Co-authored-by: iertis <kanopus952@gmail.com> Co-authored-by: Daniel | Orvex07 <d.b.orvex@gmail.com>
34 lines
1.1 KiB
C#
34 lines
1.1 KiB
C#
using Robust.Shared.Audio;
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using Content.Server.Power.Components;
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using Content.Shared.Item.ItemToggle.Components;
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namespace Content.Server._Sunrise.EnergyShield;
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[RegisterComponent]
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[Access(typeof(EnergyShieldSystem))]
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public sealed partial class EnergyShieldComponent : Component
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{
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/// <summary>
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/// Стоимость энергии за единицу урона
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/// </summary>
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[DataField]
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public float EnergyCostPerDamage = 30f;
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/// <summary>
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/// Звук поглощения урона
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/// </summary>
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[DataField]
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public SoundSpecifier AbsorbSound = new SoundPathSpecifier("/Audio/_Sunrise/Machines/energyshield_parry.ogg");
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/// <summary>
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/// Звук отключения щита при нехватке энергии
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/// </summary>
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[DataField]
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public SoundSpecifier ShutdownSound = new SoundPathSpecifier("/Audio/_Sunrise/Machines/energyshield_down.ogg");
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/// <summary>
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/// При скольки процентах заряда можно включить щит
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/// </summary>
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[DataField]
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public float MinChargeFractionForActivation = 0.5f;
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}
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