fish-station/Content.Server/GameTicking/Rules/Configurations
Slava0135 301956ef15
Add solar flare event (#13749)
* add solar flare event (only affects headsets)

* add popup

* cleaner impl using RadioReceiveAttemptEvent

* unused import

* handheld radio and intercom work again

* Revert "handheld radio and intercom work again"

This reverts commit 0032e3c0725a19a465daf1ff1d6b4942a5c14fbb.

* add radio source to Radio events

* intercoms and handheld radios work now

* use Elapsed instead of new field

* add configuration

* better not touch Elapsed

* the

* make popup bigger

* xml comments for configuration

* very minor refactoring

* default config is now in yaml

* lights can break

* use RobustRandom

* use file namespace

* use RuleStarted

* store config in field

* a

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Co-authored-by: AJCM <AJCM@tutanota.com>
2023-02-11 20:24:29 +00:00
..
GameRuleConfiguration.cs Implement game rule configs. Game rules are now proper prototypes instead of just an alias for a system. (#8539) 2022-06-12 13:27:05 +10:00
GenericGameRuleConfiguration.cs Implement game rule configs. Game rules are now proper prototypes instead of just an alias for a system. (#8539) 2022-06-12 13:27:05 +10:00
InactivityGameRuleConfiguration.cs Implement game rule configs. Game rules are now proper prototypes instead of just an alias for a system. (#8539) 2022-06-12 13:27:05 +10:00
MaxTimeRestartRuleConfiguration.cs Implement game rule configs. Game rules are now proper prototypes instead of just an alias for a system. (#8539) 2022-06-12 13:27:05 +10:00
NukeopsRuleConfiguration.cs Actual randomized humanoids (#11574) 2022-10-21 00:46:05 +11:00
SolarFlareEventRuleConfiguration.cs Add solar flare event (#13749) 2023-02-11 20:24:29 +00:00
StationEventRuleConfiguration.cs Add solar flare event (#13749) 2023-02-11 20:24:29 +00:00