* Double bullet speeds The only reason we had it at 20m/s was tunneling reasons. The quick maths is (BodyA size + BodyB size) / frametime. Currently the game is doing substepping AFAIK so we can use 0.016 as the frametime therefore with a 0.40 width body we can get up to 40.625 (assuming the target is no narrower than 0.25 which given my thindows change last year should be a decently safe assumption). * Fix * Fix impact visuals, as they overshoot otherwise * Revert changes --------- Co-authored-by: SlamBamActionman <slambamactionman@gmail.com> |
||
|---|---|---|
| .. | ||
| Hitscan | ||
| Marker | ||
| Melee | ||
| Misc | ||
| Ranged | ||
| Reflect | ||