fish-station/Resources
Fildrance 0a0806ac78
Feature/door remote radial (#36378)
* it works! kinda

* so it works now

* minor cleanup

* central button now is useful too

* more cleanup

* minor cleanup

* more cleanup

* refactor: migrated code from toolbox (as it was rejected as too specific)

* feat: moved border drawing for radial menu into RadialMenuTextureButton. Radial menu position setting into was moved to OverrideArrange to not being called on every frame

* refactor: major reworks!

* renamed DrawBagleSector to DrawAnnulusSector

* Remove strange indexing

* Regularize math

* refactor: re-orienting segment elements to be Y-mirrored

* refactor: extracted radial menu radius multiplier property, changed color pallet for radial menu button

* refactor: removed icon backgrounds on textures used in current radial menu buttons with sectors, RadialContainer Radius renamed and now actually changed control radius.

* refactor: in RadialMenuTextureButtonWithSector all sector colors are converted to and from sRGB in property getter-setters

* refactor: renamed srgb to include Srgb suffix so devs gonna see that its srgb clearly

* fix: enabled any functional keys pressed when pushing radial menu buttons

* fix: radial menu sector now scales with UIScale

* fix: accept only one event when clicking on radial menu ContextualButton

* fix: now radial menu buttons accepts only click/alt-click, now clicks outside menu closes menu always

* feat: simple radial menu prototype for easier creation

* refactor: cleanup, restored emote filtering, button models now have class hierarchy

* refactor: remove usage of closure from 'outside code'

* refactor: remove non existing type from UiControlTest

* refactor: remove unused using

* refactor: revert ability to declare radial menu layers in xaml, scale 32px sprites using scale in radial menu

* refactor: whitespaces

* feat: now door remote have some kind of ui to switch mode

* refactor: subscribe for dispose on existing radial menus

* feat: now simple radial menu button models can have custom color for each sector background (and hover background color). Also added OpenOverMouseScreenPosition inside SimpleRadialMenu

* fix: AI door menu now can be closed by verb if it gets unpowered

* refactor: simplify code for DoorRemoteBoundUserInterface

* fix open/close mode sprite

* remove broken merge changes

* refactor: changed DoorRemoteSystem to be fully in shared

* refactor: localize DoorRemoteBoundUserInterface

* refactor: fix multiple invocation for  TryToggleDoor inside DoorRemoteSystem on prediction

* refactor: extracted sprites and loc strings into prototype for cleaner code. Currently selected mode now have different background.

* refactor: changed hover selected color to recommmended

* refactor: reuse stylenano colors!

* review

* refactor: remove StyleNano reference

* refactor: revert removal of item status for door remote

* refactor: fix status control misprediction

* refactor: remove invalid comments, rename client DoorRemoteSystem comp after handle method

* refactor: fix DoorRemoteStatusControl not displaying status on entity pickup

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-10-21 12:16:38 +00:00
..
Audio Added Vox Chitter and Clicking (#40878) 2025-10-18 00:17:10 +00:00
Changelog Automatic changelog update 2025-10-21 10:28:37 +00:00
ConfigPresets Disable panic bunker for Leviathan (#40646) 2025-10-01 16:54:21 -07:00
Credits Update Credits (#40969) 2025-10-19 02:38:31 +02:00
Fonts Sentry turrets - Part 5: Reuseable UI components (#35149) 2025-05-03 12:19:08 -05:00
IgnoredPrototypes
Locale Criminal console status expansion (#36244) 2025-10-21 08:44:50 +00:00
Maps Arrival signs on fland (#40942) 2025-10-18 02:52:24 +00:00
Prototypes Feature/door remote radial (#36378) 2025-10-21 12:16:38 +00:00
ServerInfo Update Controls.xml (#40978) 2025-10-21 09:46:27 +00:00
Textures Criminal console status expansion (#36244) 2025-10-21 08:44:50 +00:00
clientCommandPerms.yml Allow to run mappingclientsidesetup and showsubfloor with +MAPPING permissions (#34455) 2025-09-10 13:08:48 -07:00
engineCommandPerms.yml Change listplayers command permissions to require the PII flag (#40324) 2025-09-13 17:53:48 +02:00
keybinds.yml Adds smart equip to pocket 1, pocket 2, and suit storage slots (#37975) 2025-10-04 01:33:59 +00:00
manifest.yml
map_attributions.txt
mapping_actions.yml action refactor proper ecs edition (#27422) 2025-05-28 15:52:11 -04:00
migration.yml Resprites and keeping consistency for forgotten figurines (#40889) 2025-10-15 10:28:54 +00:00
shuttle_attributions.txt Add admin shuttles (#32139) 2025-09-11 03:01:28 +02:00
toolshedEngineCommandPerms.yml