fish-station/Content.Server
2021-12-03 12:23:18 +01:00
..
Access Inline GetComponent 2021-12-03 11:55:25 +01:00
Act Refactors stunnable to be ECS. (#4819) 2021-10-10 12:47:26 +02:00
Actions Inline Delete 2021-12-03 11:43:03 +01:00
Administration Inline HasComponent entirely 2021-12-03 12:23:18 +01:00
Advertise Adds a bool (#5372) 2021-11-18 23:36:25 -07:00
Advertisements Remove field: from DataField attributes (#3932) 2021-05-04 15:37:16 +02:00
Afk Add AFK tracking system. 2021-07-22 23:20:57 +02:00
AI Inline HasComponent entirely 2021-12-03 12:23:18 +01:00
Alert Thrusters (shuttle go nyoom) (#5352) 2021-11-21 17:09:49 +11:00
AME Inline HasComponent entirely 2021-12-03 12:23:18 +01:00
Animals Inline HasComponent entirely 2021-12-03 12:23:18 +01:00
Announcements Announcements play the general announcement sound unless specifically inhibited (#5460) 2021-11-22 15:34:48 -07:00
Arcade Clean and add spawners (#5520) 2021-11-25 15:36:57 -07:00
Armor Armor (#4934) 2021-10-18 16:24:37 -07:00
Atmos Inline HasComponent entirely 2021-12-03 12:23:18 +01:00
Audio whoops 2021-09-29 17:34:34 -07:00
BarSign Inline Description 2021-12-03 11:18:05 +01:00
Body Inline HasComponent entirely 2021-12-03 12:23:18 +01:00
Botany Inline QueueDelete 2021-12-03 11:43:22 +01:00
Bql oh god it's BQL time (#5050) 2021-10-31 21:14:44 +01:00
Buckle Inline HasComponent entirely 2021-12-03 12:23:18 +01:00
Cabinet AppearanceComponent API Changes (#5446) 2021-11-23 18:22:59 +11:00
Camera Disable warnings that would be refactored anyway (#5047) 2021-10-27 18:10:40 +02:00
Cargo Inline HasComponent entirely 2021-12-03 12:23:18 +01:00
CharacterAppearance Moves HumanoidAppearanceComponent to ECS (#4855) 2021-10-17 00:28:02 +02:00
CharacterInfo Disable warnings that would be refactored anyway (#5047) 2021-10-27 18:10:40 +02:00
Chat Inline HasComponent entirely 2021-12-03 12:23:18 +01:00
Chemistry Inline HasComponent entirely 2021-12-03 12:23:18 +01:00
Cleanable Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151) 2021-11-03 16:48:03 -07:00
Climbing Inline HasComponent entirely 2021-12-03 12:23:18 +01:00
Cloning Inline RemoveComponent 2021-12-03 11:34:00 +01:00
Clothing Inline GetComponent 2021-12-03 11:55:25 +01:00
CombatMode Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00
Commands ForAll command! (#4982) 2021-10-23 19:15:40 +02:00
Communications Activatable UI component (#5184) 2021-11-23 19:19:08 +01:00
Computer Inline EntityManager 2021-12-03 11:18:05 +01:00
Configurable Disable warnings that would be refactored anyway (#5047) 2021-10-27 18:10:40 +02:00
Connection Soft player cap that lets in only admins. (#5227) 2021-11-09 10:44:39 +01:00
Construction Inline HasComponent entirely 2021-12-03 12:23:18 +01:00
Containers Inline Prototype 2021-12-03 11:18:05 +01:00
Conveyor Inline HasComponent entirely 2021-12-03 12:23:18 +01:00
Cooldown Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00
Coordinates/Helpers Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
CPUJob/JobQueues Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00
Crayon Inline EntityManager 2021-12-03 11:18:05 +01:00
Cuffs Inline HasComponent entirely 2021-12-03 12:23:18 +01:00
Damage Add Content.Shared.Database (#5588) 2021-11-28 14:56:53 +01:00
Database Fix error when getting players from a log 2021-11-24 22:07:54 +01:00
Destructible Inline GetComponent 2021-12-03 11:55:25 +01:00
DeviceNetwork Apc device network and apc based light switch (#4908) 2021-10-23 16:23:19 -07:00
Dice Popup ECS Refactor (#4692) 2021-09-26 15:18:45 +02:00
Disposal Inline HasComponent entirely 2021-12-03 12:23:18 +01:00
DoAfter pvs content (#5484) 2021-11-30 15:20:38 +01:00
Doors Inline HasComponent entirely 2021-12-03 12:23:18 +01:00
Electrocution Inline HasComponent entirely 2021-12-03 12:23:18 +01:00
Engineering Inline Delete 2021-12-03 11:43:03 +01:00
EntityList Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00
Entry Removes smilies from existence. (kinda) (#5649) 2021-12-03 01:49:19 +01:00
EUI Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Examine Removed old Loc.GetString() use instances (#4155) 2021-06-21 02:13:54 +02:00
Explosion Inline HasComponent entirely 2021-12-03 12:23:18 +01:00
Extinguisher Inline HasComponent entirely 2021-12-03 12:23:18 +01:00
Flash Inline HasComponent entirely 2021-12-03 12:23:18 +01:00
Fluids Inline GetComponent 2021-12-03 11:55:25 +01:00
Friction Increase MoverController performance (#4448) 2021-08-15 14:03:08 +10:00
GameTicking Inline HasComponent entirely 2021-12-03 12:23:18 +01:00
Ghost Inline HasComponent entirely 2021-12-03 12:23:18 +01:00
Gravity Inline GetComponent 2021-12-03 11:55:25 +01:00
Hands Inline HasComponent entirely 2021-12-03 12:23:18 +01:00
Headset Disable warnings that would be refactored anyway (#5047) 2021-10-27 18:10:40 +02:00
Holiday Raise HolidaysRefreshedEvent when holidays are disabled. 2021-09-29 12:57:37 +02:00
Instruments Fix a bunch of returns where they should not be (#5640) 2021-12-01 15:00:10 +01:00
Interaction Inline HasComponent entirely 2021-12-03 12:23:18 +01:00
Inventory Inline GetComponent 2021-12-03 11:55:25 +01:00
IoC Removes smilies from existence. (kinda) (#5649) 2021-12-03 01:49:19 +01:00
IP DB QOL stuff, but not breaking the migrations now (#5086) 2021-10-31 15:18:01 +01:00
Items Inline GetAllComponents 2021-12-03 11:42:24 +01:00
Jittering Adds jittering. (#4809) 2021-10-09 17:30:04 +02:00
Jobs Inline EntityManager 2021-12-03 11:18:05 +01:00
Kitchen Inline HasComponent entirely 2021-12-03 12:23:18 +01:00
Kudzu Fixes admin logs and tests to not depend on IEntity caching (#5657) 2021-12-03 10:25:07 +01:00
Labels/Label AppearanceComponent API Changes (#5446) 2021-11-23 18:22:59 +11:00
Lathe Inline HasComponent entirely 2021-12-03 12:23:18 +01:00
Light Inline GetComponent 2021-12-03 11:55:25 +01:00
Lock AppearanceComponent API Changes (#5446) 2021-11-23 18:22:59 +11:00
MachineLinking AppearanceComponent API Changes (#5446) 2021-11-23 18:22:59 +11:00
Maps Random station names! (#5548) 2021-11-26 14:54:32 +01:00
Materials Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00
Medical Add Content.Shared.Database (#5588) 2021-11-28 14:56:53 +01:00
Mind Inline HasComponent entirely 2021-12-03 12:23:18 +01:00
Mining/Components AppearanceComponent API Changes (#5446) 2021-11-23 18:22:59 +11:00
MobState/States MobStates use EntityUid 2021-11-09 12:15:12 +01:00
Module Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00
MoMMI Move some files out of Content.Shared root because I forgot (#4182) 2021-06-13 22:52:40 +10:00
Morgue Inline HasComponent entirely 2021-12-03 12:23:18 +01:00
Movement Gets rid of all ComponentManager usages. (#4707) 2021-09-28 13:35:29 +02:00
NodeContainer Inline EntityManager 2021-12-03 11:18:05 +01:00
Nuke Announcements play the general announcement sound unless specifically inhibited (#5460) 2021-11-22 15:34:48 -07:00
Nutrition Inline Delete 2021-12-03 11:43:03 +01:00
Objectives Activatable UI component (#5184) 2021-11-23 19:19:08 +01:00
PAI pAIs Play Music (#5614) 2021-12-02 11:49:18 -07:00
Paper Inline Description 2021-12-03 11:18:05 +01:00
ParticleAccelerator Inline Delete 2021-12-03 11:43:03 +01:00
PDA Inline HasComponent entirely 2021-12-03 12:23:18 +01:00
Physics/Controllers Inline HasComponent entirely 2021-12-03 12:23:18 +01:00
Pinpointer EntityWhitelist uses EntityUid 2021-11-09 13:08:09 +01:00
Plants Inline GetComponent 2021-12-03 11:55:25 +01:00
Players Ghost roles create new minds, better tracking of roles at round end screen (#5175) 2021-11-15 11:14:34 -07:00
PneumaticCannon Inline HasComponent entirely 2021-12-03 12:23:18 +01:00
Pointing Inline HasComponent entirely 2021-12-03 12:23:18 +01:00
Popups Removed Old PlayerSession Functions (#5404) 2021-11-23 18:11:48 +11:00
Power Inline GetComponent 2021-12-03 11:55:25 +01:00
PowerCell Inline HasComponent entirely 2021-12-03 12:23:18 +01:00
Preferences/Managers Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Projectiles Inline HasComponent entirely 2021-12-03 12:23:18 +01:00
Pulling ECS verbs and update context menu (#4594) 2021-10-04 20:29:03 -07:00
Radiation Inline QueueDelete 2021-12-03 11:43:22 +01:00
Radio Disable warnings that would be refactored anyway (#5047) 2021-10-27 18:10:40 +02:00
RCD Inline Delete 2021-12-03 11:43:03 +01:00
Recycling Inline HasComponent entirely 2021-12-03 12:23:18 +01:00
Repairable Add Content.Shared.Database (#5588) 2021-11-28 14:56:53 +01:00
Research pvs content (#5484) 2021-11-30 15:20:38 +01:00
Roles Fix the add role command (#5532) 2021-11-26 23:43:54 -07:00
Rotatable Inline Delete 2021-12-03 11:43:03 +01:00
RoundEnd Add Content.Shared.Database (#5588) 2021-11-28 14:56:53 +01:00
Sandbox Inline HasComponent entirely 2021-12-03 12:23:18 +01:00
Security Fix deployable barrier light toggle (#4739) 2021-10-02 16:53:20 +02:00
Shuttles Inline HasComponent entirely 2021-12-03 12:23:18 +01:00
Singularity Inline HasComponent entirely 2021-12-03 12:23:18 +01:00
Slippery removed TryGetSound + made some SoundSpecifier datafields required 2021-07-31 19:52:33 +02:00
Solar Change over solar panel breakage to use more construction graphs (#5395) 2021-11-26 10:17:21 +01:00
Sound removed TryGetSound + made some SoundSpecifier datafields required 2021-07-31 19:52:33 +02:00
Spawners Inline Delete 2021-12-03 11:43:03 +01:00
Speech owo (#5510) 2021-11-26 23:43:33 -07:00
Sprite/Components Engine Entity Anchoring Changes (#4195) 2021-06-19 19:41:26 -07:00
Stack Inline Prototype 2021-12-03 11:18:05 +01:00
Standing Refactor slip dropping to use throwing (#5476) 2021-11-23 16:38:39 -07:00
Station Station management commands (#5553) 2021-11-26 23:43:43 -07:00
StationEvents Inline GetComponent 2021-12-03 11:55:25 +01:00
Storage Inline HasComponent entirely 2021-12-03 12:23:18 +01:00
Strip Inline HasComponent entirely 2021-12-03 12:23:18 +01:00
Stunnable Add Content.Shared.Database (#5588) 2021-11-28 14:56:53 +01:00
Suspicion pvs content (#5484) 2021-11-30 15:20:38 +01:00
Tabletop Inline RemoveComponent 2021-12-03 11:34:00 +01:00
Temperature Add GetTileHeatCapacity methods to AtmosphereSystem, makes TemperatureSystem use them. 2021-11-30 12:00:25 +01:00
Throwing Inline HasComponent entirely 2021-12-03 12:23:18 +01:00
Tiles Inline EntityManager 2021-12-03 11:18:05 +01:00
Toilet AppearanceComponent API Changes (#5446) 2021-11-23 18:22:59 +11:00
Tools Inline EntityManager 2021-12-03 11:18:05 +01:00
Traitor Inline HasComponent entirely 2021-12-03 12:23:18 +01:00
TraitorDeathMatch/Components Inline Delete 2021-12-03 11:43:03 +01:00
UserInterface Activatable UI component (#5184) 2021-11-23 19:19:08 +01:00
Utility/Commands Add "echo" command (#5331) 2021-11-14 17:29:07 +01:00
VendingMachines Inline GetComponent 2021-12-03 11:55:25 +01:00
Verbs Log verbs & alt-click interactions. (#5471) 2021-11-23 11:00:16 +01:00
Visible Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00
Voting Add variables to prevent voting of various kinds (#5361) 2021-11-23 10:03:04 -07:00
Warps Disable warnings that would be refactored anyway (#5047) 2021-10-27 18:10:40 +02:00
Weapon Inline HasComponent entirely 2021-12-03 12:23:18 +01:00
Wieldable ECS verbs and update context menu (#4594) 2021-10-04 20:29:03 -07:00
Window Adds generic damage visualizer to the game (#4893) 2021-10-29 10:04:24 +02:00
WireHacking Inline GetAllComponents 2021-12-03 11:42:24 +01:00
app.config
AssemblyInfo.cs Fix exception in ReagentPrototype caused by IMetabolizable (#451) 2019-11-23 21:55:31 +01:00
Content.Server.csproj Update to .NET 6 and C# 10 (#5233) 2021-11-09 15:05:07 +01:00
Content.Server.csproj.DotSettings Electrocution. (#4958) 2021-10-25 16:21:56 +02:00
Program.cs Content.{Client,Server} are now Exes that can be ran. 2020-01-22 20:17:32 +01:00