fish-station/Content.Shared/Interaction
ScarKy0 231a93e742
TriggerOnUserInteractHand and TriggerOnUserInteractUsing (#41843)
* init

* handle check

* oops

* cleanup

* fix resolve

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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-12-14 02:11:58 +00:00
..
Components Predict GlueSystem (#39079) 2025-07-30 12:57:50 -07:00
Events Cargo Mail System (#35429) 2025-03-07 14:51:08 +01:00
ActivateInWorldEvent.cs Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-05-31 13:26:19 -07:00
AfterInteract.cs Remove IAfterInteract (#9715) 2022-07-14 21:45:31 +10:00
BeforeInteract.cs Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
InteractHand.cs TriggerOnUserInteractHand and TriggerOnUserInteractUsing (#41843) 2025-12-14 02:11:58 +00:00
InteractionPopupSystem.cs Borg type switching. (#32586) 2024-11-14 11:08:35 -06:00
InteractUsing.cs TriggerOnUserInteractHand and TriggerOnUserInteractUsing (#41843) 2025-12-14 02:11:58 +00:00
ITargetedInteractEventArgs.cs Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
RangedInteract.cs Remove IAfterInteract (#9715) 2022-07-14 21:45:31 +10:00
RotateToFaceSystem.cs Partial buckling refactor (#29031) 2024-06-20 01:14:18 +10:00
SharedInteractionSystem.Blocking.cs Fix AI movement (#37114) 2025-05-02 12:07:12 +02:00
SharedInteractionSystem.cs TriggerOnUserInteractHand and TriggerOnUserInteractUsing (#41843) 2025-12-14 02:11:58 +00:00
SharedInteractionSystem.Relay.cs Update trivial components to use auto comp states (#20539) 2023-09-28 16:20:29 -07:00
SmartEquipSystem.cs Adds smart equip to pocket 1, pocket 2, and suit storage slots (#37975) 2025-10-04 01:33:59 +00:00