fish-station/Content.Shared/Weapons
metalgearsloth 51b7af73f7
Double bullet speeds (#34971)
* Double bullet speeds

The only reason we had it at 20m/s was tunneling reasons.

The quick maths is (BodyA size + BodyB size) / frametime. Currently the game is doing substepping AFAIK so we can use 0.016 as the frametime therefore with a 0.40 width body we can get up to 40.625 (assuming the target is no narrower than 0.25 which given my thindows change last year should be a decently safe assumption).

* Fix

* Fix impact visuals, as they overshoot otherwise

* Revert changes

---------

Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
2025-12-07 16:35:06 +00:00
..
Hitscan Update DamageableSystem to modern standards (#39417) 2025-10-27 19:53:04 +00:00
Marker Update DamageableSystem to modern standards (#39417) 2025-10-27 19:53:04 +00:00
Melee [HOTFIX] FIX LIGHT MELEE LOGS (#41655) 2025-12-01 03:01:04 -08:00
Misc Fix Assumption of Nullable to have value (#41220) 2025-10-31 17:17:58 +00:00
Ranged Double bullet speeds (#34971) 2025-12-07 16:35:06 +00:00
Reflect Hitscans are now entities (#38035) 2025-10-18 05:42:08 +00:00