# Conflicts: # .github/PULL_REQUEST_TEMPLATE.md # Content.Client/Lobby/LobbyUIController.cs # Content.Client/Lobby/UI/HumanoidProfileEditor.xaml.cs # Content.Client/Players/PlayTimeTracking/JobRequirementsManager.cs # Content.Server/Administration/Systems/BwoinkSystem.cs # Content.Server/IoC/ServerContentIoC.cs # Content.Server/Players/PlayTimeTracking/PlayTimeTrackingSystem.cs # Content.Server/Shuttles/Systems/ArrivalsSystem.cs # Content.Shared/Preferences/Loadouts/LoadoutPrototype.cs # Content.Shared/Roles/JobRequirements.cs # Resources/Prototypes/Accents/word_replacements.yml # Resources/Prototypes/Catalog/Fills/Lockers/security.yml # Resources/Prototypes/Entities/Mobs/Species/base.yml # Resources/Prototypes/Loadouts/Jobs/Cargo/cargo_technician.yml # Resources/Prototypes/Loadouts/Jobs/Cargo/quartermaster.yml # Resources/Prototypes/Loadouts/Jobs/Civilian/bartender.yml # Resources/Prototypes/Loadouts/Jobs/Civilian/botanist.yml # Resources/Prototypes/Loadouts/Jobs/Civilian/chaplain.yml # Resources/Prototypes/Loadouts/Jobs/Civilian/chef.yml # Resources/Prototypes/Loadouts/Jobs/Civilian/janitor.yml # Resources/Prototypes/Loadouts/Jobs/Civilian/lawyer.yml # Resources/Prototypes/Loadouts/Jobs/Civilian/librarian.yml # Resources/Prototypes/Loadouts/Jobs/Civilian/mime.yml # Resources/Prototypes/Loadouts/Jobs/Civilian/passenger.yml # Resources/Prototypes/Loadouts/Jobs/Command/captain.yml # Resources/Prototypes/Loadouts/Jobs/Command/head_of_personnel.yml # Resources/Prototypes/Loadouts/Jobs/Engineering/atmospheric_technician.yml # Resources/Prototypes/Loadouts/Jobs/Engineering/chief_engineer.yml # Resources/Prototypes/Loadouts/Jobs/Engineering/station_engineer.yml # Resources/Prototypes/Loadouts/Jobs/Engineering/technical_assistant.yml # Resources/Prototypes/Loadouts/Jobs/Medical/chemist.yml # Resources/Prototypes/Loadouts/Jobs/Medical/chief_medical_officer.yml # Resources/Prototypes/Loadouts/Jobs/Medical/medical_doctor.yml # Resources/Prototypes/Loadouts/Jobs/Medical/medical_intern.yml # Resources/Prototypes/Loadouts/Jobs/Medical/paramedic.yml # Resources/Prototypes/Loadouts/Jobs/Science/research_director.yml # Resources/Prototypes/Loadouts/Jobs/Science/scientist.yml # Resources/Prototypes/Loadouts/Jobs/Security/detective.yml # Resources/Prototypes/Loadouts/Jobs/Security/head_of_security.yml # Resources/Prototypes/Loadouts/Jobs/Security/security_cadet.yml # Resources/Prototypes/Loadouts/Jobs/Security/security_officer.yml # Resources/Prototypes/Loadouts/Jobs/Security/warden.yml # Resources/Prototypes/Loadouts/Miscellaneous/trinkets.yml # Resources/Prototypes/Recipes/Lathes/medical.yml # Resources/Prototypes/Roles/Jobs/Cargo/quartermaster.yml # Resources/Prototypes/Roles/Jobs/Command/captain.yml # Resources/Prototypes/Roles/Jobs/Command/head_of_personnel.yml # Resources/Prototypes/Roles/Jobs/Engineering/chief_engineer.yml # Resources/Prototypes/Roles/Jobs/Medical/chief_medical_officer.yml # Resources/Prototypes/Roles/Jobs/Science/research_director.yml # Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml # Resources/Textures/Clothing/Mask/sadmime.rsi/meta.json # Resources/Textures/Clothing/Mask/scaredmime.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatatmos.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcargo.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatce.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcentcom.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatchem.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcmo.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatengi.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatgen.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coathop.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coathos.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coathydro.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatjani.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatmed.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatmime.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatminer.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatparamed.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatqm.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatrd.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatrobo.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatsci.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatsec.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatviro.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatwarden.rsi/meta.json # Resources/Textures/Structures/Power/apc.rsi/base.png # Resources/Textures/Structures/Power/apc.rsi/broken.png # Resources/Textures/Structures/Power/apc.rsi/display-charging.png # Resources/Textures/Structures/Power/apc.rsi/display-full.png # Resources/Textures/Structures/Power/apc.rsi/display-lack.png # Resources/Textures/Structures/Power/apc.rsi/display-remote.png # Resources/Textures/Structures/Power/apc.rsi/emag-unlit.png # Resources/Textures/Structures/Power/apc.rsi/frame.png # Resources/Textures/Structures/Power/apc.rsi/static.png
369 lines
14 KiB
C#
369 lines
14 KiB
C#
using System.Linq;
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using System.Numerics;
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using Content.Client.CrewManifest;
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using Content.Client.GameTicking.Managers;
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using Content.Client.Lobby;
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using Content.Client.UserInterface.Controls;
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using Content.Client.Players.PlayTimeTracking;
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using Content.Shared.CCVar;
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using Content.Shared.Preferences;
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using Content.Shared.Roles;
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using Content.Shared.StatusIcon;
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using Robust.Client.Console;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.Configuration;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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using static Robust.Client.UserInterface.Controls.BoxContainer;
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namespace Content.Client.LateJoin
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{
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public sealed class LateJoinGui : DefaultWindow
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IClientConsoleHost _consoleHost = default!;
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[Dependency] private readonly IConfigurationManager _configManager = default!;
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[Dependency] private readonly IEntitySystemManager _entitySystem = default!;
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[Dependency] private readonly JobRequirementsManager _jobRequirements = default!;
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[Dependency] private readonly IClientPreferencesManager _preferencesManager = default!;
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public event Action<(NetEntity, string)> SelectedId;
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private readonly ClientGameTicker _gameTicker;
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private readonly SpriteSystem _sprites;
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private readonly CrewManifestSystem _crewManifest;
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private readonly Dictionary<NetEntity, Dictionary<string, List<JobButton>>> _jobButtons = new();
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private readonly Dictionary<NetEntity, Dictionary<string, BoxContainer>> _jobCategories = new();
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private readonly List<ScrollContainer> _jobLists = new();
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private readonly Control _base;
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public LateJoinGui()
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{
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MinSize = SetSize = new Vector2(450, 560);
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IoCManager.InjectDependencies(this);
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_sprites = _entitySystem.GetEntitySystem<SpriteSystem>();
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_crewManifest = _entitySystem.GetEntitySystem<CrewManifestSystem>();
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_gameTicker = _entitySystem.GetEntitySystem<ClientGameTicker>();
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Title = Loc.GetString("late-join-gui-title");
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_base = new BoxContainer()
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{
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Orientation = LayoutOrientation.Vertical,
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VerticalExpand = true,
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};
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Contents.AddChild(_base);
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_jobRequirements.Updated += RebuildUI;
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RebuildUI();
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SelectedId += x =>
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{
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var (station, jobId) = x;
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Logger.InfoS("latejoin", $"Late joining as ID: {jobId}");
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_consoleHost.ExecuteCommand($"joingame {CommandParsing.Escape(jobId)} {station}");
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Close();
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};
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_gameTicker.LobbyJobsAvailableUpdated += JobsAvailableUpdated;
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}
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private void RebuildUI()
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{
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_base.RemoveAllChildren();
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_jobLists.Clear();
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_jobButtons.Clear();
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_jobCategories.Clear();
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if (!_gameTicker.DisallowedLateJoin && _gameTicker.StationNames.Count == 0)
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Logger.Warning("No stations exist, nothing to display in late-join GUI");
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foreach (var (id, name) in _gameTicker.StationNames)
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{
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var jobList = new BoxContainer
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{
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Orientation = LayoutOrientation.Vertical,
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Margin = new Thickness(0, 0, 5f, 0),
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};
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var collapseButton = new ContainerButton()
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{
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HorizontalAlignment = HAlignment.Right,
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ToggleMode = true,
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Children =
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{
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new TextureRect
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{
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StyleClasses = { OptionButton.StyleClassOptionTriangle },
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Margin = new Thickness(8, 0),
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HorizontalAlignment = HAlignment.Center,
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VerticalAlignment = VAlignment.Center,
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}
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}
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};
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_base.AddChild(new StripeBack()
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{
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Children =
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{
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new PanelContainer()
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{
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Children =
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{
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new Label()
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{
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StyleClasses = { "LabelBig" },
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Text = name,
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Align = Label.AlignMode.Center,
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},
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collapseButton
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}
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}
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}
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});
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if (_configManager.GetCVar(CCVars.CrewManifestWithoutEntity))
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{
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var crewManifestButton = new Button()
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{
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Text = Loc.GetString("crew-manifest-button-label")
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};
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crewManifestButton.OnPressed += _ => _crewManifest.RequestCrewManifest(id);
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_base.AddChild(crewManifestButton);
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}
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var jobListScroll = new ScrollContainer()
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{
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VerticalExpand = true,
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Children = { jobList },
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Visible = false,
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};
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if (_jobLists.Count == 0)
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jobListScroll.Visible = true;
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_jobLists.Add(jobListScroll);
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_base.AddChild(jobListScroll);
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collapseButton.OnToggled += _ =>
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{
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foreach (var section in _jobLists)
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{
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section.Visible = false;
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}
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jobListScroll.Visible = true;
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};
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var firstCategory = true;
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var departments = _prototypeManager.EnumeratePrototypes<DepartmentPrototype>().ToArray();
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Array.Sort(departments, DepartmentUIComparer.Instance);
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_jobButtons[id] = new Dictionary<string, List<JobButton>>();
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foreach (var department in departments)
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{
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var departmentName = Loc.GetString($"department-{department.ID}");
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_jobCategories[id] = new Dictionary<string, BoxContainer>();
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var stationAvailable = _gameTicker.JobsAvailable[id];
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var jobsAvailable = new List<JobPrototype>();
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foreach (var jobId in department.Roles)
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{
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if (!stationAvailable.ContainsKey(jobId))
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continue;
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jobsAvailable.Add(_prototypeManager.Index<JobPrototype>(jobId));
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}
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jobsAvailable.Sort(JobUIComparer.Instance);
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// Do not display departments with no jobs available.
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if (jobsAvailable.Count == 0)
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continue;
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var category = new BoxContainer
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{
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Orientation = LayoutOrientation.Vertical,
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Name = department.ID,
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ToolTip = Loc.GetString("late-join-gui-jobs-amount-in-department-tooltip",
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("departmentName", departmentName))
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};
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if (firstCategory)
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{
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firstCategory = false;
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}
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else
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{
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category.AddChild(new Control
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{
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MinSize = new Vector2(0, 23),
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});
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}
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category.AddChild(new PanelContainer
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{
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Children =
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{
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new Label
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{
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StyleClasses = { "LabelBig" },
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Text = Loc.GetString("late-join-gui-department-jobs-label", ("departmentName", departmentName))
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}
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}
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});
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_jobCategories[id][department.ID] = category;
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jobList.AddChild(category);
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foreach (var prototype in jobsAvailable)
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{
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var value = stationAvailable[prototype.ID];
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var jobLabel = new Label
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{
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Margin = new Thickness(5f, 0, 0, 0)
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};
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var jobButton = new JobButton(jobLabel, prototype.ID, prototype.LocalizedName, value);
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var jobSelector = new BoxContainer
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{
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Orientation = LayoutOrientation.Horizontal,
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HorizontalExpand = true
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};
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var icon = new TextureRect
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{
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TextureScale = new Vector2(2, 2),
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VerticalAlignment = VAlignment.Center
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};
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var jobIcon = _prototypeManager.Index(prototype.Icon);
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icon.Texture = _sprites.Frame0(jobIcon.Icon);
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jobSelector.AddChild(icon);
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jobSelector.AddChild(jobLabel);
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jobButton.AddChild(jobSelector);
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category.AddChild(jobButton);
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jobButton.OnPressed += _ => SelectedId.Invoke((id, jobButton.JobId));
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if (!_jobRequirements.IsAllowed(prototype, (HumanoidCharacterProfile?)_preferencesManager.Preferences?.SelectedCharacter, out var reason))
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{
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jobButton.Disabled = true;
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if (!reason.IsEmpty)
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{
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var tooltip = new Tooltip();
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tooltip.SetMessage(reason);
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jobButton.TooltipSupplier = _ => tooltip;
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}
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jobSelector.AddChild(new TextureRect
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{
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TextureScale = new Vector2(0.4f, 0.4f),
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Stretch = TextureRect.StretchMode.KeepCentered,
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Texture = _sprites.Frame0(new SpriteSpecifier.Texture(new ("/Textures/Interface/Nano/lock.svg.192dpi.png"))),
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HorizontalExpand = true,
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HorizontalAlignment = HAlignment.Right,
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});
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}
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else if (value == 0)
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{
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jobButton.Disabled = true;
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}
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if (!_jobButtons[id].ContainsKey(prototype.ID))
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{
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_jobButtons[id][prototype.ID] = new List<JobButton>();
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}
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_jobButtons[id][prototype.ID].Add(jobButton);
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}
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}
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}
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}
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private void JobsAvailableUpdated(IReadOnlyDictionary<NetEntity, Dictionary<ProtoId<JobPrototype>, int?>> updatedJobs)
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{
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foreach (var stationEntries in updatedJobs)
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{
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if (_jobButtons.ContainsKey(stationEntries.Key))
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{
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var jobsAvailable = stationEntries.Value;
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var existingJobEntries = _jobButtons[stationEntries.Key];
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foreach (var existingJobEntry in existingJobEntries)
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{
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if (jobsAvailable.ContainsKey(existingJobEntry.Key))
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{
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var updatedJobValue = jobsAvailable[existingJobEntry.Key];
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foreach (var matchingJobButton in existingJobEntry.Value)
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{
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if (matchingJobButton.Amount != updatedJobValue)
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{
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matchingJobButton.RefreshLabel(updatedJobValue);
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matchingJobButton.Disabled |= matchingJobButton.Amount == 0;
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}
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}
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}
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}
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}
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}
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (disposing)
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{
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_jobRequirements.Updated -= RebuildUI;
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_gameTicker.LobbyJobsAvailableUpdated -= JobsAvailableUpdated;
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_jobButtons.Clear();
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_jobCategories.Clear();
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}
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}
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}
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sealed class JobButton : ContainerButton
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{
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public Label JobLabel { get; }
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public string JobId { get; }
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public string JobLocalisedName { get; }
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public int? Amount { get; private set; }
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private bool _initialised = false;
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public JobButton(Label jobLabel, ProtoId<JobPrototype> jobId, string jobLocalisedName, int? amount)
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{
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JobLabel = jobLabel;
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JobId = jobId;
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JobLocalisedName = jobLocalisedName;
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RefreshLabel(amount);
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AddStyleClass(StyleClassButton);
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_initialised = true;
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}
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public void RefreshLabel(int? amount)
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{
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if (Amount == amount && _initialised)
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{
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return;
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}
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Amount = amount;
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JobLabel.Text = Amount != null ?
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Loc.GetString("late-join-gui-job-slot-capped", ("jobName", JobLocalisedName), ("amount", Amount)) :
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Loc.GetString("late-join-gui-job-slot-uncapped", ("jobName", JobLocalisedName));
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}
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}
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}
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