fish-station/Content.Shared/Chemistry
beck-thompson da4fa9bea9
Clumsy system refactor (#31147)
* First commit

* Fixes

* Added the noise

* Renames

* Timespan

* Fixed space

* entity -> ent

* This shouldn't work

* opps....

* Datafield name change

* Better comments

* small comment

* Personal skill issue

* Event renames and stuff

* Couple fixes

* Defib ref fixes (Silly me)

* Added clumsy back!

* no hard code clumsy!

* Identity fix

* Event name change

* Comment change

* Function name change

* opp

* Update names

* Damage stuff!

* Fixes!

* Fixes

* opps

* This was hidden away!!

* negative diff feeds me
2024-11-16 00:46:01 +01:00
..
Components Clumsy system refactor (#31147) 2024-11-16 00:46:01 +01:00
Dispenser Add limited-reagent dispensers (#23907) 2024-01-17 16:43:48 -05:00
EntitySystems [#20285 fix] Carp Plush and Rehydratables can now be put into mop bucket (#33079) 2024-10-31 19:46:19 +01:00
Events Clumsy system refactor (#31147) 2024-11-16 00:46:01 +01:00
Reaction Fix reagents with ReagentData being duplicated (#30983) 2024-08-16 12:47:53 +02:00
Reagent Better DNA forensics & ReagentData (#26699) 2024-08-09 09:27:27 +10:00
InjectOverTimeEvent.cs Syringe gun! (#32112) 2024-10-23 00:03:42 +11:00
MetabolismMovespeedModifierSystem.cs Remove 700 usages of Component.Owner (#21100) 2023-10-19 12:34:31 -07:00
ReactiveSystem.cs Turn ReagentEffects into generic EntityEffects (#28168) 2024-06-30 13:43:43 +10:00
SharedChemistryGuideDataSystem.cs Chem guidebook (#17123) 2023-06-04 15:45:02 -05:00
SharedChemMaster.cs Revert 'Revert 'Solution Entities'' (#23168) 2023-12-29 08:47:43 -04:00
SharedReagentDispenser.cs Reagent dispenser UI (Again) (#27958) 2024-05-13 17:46:16 -04:00
SharedSolutionHeater.cs Hotplate overhaul (#17586) 2023-06-24 14:09:24 -04:00
SharedTransferAmount.cs Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
SolutionScannerSystem.cs Add chemical scanning goggles (#18373) 2023-08-01 15:57:22 -04:00
SolutionVisuals.cs Added sink (#14348) 2023-06-30 18:10:47 -04:00