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HandheldLightComponent.cs
fix borgs not being able to toggle flashlight ( #20448 )
2023-10-04 10:30:11 -04:00
ImplicitRoofComponent.cs
Add ImplicitRoofComponent ( #36112 )
2025-05-18 17:47:35 +10:00
IsRoofComponent.cs
Add sun shadows (planet lighting stage 2) ( #35145 )
2025-03-08 16:07:42 +11:00
ItemTogglePointLightComponent.cs
Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) ( #35341 )
2025-05-30 19:53:56 -04:00
LightBulbComponent.cs
Explosion SFX juicing + higher persistence ( #22544 )
2023-12-16 03:57:46 +11:00
LightCycleComponent.cs
Add planet lighting ( #32522 )
2025-02-16 19:35:32 +11:00
LightOnCollideColliderComponent.cs
Station AI ( #30944 )
2024-08-28 10:57:12 +10:00
LightOnCollideComponent.cs
Station AI ( #30944 )
2024-08-28 10:57:12 +10:00
LightReplacerComponent.cs
Fix clientside storage Whitelists ( #24063 )
2024-02-02 00:33:57 +11:00
RgbLightControllerComponent.cs
RoofComponent.cs
Roof data rework ( #35388 )
2025-02-23 18:23:00 +11:00
RotatingLightComponent.cs
SharedEmergencyLightComponent.cs
SharedExpendableLightComponent.cs
Added the ability to refuel torches (and other expendable lights) ( #36209 )
2025-04-17 21:59:41 -04:00
SharedLightBehaviourComponent.cs
SlimPoweredLightComponent.cs
Power stuff ( #31314 )
2024-08-25 22:18:42 +10:00
SunShadowCastComponent.cs
Add sun shadows (planet lighting stage 2) ( #35145 )
2025-03-08 16:07:42 +11:00
SunShadowComponent.cs
Add sun shadows (planet lighting stage 2) ( #35145 )
2025-03-08 16:07:42 +11:00
SunShadowCycleComponent.cs
Fix serialization of SunShadowCycleComponent ( #38002 )
2025-06-06 20:14:11 -04:00
TileEmissionComponent.cs
Add planet lighting ( #32522 )
2025-02-16 19:35:32 +11:00
UnpoweredFlashlightComponent.cs
Move UnpoweredFlashlight to shared ( #27449 )
2024-04-29 13:22:11 +10:00