Co-authored-by: iertis <kanopus952@gmail.com> Co-authored-by: Daniel | Orvex07 <d.b.orvex@gmail.com>
787 lines
36 KiB
C#
787 lines
36 KiB
C#
using System.Linq;
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using System.Numerics;
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using Content.Shared.Humanoid.Markings;
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using Content.Shared.Humanoid.Prototypes;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Humanoid;
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[DataDefinition]
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[Serializable, NetSerializable]
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public sealed partial class HumanoidCharacterAppearance : ICharacterAppearance, IEquatable<HumanoidCharacterAppearance>
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{
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[DataField("hair")]
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public string HairStyleId { get; set; } = HairStyles.DefaultHairStyle;
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[DataField]
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public Color HairColor { get; set; } = Color.Black;
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[DataField("facialHair")]
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public string FacialHairStyleId { get; set; } = HairStyles.DefaultFacialHairStyle;
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[DataField]
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public Color FacialHairColor { get; set; } = Color.Black;
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[DataField]
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public Color EyeColor { get; set; } = Color.Black;
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[DataField]
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public Color SkinColor { get; set; } = Color.FromHsv(new Vector4(0.07f, 0.2f, 1f, 1f));
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[DataField]
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public List<Marking> Markings { get; set; } = new();
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//Sunrise start Hair/Fur gradient settings
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[DataField]
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public bool HairGradientEnabled { get; set; } = false;
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[DataField]
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public Color HairGradientSecondaryColor { get; set; } = Color.White;
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/// <summary>
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/// 0 = bottom->top, 1 = top->bottom, 2 = left->right, 3 = right->left
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/// </summary>
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[DataField]
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public int HairGradientDirection { get; set; } = 0;
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[DataField]
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public bool FacialHairGradientEnabled { get; set; } = false;
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[DataField]
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public Color FacialHairGradientSecondaryColor { get; set; } = Color.White;
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/// <summary>
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/// 0 = bottom->top, 1 = top->bottom, 2 = left->right, 3 = right->left
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/// </summary>
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[DataField]
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public int FacialHairGradientDirection { get; set; } = 0; //Sunrise end
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// Sunrise start Global gradient for all markings (except skin)
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[DataField]
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public bool AllMarkingsGradientEnabled { get; set; } = false;
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[DataField]
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public Color AllMarkingsGradientSecondaryColor { get; set; } = Color.White;
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/// <summary>
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/// 0 = bottom->top, 1 = top->bottom, 2 = left->right, 3 = right->left
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/// </summary>
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[DataField]
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public int AllMarkingsGradientDirection { get; set; } = 0;
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// Sunrise end
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[DataField]
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public float Width { get; set; } = 1f; //Sunrise
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[DataField]
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public float Height { get; set; } = 1f; //Sunrise
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public HumanoidCharacterAppearance(string hairStyleId,
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Color hairColor,
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string facialHairStyleId,
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Color facialHairColor,
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Color eyeColor,
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Color skinColor,
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List<Marking> markings,
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float width, //Sunrise
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float height) //Sunrise
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{
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HairStyleId = hairStyleId;
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HairColor = ClampColor(hairColor);
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FacialHairStyleId = facialHairStyleId;
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FacialHairColor = ClampColor(facialHairColor);
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EyeColor = ClampColor(eyeColor);
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SkinColor = ClampColor(skinColor);
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Markings = markings;
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Width = width; //Sunrise
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Height = height; //Sunrise
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}
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public HumanoidCharacterAppearance(string hairStyleId,
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Color hairColor,
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string facialHairStyleId,
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Color facialHairColor,
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Color eyeColor,
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Color skinColor,
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List<Marking> markings,
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float width,
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float height,
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bool hairGradientEnabled = false,
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Color hairGradientSecondaryColor = default,
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int hairGradientDirection = 0,
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bool facialHairGradientEnabled = false,
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Color facialHairGradientSecondaryColor = default,
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int facialHairGradientDirection = 0,
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bool allMarkingsGradientEnabled = false,
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Color allMarkingsGradientSecondaryColor = default,
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int allMarkingsGradientDirection = 0)
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{
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HairStyleId = hairStyleId;
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HairColor = ClampColor(hairColor);
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FacialHairStyleId = facialHairStyleId;
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FacialHairColor = ClampColor(facialHairColor);
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EyeColor = ClampColor(eyeColor);
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SkinColor = ClampColor(skinColor);
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Markings = markings;
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Width = width;
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Height = height;
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HairGradientEnabled = hairGradientEnabled;
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HairGradientSecondaryColor = hairGradientSecondaryColor == default ? Color.White : ClampColor(hairGradientSecondaryColor);
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HairGradientDirection = hairGradientDirection;
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FacialHairGradientEnabled = facialHairGradientEnabled;
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FacialHairGradientSecondaryColor = facialHairGradientSecondaryColor == default ? Color.White : ClampColor(facialHairGradientSecondaryColor);
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FacialHairGradientDirection = facialHairGradientDirection;
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AllMarkingsGradientEnabled = allMarkingsGradientEnabled;
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AllMarkingsGradientSecondaryColor = allMarkingsGradientSecondaryColor == default ? Color.White : ClampColor(allMarkingsGradientSecondaryColor);
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AllMarkingsGradientDirection = allMarkingsGradientDirection;
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}
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public HumanoidCharacterAppearance(HumanoidCharacterAppearance other) :
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this(other.HairStyleId,
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other.HairColor,
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other.FacialHairStyleId,
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other.FacialHairColor,
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other.EyeColor,
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other.SkinColor,
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new(other.Markings),
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other.Width,
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other.Height,
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other.HairGradientEnabled,
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other.HairGradientSecondaryColor,
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other.HairGradientDirection,
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other.FacialHairGradientEnabled,
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other.FacialHairGradientSecondaryColor,
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other.FacialHairGradientDirection,
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other.AllMarkingsGradientEnabled,
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other.AllMarkingsGradientSecondaryColor,
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other.AllMarkingsGradientDirection)
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{
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}
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public HumanoidCharacterAppearance WithHairStyleName(string newName)
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{
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return new(newName, HairColor, FacialHairStyleId, FacialHairColor, EyeColor, SkinColor, Markings, Width, Height) //Sunrise start
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{
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HairGradientEnabled = HairGradientEnabled,
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HairGradientSecondaryColor = HairGradientSecondaryColor,
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HairGradientDirection = HairGradientDirection,
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FacialHairGradientEnabled = FacialHairGradientEnabled,
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FacialHairGradientSecondaryColor = FacialHairGradientSecondaryColor,
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FacialHairGradientDirection = FacialHairGradientDirection,
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AllMarkingsGradientEnabled = AllMarkingsGradientEnabled,
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AllMarkingsGradientSecondaryColor = AllMarkingsGradientSecondaryColor,
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AllMarkingsGradientDirection = AllMarkingsGradientDirection
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}; //Sunrise end
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}
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public HumanoidCharacterAppearance WithHairColor(Color newColor)
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{
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return new(HairStyleId, newColor, FacialHairStyleId, FacialHairColor, EyeColor, SkinColor, Markings, Width, Height) //Sunrise start
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{
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HairGradientEnabled = HairGradientEnabled,
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HairGradientSecondaryColor = HairGradientSecondaryColor,
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HairGradientDirection = HairGradientDirection,
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FacialHairGradientEnabled = FacialHairGradientEnabled,
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FacialHairGradientSecondaryColor = FacialHairGradientSecondaryColor,
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FacialHairGradientDirection = FacialHairGradientDirection,
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AllMarkingsGradientEnabled = AllMarkingsGradientEnabled,
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AllMarkingsGradientSecondaryColor = AllMarkingsGradientSecondaryColor,
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AllMarkingsGradientDirection = AllMarkingsGradientDirection
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}; //Sunrise end
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}
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public HumanoidCharacterAppearance WithFacialHairStyleName(string newName)
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{
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return new(HairStyleId, HairColor, newName, FacialHairColor, EyeColor, SkinColor, Markings, Width, Height) //Sunrise start
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{
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HairGradientEnabled = HairGradientEnabled,
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HairGradientSecondaryColor = HairGradientSecondaryColor,
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HairGradientDirection = HairGradientDirection,
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FacialHairGradientEnabled = FacialHairGradientEnabled,
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FacialHairGradientSecondaryColor = FacialHairGradientSecondaryColor,
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FacialHairGradientDirection = FacialHairGradientDirection,
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AllMarkingsGradientEnabled = AllMarkingsGradientEnabled,
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AllMarkingsGradientSecondaryColor = AllMarkingsGradientSecondaryColor,
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AllMarkingsGradientDirection = AllMarkingsGradientDirection
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}; //Sunrise end
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}
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public HumanoidCharacterAppearance WithFacialHairColor(Color newColor)
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{
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return new(HairStyleId, HairColor, FacialHairStyleId, newColor, EyeColor, SkinColor, Markings, Width, Height) //Sunrise start
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{
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HairGradientEnabled = HairGradientEnabled,
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HairGradientSecondaryColor = HairGradientSecondaryColor,
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HairGradientDirection = HairGradientDirection,
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FacialHairGradientEnabled = FacialHairGradientEnabled,
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FacialHairGradientSecondaryColor = FacialHairGradientSecondaryColor,
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FacialHairGradientDirection = FacialHairGradientDirection,
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AllMarkingsGradientEnabled = AllMarkingsGradientEnabled,
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AllMarkingsGradientSecondaryColor = AllMarkingsGradientSecondaryColor,
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AllMarkingsGradientDirection = AllMarkingsGradientDirection
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}; //Sunrise end
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}
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public HumanoidCharacterAppearance WithEyeColor(Color newColor)
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{
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return new(HairStyleId, HairColor, FacialHairStyleId, FacialHairColor, newColor, SkinColor, Markings, Width, Height) //Sunrise start
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{
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HairGradientEnabled = HairGradientEnabled,
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HairGradientSecondaryColor = HairGradientSecondaryColor,
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HairGradientDirection = HairGradientDirection,
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FacialHairGradientEnabled = FacialHairGradientEnabled,
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FacialHairGradientSecondaryColor = FacialHairGradientSecondaryColor,
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FacialHairGradientDirection = FacialHairGradientDirection,
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AllMarkingsGradientEnabled = AllMarkingsGradientEnabled,
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AllMarkingsGradientSecondaryColor = AllMarkingsGradientSecondaryColor,
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AllMarkingsGradientDirection = AllMarkingsGradientDirection
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}; //Sunrise end
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}
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public HumanoidCharacterAppearance WithSkinColor(Color newColor)
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{
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return new(HairStyleId, HairColor, FacialHairStyleId, FacialHairColor, EyeColor, newColor, Markings, Width, Height) //Sunrise start
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{
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HairGradientEnabled = HairGradientEnabled,
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HairGradientSecondaryColor = HairGradientSecondaryColor,
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HairGradientDirection = HairGradientDirection,
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FacialHairGradientEnabled = FacialHairGradientEnabled,
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FacialHairGradientSecondaryColor = FacialHairGradientSecondaryColor,
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FacialHairGradientDirection = FacialHairGradientDirection,
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AllMarkingsGradientEnabled = AllMarkingsGradientEnabled,
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AllMarkingsGradientSecondaryColor = AllMarkingsGradientSecondaryColor,
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AllMarkingsGradientDirection = AllMarkingsGradientDirection
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}; //Sunrise end
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}
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public HumanoidCharacterAppearance WithMarkings(List<Marking> newMarkings)
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{
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return new(HairStyleId, HairColor, FacialHairStyleId, FacialHairColor, EyeColor, SkinColor, newMarkings, Width, Height) //Sunrise start
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{
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HairGradientEnabled = HairGradientEnabled,
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HairGradientSecondaryColor = HairGradientSecondaryColor,
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HairGradientDirection = HairGradientDirection,
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FacialHairGradientEnabled = FacialHairGradientEnabled,
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FacialHairGradientSecondaryColor = FacialHairGradientSecondaryColor,
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FacialHairGradientDirection = FacialHairGradientDirection,
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AllMarkingsGradientEnabled = AllMarkingsGradientEnabled,
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AllMarkingsGradientSecondaryColor = AllMarkingsGradientSecondaryColor,
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AllMarkingsGradientDirection = AllMarkingsGradientDirection
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}; //Sunrise end
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}
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//Sunrise start Hair gradient methods
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public HumanoidCharacterAppearance WithHairGradientEnabled(bool enabled)
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{
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return new(HairStyleId, HairColor, FacialHairStyleId, FacialHairColor, EyeColor, SkinColor, Markings, Width, Height)
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{
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HairGradientEnabled = enabled,
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HairGradientSecondaryColor = HairGradientSecondaryColor,
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HairGradientDirection = HairGradientDirection,
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FacialHairGradientEnabled = FacialHairGradientEnabled,
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FacialHairGradientSecondaryColor = FacialHairGradientSecondaryColor,
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FacialHairGradientDirection = FacialHairGradientDirection,
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AllMarkingsGradientEnabled = AllMarkingsGradientEnabled,
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AllMarkingsGradientSecondaryColor = AllMarkingsGradientSecondaryColor,
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AllMarkingsGradientDirection = AllMarkingsGradientDirection
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};
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}
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public HumanoidCharacterAppearance WithHairGradientSecondaryColor(Color color)
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{
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return new(HairStyleId, HairColor, FacialHairStyleId, FacialHairColor, EyeColor, SkinColor, Markings, Width, Height)
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{
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HairGradientEnabled = HairGradientEnabled,
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HairGradientSecondaryColor = ClampColor(color),
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HairGradientDirection = HairGradientDirection,
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FacialHairGradientEnabled = FacialHairGradientEnabled,
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FacialHairGradientSecondaryColor = FacialHairGradientSecondaryColor,
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FacialHairGradientDirection = FacialHairGradientDirection,
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AllMarkingsGradientEnabled = AllMarkingsGradientEnabled,
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AllMarkingsGradientSecondaryColor = AllMarkingsGradientSecondaryColor,
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AllMarkingsGradientDirection = AllMarkingsGradientDirection
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};
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}
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public HumanoidCharacterAppearance WithHairGradientDirection(int direction)
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{
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return new(HairStyleId, HairColor, FacialHairStyleId, FacialHairColor, EyeColor, SkinColor, Markings, Width, Height)
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{
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HairGradientEnabled = HairGradientEnabled,
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HairGradientSecondaryColor = HairGradientSecondaryColor,
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HairGradientDirection = direction,
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FacialHairGradientEnabled = FacialHairGradientEnabled,
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FacialHairGradientSecondaryColor = FacialHairGradientSecondaryColor,
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FacialHairGradientDirection = FacialHairGradientDirection,
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AllMarkingsGradientEnabled = AllMarkingsGradientEnabled,
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AllMarkingsGradientSecondaryColor = AllMarkingsGradientSecondaryColor,
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AllMarkingsGradientDirection = AllMarkingsGradientDirection
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};
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}
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public HumanoidCharacterAppearance WithFacialHairGradientEnabled(bool enabled)
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{
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return new(HairStyleId, HairColor, FacialHairStyleId, FacialHairColor, EyeColor, SkinColor, Markings, Width, Height)
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{
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HairGradientEnabled = HairGradientEnabled,
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HairGradientSecondaryColor = HairGradientSecondaryColor,
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HairGradientDirection = HairGradientDirection,
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FacialHairGradientEnabled = enabled,
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FacialHairGradientSecondaryColor = FacialHairGradientSecondaryColor,
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FacialHairGradientDirection = FacialHairGradientDirection,
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AllMarkingsGradientEnabled = AllMarkingsGradientEnabled,
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AllMarkingsGradientSecondaryColor = AllMarkingsGradientSecondaryColor,
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AllMarkingsGradientDirection = AllMarkingsGradientDirection
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};
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}
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public HumanoidCharacterAppearance WithFacialHairGradientSecondaryColor(Color color)
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{
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return new(HairStyleId, HairColor, FacialHairStyleId, FacialHairColor, EyeColor, SkinColor, Markings, Width, Height)
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{
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HairGradientEnabled = HairGradientEnabled,
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HairGradientSecondaryColor = HairGradientSecondaryColor,
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HairGradientDirection = HairGradientDirection,
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FacialHairGradientEnabled = FacialHairGradientEnabled,
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FacialHairGradientSecondaryColor = ClampColor(color),
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FacialHairGradientDirection = FacialHairGradientDirection,
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AllMarkingsGradientEnabled = AllMarkingsGradientEnabled,
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AllMarkingsGradientSecondaryColor = AllMarkingsGradientSecondaryColor,
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AllMarkingsGradientDirection = AllMarkingsGradientDirection
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};
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}
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public HumanoidCharacterAppearance WithFacialHairGradientDirection(int direction)
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{
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return new(HairStyleId, HairColor, FacialHairStyleId, FacialHairColor, EyeColor, SkinColor, Markings, Width, Height)
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{
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HairGradientEnabled = HairGradientEnabled,
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HairGradientSecondaryColor = HairGradientSecondaryColor,
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HairGradientDirection = HairGradientDirection,
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FacialHairGradientEnabled = FacialHairGradientEnabled,
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FacialHairGradientSecondaryColor = FacialHairGradientSecondaryColor,
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FacialHairGradientDirection = direction,
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AllMarkingsGradientEnabled = AllMarkingsGradientEnabled,
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AllMarkingsGradientSecondaryColor = AllMarkingsGradientSecondaryColor,
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AllMarkingsGradientDirection = AllMarkingsGradientDirection
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};
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}
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public HumanoidCharacterAppearance WithAllMarkingsGradientEnabled(bool enabled)
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{
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return new(HairStyleId, HairColor, FacialHairStyleId, FacialHairColor, EyeColor, SkinColor, Markings, Width, Height)
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{
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HairGradientEnabled = HairGradientEnabled,
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HairGradientSecondaryColor = HairGradientSecondaryColor,
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HairGradientDirection = HairGradientDirection,
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FacialHairGradientEnabled = FacialHairGradientEnabled,
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FacialHairGradientSecondaryColor = FacialHairGradientSecondaryColor,
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FacialHairGradientDirection = FacialHairGradientDirection,
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AllMarkingsGradientEnabled = enabled,
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AllMarkingsGradientSecondaryColor = AllMarkingsGradientSecondaryColor,
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AllMarkingsGradientDirection = AllMarkingsGradientDirection
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};
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}
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public HumanoidCharacterAppearance WithAllMarkingsGradientSecondaryColor(Color color)
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{
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return new(HairStyleId, HairColor, FacialHairStyleId, FacialHairColor, EyeColor, SkinColor, Markings, Width, Height)
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{
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HairGradientEnabled = HairGradientEnabled,
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HairGradientSecondaryColor = HairGradientSecondaryColor,
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HairGradientDirection = HairGradientDirection,
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FacialHairGradientEnabled = FacialHairGradientEnabled,
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FacialHairGradientSecondaryColor = FacialHairGradientSecondaryColor,
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FacialHairGradientDirection = FacialHairGradientDirection,
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AllMarkingsGradientEnabled = AllMarkingsGradientEnabled,
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AllMarkingsGradientSecondaryColor = ClampColor(color),
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AllMarkingsGradientDirection = AllMarkingsGradientDirection
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};
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}
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public HumanoidCharacterAppearance WithAllMarkingsGradientDirection(int direction)
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{
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return new(HairStyleId, HairColor, FacialHairStyleId, FacialHairColor, EyeColor, SkinColor, Markings, Width, Height)
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{
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HairGradientEnabled = HairGradientEnabled,
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HairGradientSecondaryColor = HairGradientSecondaryColor,
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HairGradientDirection = HairGradientDirection,
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FacialHairGradientEnabled = FacialHairGradientEnabled,
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FacialHairGradientSecondaryColor = FacialHairGradientSecondaryColor,
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FacialHairGradientDirection = direction,
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AllMarkingsGradientEnabled = AllMarkingsGradientEnabled,
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AllMarkingsGradientSecondaryColor = AllMarkingsGradientSecondaryColor,
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AllMarkingsGradientDirection = direction
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};
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}
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public HumanoidCharacterAppearance WithWidth(float newWidth)
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{
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return new(HairStyleId, HairColor, FacialHairStyleId, FacialHairColor, EyeColor, SkinColor, Markings, newWidth, Height)
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{
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HairGradientEnabled = HairGradientEnabled,
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HairGradientSecondaryColor = HairGradientSecondaryColor,
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HairGradientDirection = HairGradientDirection,
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FacialHairGradientEnabled = FacialHairGradientEnabled,
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FacialHairGradientSecondaryColor = FacialHairGradientSecondaryColor,
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FacialHairGradientDirection = FacialHairGradientDirection,
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AllMarkingsGradientEnabled = AllMarkingsGradientEnabled,
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AllMarkingsGradientSecondaryColor = AllMarkingsGradientSecondaryColor,
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AllMarkingsGradientDirection = AllMarkingsGradientDirection
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};
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}
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public HumanoidCharacterAppearance WithHeight(float newHeight)
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{
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return new(HairStyleId, HairColor, FacialHairStyleId, FacialHairColor, EyeColor, SkinColor, Markings, Width, newHeight)
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{
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HairGradientEnabled = HairGradientEnabled,
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HairGradientSecondaryColor = HairGradientSecondaryColor,
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HairGradientDirection = HairGradientDirection,
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FacialHairGradientEnabled = FacialHairGradientEnabled,
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FacialHairGradientSecondaryColor = FacialHairGradientSecondaryColor,
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FacialHairGradientDirection = FacialHairGradientDirection,
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AllMarkingsGradientEnabled = AllMarkingsGradientEnabled,
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AllMarkingsGradientSecondaryColor = AllMarkingsGradientSecondaryColor,
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AllMarkingsGradientDirection = AllMarkingsGradientDirection
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};
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}
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//Sunrise end
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public static HumanoidCharacterAppearance DefaultWithSpecies(string species)
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{
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var protoMan = IoCManager.Resolve<IPrototypeManager>();
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var speciesPrototype = protoMan.Index<SpeciesPrototype>(species);
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var skinColoration = protoMan.Index(speciesPrototype.SkinColoration).Strategy;
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var skinColor = skinColoration.InputType switch
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{
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SkinColorationStrategyInput.Unary => skinColoration.FromUnary(speciesPrototype.DefaultHumanSkinTone),
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SkinColorationStrategyInput.Color => skinColoration.ClosestSkinColor(speciesPrototype.DefaultSkinTone),
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|
_ => skinColoration.ClosestSkinColor(speciesPrototype.DefaultSkinTone),
|
|
};
|
|
|
|
return new(
|
|
HairStyles.DefaultHairStyle,
|
|
Color.Black,
|
|
HairStyles.DefaultFacialHairStyle,
|
|
Color.Black,
|
|
Color.Black,
|
|
skinColor,
|
|
new(),
|
|
speciesPrototype.DefaultWidth, //Sunrise
|
|
speciesPrototype.DefaultHeight //Sunrise
|
|
);
|
|
}
|
|
|
|
private static IReadOnlyList<Color> _realisticEyeColors = new List<Color>
|
|
{
|
|
Color.Brown,
|
|
Color.Gray,
|
|
Color.Azure,
|
|
Color.SteelBlue,
|
|
Color.Black
|
|
};
|
|
|
|
public static HumanoidCharacterAppearance Random(string species, Sex sex)
|
|
{
|
|
var random = IoCManager.Resolve<IRobustRandom>();
|
|
var markingManager = IoCManager.Resolve<MarkingManager>();
|
|
|
|
var newFacialHairStyle = HairStyles.DefaultFacialHairStyle;
|
|
var newHairStyle = HairStyles.DefaultHairStyle;
|
|
List<Marking> newMarkings = [];
|
|
|
|
// Sunrise - Start
|
|
var hairStyles = markingManager.MarkingsByCategoryAndSpeciesAndSex(MarkingCategories.Hair, species, sex);
|
|
if (hairStyles.Count > 0)
|
|
newHairStyle = random.Pick(hairStyles.Keys.ToArray());
|
|
|
|
if (sex != Sex.Female)
|
|
{
|
|
var facialHairStyles = markingManager.MarkingsByCategoryAndSpeciesAndSex(MarkingCategories.FacialHair, species, sex);
|
|
if (facialHairStyles.Count > 0)
|
|
newFacialHairStyle = random.Pick(facialHairStyles.Keys.ToArray());
|
|
}
|
|
// Sunrise - End
|
|
|
|
// grab a completely random color.
|
|
var baseColor = new Color(random.NextFloat(1), random.NextFloat(1), random.NextFloat(1), 1);
|
|
|
|
// create a new color palette based on BaseColor. roll to determine what type of palette it is.
|
|
// personally I think this should be weighted, but I can't be bothered to implement that.
|
|
List<Color> colorPalette = [];
|
|
switch (random.Next(3))
|
|
{
|
|
case 0:
|
|
colorPalette = GetSplitComplementaries(baseColor);
|
|
break;
|
|
case 1:
|
|
colorPalette = GetTriadicComplementaries(baseColor);
|
|
break;
|
|
case 2:
|
|
colorPalette = GetOneComplementary(baseColor);
|
|
break;
|
|
}
|
|
|
|
var newHairColor = colorPalette[1];
|
|
var newEyeColor = colorPalette[2];
|
|
|
|
var protoMan = IoCManager.Resolve<IPrototypeManager>();
|
|
var skinType = protoMan.Index<SpeciesPrototype>(species).SkinColoration;
|
|
var strategy = protoMan.Index(skinType).Strategy;
|
|
|
|
var newSkinColor = strategy.InputType switch
|
|
{
|
|
SkinColorationStrategyInput.Unary => strategy.FromUnary(random.NextFloat(0f, 100f)),
|
|
SkinColorationStrategyInput.Color => strategy.ClosestSkinColor(new Color(random.NextFloat(1), random.NextFloat(1), random.NextFloat(1), 1)),
|
|
_ => strategy.ClosestSkinColor(new Color(random.NextFloat(1), random.NextFloat(1), random.NextFloat(1), 1)),
|
|
};
|
|
|
|
newHairColor = random.Pick(HairStyles.RealisticHairColors);
|
|
newHairColor = newHairColor
|
|
.WithRed(RandomizeColor(newHairColor.R))
|
|
.WithGreen(RandomizeColor(newHairColor.G))
|
|
.WithBlue(RandomizeColor(newHairColor.B));
|
|
|
|
// and pick a random realistic eye color from the list.
|
|
newEyeColor = random.Pick(_realisticEyeColors);
|
|
|
|
//Sunrise start
|
|
var speciesPrototype = IoCManager.Resolve<IPrototypeManager>().Index<SpeciesPrototype>(species);
|
|
var newWidth = random.NextFloat(speciesPrototype.MinWidth, speciesPrototype.MaxWidth);
|
|
var newHeight = random.NextFloat(speciesPrototype.MinHeight, speciesPrototype.MaxHeight);
|
|
//Sunrise end
|
|
|
|
// at the end of all that, we should have new values for each of these, so we set the character appearance to these new values.
|
|
return new HumanoidCharacterAppearance(newHairStyle, newHairColor, newFacialHairStyle, newHairColor, newEyeColor, newSkinColor, newMarkings, newWidth, newHeight); // Sunrise edit
|
|
|
|
// helper functions:
|
|
float RandomizeColor(float channel)
|
|
{
|
|
return MathHelper.Clamp01(channel + random.Next(-25, 25) / 100f);
|
|
}
|
|
|
|
List<Color> GetComplementaryColors(Color color, double angle)
|
|
{
|
|
var hsl = Color.ToHsl(color);
|
|
|
|
var hVal = hsl.X + angle;
|
|
hVal = hVal >= 0.360 ? hVal - 0.360 : hVal;
|
|
var positiveHSL = new Vector4((float)hVal, hsl.Y, hsl.Z, hsl.W);
|
|
|
|
var hVal1 = hsl.X - angle;
|
|
hVal1 = hVal1 <= 0 ? hVal1 + 0.360 : hVal1;
|
|
var negativeHSL = new Vector4((float)hVal1, hsl.Y, hsl.Z, hsl.W);
|
|
|
|
var c0 = Color.FromHsl(positiveHSL);
|
|
var c1 = Color.FromHsl(negativeHSL);
|
|
|
|
var palette = new List<Color> { color, c0, c1 };
|
|
return palette;
|
|
}
|
|
|
|
// return a list of triadic complementary colors
|
|
List<Color> GetTriadicComplementaries(Color color)
|
|
{
|
|
return GetComplementaryColors(color, 0.120);
|
|
}
|
|
|
|
// return a list of split complementary colors
|
|
List<Color> GetSplitComplementaries(Color color)
|
|
{
|
|
return GetComplementaryColors(color, 0.150);
|
|
}
|
|
|
|
// return a list containing the base color and two copies of a single complemenary color
|
|
List<Color> GetOneComplementary(Color color)
|
|
{
|
|
return GetComplementaryColors(color, 0.180);
|
|
}
|
|
|
|
Color SquashToSkinLuminosity(Color skinColor, Color toSquash)
|
|
{
|
|
var skinColorHSL = Color.ToHsl(skinColor);
|
|
var toSquashHSL = Color.ToHsl(toSquash);
|
|
|
|
// check if the skin color is as dark as or darker than the marking color:
|
|
if (toSquashHSL.Z <= skinColorHSL.Z)
|
|
{
|
|
// if it is, don't fuck with it
|
|
return toSquash;
|
|
}
|
|
|
|
// otherwise, create a new color with the H, S, and A of toSquash, but the L of skinColor
|
|
var newColor = new Vector4(toSquashHSL.X, toSquashHSL.Y, skinColorHSL.Z, toSquashHSL.W);
|
|
return Color.FromHsl(newColor);
|
|
}
|
|
}
|
|
|
|
public static Color ClampColor(Color color)
|
|
{
|
|
return new(color.RByte, color.GByte, color.BByte);
|
|
}
|
|
|
|
public static HumanoidCharacterAppearance EnsureValid(HumanoidCharacterAppearance appearance, string species, Sex sex, string[] sponsorPrototypes)
|
|
{
|
|
var hairStyleId = appearance.HairStyleId;
|
|
var facialHairStyleId = appearance.FacialHairStyleId;
|
|
|
|
var hairColor = ClampColor(appearance.HairColor);
|
|
var facialHairColor = ClampColor(appearance.FacialHairColor);
|
|
var eyeColor = ClampColor(appearance.EyeColor);
|
|
|
|
var hairGradientEnabled = appearance.HairGradientEnabled;
|
|
var hairGradientSecondaryColor = ClampColor(appearance.HairGradientSecondaryColor);
|
|
var hairGradientDirection = appearance.HairGradientDirection;
|
|
|
|
var facialHairGradientEnabled = appearance.FacialHairGradientEnabled;
|
|
var facialHairGradientSecondaryColor = ClampColor(appearance.FacialHairGradientSecondaryColor);
|
|
var facialHairGradientDirection = appearance.FacialHairGradientDirection;
|
|
|
|
var allMarkingsGradientEnabled = appearance.AllMarkingsGradientEnabled;
|
|
var allMarkingsGradientSecondaryColor = ClampColor(appearance.AllMarkingsGradientSecondaryColor);
|
|
var allMarkingsGradientDirection = appearance.AllMarkingsGradientDirection;
|
|
|
|
var width = appearance.Width;
|
|
var height = appearance.Height;
|
|
|
|
var proto = IoCManager.Resolve<IPrototypeManager>();
|
|
var markingManager = IoCManager.Resolve<MarkingManager>();
|
|
|
|
if (!markingManager.MarkingsByCategory(MarkingCategories.Hair).ContainsKey(hairStyleId))
|
|
{
|
|
hairStyleId = HairStyles.DefaultHairStyle;
|
|
}
|
|
|
|
// Sunrise-Sponsors-Start
|
|
if (proto.TryIndex(hairStyleId, out MarkingPrototype? hairProto) &&
|
|
hairProto.SponsorOnly &&
|
|
!sponsorPrototypes.Contains(hairStyleId))
|
|
{
|
|
hairStyleId = HairStyles.DefaultHairStyle;
|
|
}
|
|
// Sunrise-Sponsors-End
|
|
|
|
if (!markingManager.MarkingsByCategory(MarkingCategories.FacialHair).ContainsKey(facialHairStyleId))
|
|
{
|
|
facialHairStyleId = HairStyles.DefaultFacialHairStyle;
|
|
}
|
|
|
|
// Sunrise-Sponsors-Start
|
|
if (proto.TryIndex(facialHairStyleId, out MarkingPrototype? facialHairProto) &&
|
|
facialHairProto.SponsorOnly &&
|
|
!sponsorPrototypes.Contains(facialHairStyleId))
|
|
{
|
|
facialHairStyleId = HairStyles.DefaultFacialHairStyle;
|
|
}
|
|
// Sunrise-Sponsors-End
|
|
|
|
var markingSet = new MarkingSet();
|
|
var skinColor = appearance.SkinColor;
|
|
if (proto.TryIndex(species, out SpeciesPrototype? speciesProto))
|
|
{
|
|
markingSet = new MarkingSet(appearance.Markings, speciesProto.MarkingPoints, markingManager, proto);
|
|
markingSet.EnsureValid(markingManager);
|
|
|
|
var strategy = proto.Index(speciesProto.SkinColoration).Strategy;
|
|
skinColor = strategy.EnsureVerified(skinColor);
|
|
|
|
width = Math.Clamp(width, speciesProto.MinWidth, speciesProto.MaxWidth); // Sunrise
|
|
height = Math.Clamp(height, speciesProto.MinHeight, speciesProto.MaxHeight); // Sunrise
|
|
|
|
markingSet.EnsureSpecies(species, skinColor, markingManager);
|
|
markingSet.EnsureSexes(sex, markingManager);
|
|
markingSet.FilterSponsor(sponsorPrototypes, markingManager); // Sunrise-Sponsors
|
|
}
|
|
|
|
return new HumanoidCharacterAppearance(
|
|
hairStyleId,
|
|
hairColor,
|
|
facialHairStyleId,
|
|
facialHairColor,
|
|
eyeColor,
|
|
skinColor,
|
|
markingSet.GetForwardEnumerator().ToList(),
|
|
width,
|
|
height,
|
|
hairGradientEnabled,
|
|
hairGradientSecondaryColor,
|
|
hairGradientDirection,
|
|
facialHairGradientEnabled,
|
|
facialHairGradientSecondaryColor,
|
|
facialHairGradientDirection,
|
|
allMarkingsGradientEnabled,
|
|
allMarkingsGradientSecondaryColor,
|
|
allMarkingsGradientDirection);
|
|
}
|
|
|
|
public bool MemberwiseEquals(ICharacterAppearance maybeOther)
|
|
{
|
|
if (maybeOther is not HumanoidCharacterAppearance other) return false;
|
|
if (HairStyleId != other.HairStyleId) return false;
|
|
if (!HairColor.Equals(other.HairColor)) return false;
|
|
if (FacialHairStyleId != other.FacialHairStyleId) return false;
|
|
if (!FacialHairColor.Equals(other.FacialHairColor)) return false;
|
|
if (!EyeColor.Equals(other.EyeColor)) return false;
|
|
if (!SkinColor.Equals(other.SkinColor)) return false;
|
|
if (!Markings.SequenceEqual(other.Markings)) return false;
|
|
if (HairGradientEnabled != other.HairGradientEnabled) return false; //Sunrise start
|
|
if (!HairGradientSecondaryColor.Equals(other.HairGradientSecondaryColor)) return false;
|
|
if (HairGradientDirection != other.HairGradientDirection) return false;
|
|
if (FacialHairGradientEnabled != other.FacialHairGradientEnabled) return false;
|
|
if (!FacialHairGradientSecondaryColor.Equals(other.FacialHairGradientSecondaryColor)) return false;
|
|
if (FacialHairGradientDirection != other.FacialHairGradientDirection) return false;
|
|
if (AllMarkingsGradientEnabled != other.AllMarkingsGradientEnabled) return false;
|
|
if (!AllMarkingsGradientSecondaryColor.Equals(other.AllMarkingsGradientSecondaryColor)) return false;
|
|
if (AllMarkingsGradientDirection != other.AllMarkingsGradientDirection) return false; //Sunrise end
|
|
if (Width != other.Width) return false; //Sunrise
|
|
if (Height != other.Height) return false; //Sunrise
|
|
return true;
|
|
}
|
|
|
|
public bool Equals(HumanoidCharacterAppearance? other)
|
|
{
|
|
if (ReferenceEquals(null, other)) return false;
|
|
if (ReferenceEquals(this, other)) return true;
|
|
return HairStyleId == other.HairStyleId &&
|
|
HairColor.Equals(other.HairColor) &&
|
|
FacialHairStyleId == other.FacialHairStyleId &&
|
|
FacialHairColor.Equals(other.FacialHairColor) &&
|
|
EyeColor.Equals(other.EyeColor) &&
|
|
SkinColor.Equals(other.SkinColor) &&
|
|
Markings.SequenceEqual(other.Markings) &&
|
|
HairGradientEnabled == other.HairGradientEnabled && //Sunrise start
|
|
HairGradientSecondaryColor.Equals(other.HairGradientSecondaryColor) &&
|
|
HairGradientDirection == other.HairGradientDirection &&
|
|
FacialHairGradientEnabled == other.FacialHairGradientEnabled &&
|
|
FacialHairGradientSecondaryColor.Equals(other.FacialHairGradientSecondaryColor) &&
|
|
FacialHairGradientDirection == other.FacialHairGradientDirection &&
|
|
AllMarkingsGradientEnabled == other.AllMarkingsGradientEnabled &&
|
|
AllMarkingsGradientSecondaryColor.Equals(other.AllMarkingsGradientSecondaryColor) &&
|
|
AllMarkingsGradientDirection == other.AllMarkingsGradientDirection && //Sunrise end
|
|
Width == other.Width && //starlight
|
|
Height == other.Height;
|
|
}
|
|
|
|
public override bool Equals(object? obj)
|
|
{
|
|
return ReferenceEquals(this, obj) || obj is HumanoidCharacterAppearance other && Equals(other);
|
|
}
|
|
|
|
public override int GetHashCode()
|
|
{
|
|
var h1 = HashCode.Combine(HairStyleId, HairColor, FacialHairStyleId, FacialHairColor, EyeColor, SkinColor, Markings); //Sunrise start
|
|
var h2 = HashCode.Combine(HairGradientEnabled, HairGradientSecondaryColor, HairGradientDirection);
|
|
var h3 = HashCode.Combine(FacialHairGradientEnabled, FacialHairGradientSecondaryColor, FacialHairGradientDirection);
|
|
var h4 = HashCode.Combine(AllMarkingsGradientEnabled, AllMarkingsGradientSecondaryColor, AllMarkingsGradientDirection);
|
|
var h5 = HashCode.Combine(Width, Height);
|
|
return HashCode.Combine(h1, h2, h3, h4, h5); //Sunrise end
|
|
}
|
|
|
|
public HumanoidCharacterAppearance Clone()
|
|
{
|
|
return new(this);
|
|
}
|
|
}
|