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Components
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Fixed players without headrevs ticked being picked anyway (#20895)
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2023-10-18 23:48:55 -04:00 |
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DeathMatchRuleSystem.cs
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Add new entity spawn test & fix misc bugs (#19953)
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2023-10-16 16:54:10 +11:00 |
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GameRulePrototype.cs
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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GameRuleSystem.cs
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Replace all T : Component constraints with T : IComponent (#21073)
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2023-10-17 19:42:47 -07:00 |
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GenericAntagRuleSystem.cs
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move ninja objectives code into generic antag system (#20186)
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2023-09-21 07:33:18 -07:00 |
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InactivityTimeRestartRuleSystem.cs
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Gamerule Entities, Take 2 (#15765)
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2023-04-25 20:23:14 -04:00 |
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KillCalloutRuleSystem.cs
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1v1 me first to 31 no powerups [Deathmatch Gamemode] (#19467)
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2023-08-30 18:06:15 -07:00 |
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MaxTimeRestartRuleSystem.cs
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Gamerule Entities, Take 2 (#15765)
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2023-04-25 20:23:14 -04:00 |
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NukeopsRuleSystem.cs
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Add active and ended game rule components, generic TryRoundStartAttempt and minPlayers field (#20564)
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2023-09-28 10:48:59 -04:00 |
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PiratesRuleSystem.cs
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Move minds, roles, jobs and objectives to shared (#19679)
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2023-08-30 21:46:11 -07:00 |
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RespawnRuleSystem.cs
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Suiciding no longer sends you to The Void (#19710)
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2023-09-01 10:46:05 +10:00 |
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RevolutionaryRuleSystem.cs
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Fixed players without headrevs ticked being picked anyway (#20895)
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2023-10-18 23:48:55 -04:00 |
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SandboxRuleSystem.cs
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Gamerule Entities, Take 2 (#15765)
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2023-04-25 20:23:14 -04:00 |
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SecretRuleSystem.cs
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Remove extraneous debug log from PickRule (#18619)
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2023-08-03 13:58:08 -04:00 |
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TraitorRuleSystem.cs
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Objectives ecs rework (#19967)
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2023-09-16 16:18:10 +10:00 |
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ZombieRuleSystem.cs
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Action container rejig (#20260)
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2023-09-23 18:49:39 +10:00 |