fish-station/Content.Shared/Access/Systems
VigersRay d2c1a1df88 Merge remote-tracking branch 'refs/remotes/wizards/master'
# Conflicts:
#	Content.Client/Administration/UI/Tabs/ObjectsTab/ObjectsTab.xaml.cs
#	Content.Client/Power/PowerMonitoringWindow.xaml.cs
#	Content.Client/SurveillanceCamera/UI/SurveillanceCameraMonitorBoundUi.cs
#	Content.Client/VoiceMask/VoiceMaskBoundUserInterface.cs
#	Content.Client/VoiceMask/VoiceMaskNameChangeWindow.xaml.cs
#	Content.IntegrationTests/Tests/GameRules/NukeOpsTest.cs
#	Content.IntegrationTests/Tests/PostMapInitTest.cs
#	Content.Server/GameTicking/GameTicker.RoundFlow.cs
#	Content.Server/Ghost/Roles/GhostRoleSystem.cs
#	Content.Server/Players/PlayTimeTracking/PlayTimeTrackingSystem.cs
#	Content.Server/Station/Systems/StationJobsSystem.Roundstart.cs
#	Resources/Prototypes/Entities/Objects/Devices/Syndicate_Gadgets/reinforcement_teleporter.yml
#	Resources/ServerInfo/Guidebook/Mobs/SlimePerson.xml
#	Resources/Textures/Structures/Walls/mining.rsi/meta.json
2024-07-22 04:16:05 +03:00
..
AccessReaderSystem.cs Fix door access in mapping mode (#30030) 2024-07-19 16:19:15 +10:00
AccessToggleSystem.cs item toggling giga rework + full ninja refactor (#28039) 2024-07-11 15:55:56 +10:00
ActivatableUIRequiresAccessSystem.cs Lock Anomaly generator to research access (#24464) 2024-02-01 19:45:24 +11:00
IdExaminableSystem.cs Update IdExaminableSystem.cs to use TryFromMarkup (#29957) 2024-07-14 01:17:15 +02:00
SharedAccessOverriderSystem.cs Update trivial components to use auto comp states (#20539) 2023-09-28 16:20:29 -07:00
SharedAccessSystem.cs Add door electronics access configuration menu (#17778) 2024-04-01 17:06:13 +11:00
SharedIdCardConsoleSystem.cs Add door electronics access configuration menu (#17778) 2024-04-01 17:06:13 +11:00
SharedIdCardSystem.cs Merge sunrise build (#2) 2024-05-31 02:16:18 +03:00