..
Access
Access refactor
2020-06-03 11:46:59 +02:00
Cargo
Removed the StateType property from every component. This field was completely unused except for a debug assertion.
2020-01-24 14:10:36 -08:00
Chemistry
Merge branch 'master' into DecimalReagents
2020-04-12 14:37:36 +02:00
Command
Use TimeSpan instead of DateTime in RoundEnd and Comms Console.
2020-04-09 20:28:22 +02:00
Construction
Rename toolbox references from ss14 to robust
2019-04-15 21:11:38 -06:00
Damage
Removed the StateType property from every component. This field was completely unused except for a debug assertion.
2020-01-24 14:10:36 -08:00
Doors
Wire hacking is now fancy.
2020-05-27 15:24:07 +02:00
Gravity
Gravity ( #841 )
2020-05-02 16:02:52 +02:00
Instruments
Fix up midi stuff, support mild black midis ( #1056 )
2020-06-02 20:42:23 +02:00
Interactable
Refactor a bunch of stuff.
2020-05-19 14:17:48 +02:00
Inventory
Removed the StateType property from every component. This field was completely unused except for a debug assertion.
2020-01-24 14:10:36 -08:00
Items
Remove server-side RefreshInHands, refresh them on component state update
2020-05-21 19:44:49 +02:00
Markers
Rename toolbox references from ss14 to robust
2019-04-15 21:11:38 -06:00
Materials
Rider static analysis ( #433 )
2019-11-13 23:37:46 +01:00
Medical
Added medical scanner ( #338 )
2019-09-18 20:24:55 +02:00
Mobs
Remove unused IoC resolve from SharedCombatModeComponent.cs
2020-05-28 22:08:01 +02:00
Movement
Fixes ghosts being affected by gravity.
2020-05-24 11:40:49 +02:00
Nutrition
Rework Drink/Food/FoodContainer entirely ( #1009 )
2020-05-29 22:50:23 +02:00
Observer
Remove CanReturnToBody property from SharedGhostComponent
2020-04-09 03:02:21 +02:00
PDA
Add basic PDA/Syndicate Uplink. ( #942 )
2020-05-28 13:22:47 +02:00
Power
Solar panels occlusion and tracking ( #961 )
2020-06-02 13:32:18 +02:00
Research
Removed the StateType property from every component. This field was completely unused except for a debug assertion.
2020-01-24 14:10:36 -08:00
Sound
Rename SoundComponent and refactor its wrong usages. ( #1036 )
2020-05-31 19:40:36 +02:00
Storage
Secure lockers & locker welding.
2020-05-25 13:58:56 +02:00
Trigger
Explosions and Grenades, Triggers, OnDestroy, OnExAct, Fueltanks and destructible tables ( #247 )
2019-06-07 13:15:20 +02:00
VendingMachines
Rider static analysis ( #433 )
2019-11-13 23:37:46 +01:00
Weapons
Item status!
2020-01-09 00:28:04 +01:00
SharedComputerComponent.cs
Eris computer sprites, visualizer.
2019-08-12 18:43:24 +02:00
SharedHandheldLightComponent.cs
Removed the StateType property from every component. This field was completely unused except for a debug assertion.
2020-01-24 14:10:36 -08:00
SharedMagicMirrorComponent.cs
Hair style improvements:
2020-01-15 14:28:46 +01:00
SharedPaperComponent.cs
Paper and pen ( #582 )
2020-02-12 00:01:05 +01:00
SharedStackComponent.cs
Toolboxes Update ( #985 )
2020-05-24 18:56:19 +02:00
SharedWiresComponent.cs
Wire hacking is now fancy.
2020-05-27 15:24:07 +02:00