13 lines
No EOL
397 B
C#
13 lines
No EOL
397 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Weapons;
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class EquipDelayComponent : Component
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{
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/// <summary>
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/// Delay before the next attack after picking up a weapon, in seconds.
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/// </summary>
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[DataField("delay"), AutoNetworkedField]
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public float EquipDelayTime = 0.3f;
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} |