HypospraySystem.cs
Refactor Solution from Shared -> Server ( #5078 )
2021-10-29 23:40:15 +11:00
InjectorSystem.cs
Refactor Solution from Shared -> Server ( #5078 )
2021-10-29 23:40:15 +11:00
ReagentDispenserSystem.cs
ActionBlocker CanPickup uses EntityUid exclusively
2021-11-09 13:43:39 +01:00
RehydratableSystem.cs
Generalize ReagentUnit into FixedPoint2 and use it for damage calculations ( #5151 )
2021-11-03 16:48:03 -07:00
SolutionAreaEffectSystem.cs
Gets rid of all ComponentManager usages. ( #4707 )
2021-09-28 13:35:29 +02:00
SolutionContainerSystem.Capabilities.cs
Generalize ReagentUnit into FixedPoint2 and use it for damage calculations ( #5151 )
2021-11-03 16:48:03 -07:00
SolutionContainerSystem.cs
Convert StomachBehavior to a component/system + rejig body namespaces ( #5249 )
2021-11-11 16:10:57 -07:00
SolutionInjectOnCollideSystem.cs
Convert StomachBehavior to a component/system + rejig body namespaces ( #5249 )
2021-11-11 16:10:57 -07:00
SolutionTransferSystem.cs
Generalize ReagentUnit into FixedPoint2 and use it for damage calculations ( #5151 )
2021-11-03 16:48:03 -07:00
TransformableContainerSystem.cs
Refactor Solution from Shared -> Server ( #5078 )
2021-10-29 23:40:15 +11:00
VaporSystem.cs
DrinkSystem uses EntityUid instead of IEntity
2021-11-09 11:28:27 +01:00