fish-station/Content.Shared/Weapons/Misc/EquipDelayComponent.cs

13 lines
No EOL
397 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Weapons;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class EquipDelayComponent : Component
{
/// <summary>
/// Delay before the next attack after picking up a weapon, in seconds.
/// </summary>
[DataField("delay"), AutoNetworkedField]
public float EquipDelayTime = 0.3f;
}