# Conflicts: # Content.Client/Administration/UI/Tabs/ObjectsTab/ObjectsTab.xaml.cs # Content.Client/Power/PowerMonitoringWindow.xaml.cs # Content.Client/SurveillanceCamera/UI/SurveillanceCameraMonitorBoundUi.cs # Content.Client/VoiceMask/VoiceMaskBoundUserInterface.cs # Content.Client/VoiceMask/VoiceMaskNameChangeWindow.xaml.cs # Content.IntegrationTests/Tests/GameRules/NukeOpsTest.cs # Content.IntegrationTests/Tests/PostMapInitTest.cs # Content.Server/GameTicking/GameTicker.RoundFlow.cs # Content.Server/Ghost/Roles/GhostRoleSystem.cs # Content.Server/Players/PlayTimeTracking/PlayTimeTrackingSystem.cs # Content.Server/Station/Systems/StationJobsSystem.Roundstart.cs # Resources/Prototypes/Entities/Objects/Devices/Syndicate_Gadgets/reinforcement_teleporter.yml # Resources/ServerInfo/Guidebook/Mobs/SlimePerson.xml # Resources/Textures/Structures/Walls/mining.rsi/meta.json
52 lines
1.4 KiB
C#
52 lines
1.4 KiB
C#
using Content.Shared.VoiceMask;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface;
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using Robust.Shared.Prototypes;
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namespace Content.Client.VoiceMask;
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public sealed class VoiceMaskBoundUserInterface : BoundUserInterface
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{
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[Dependency] private readonly IPrototypeManager _protomanager = default!;
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[ViewVariables]
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private VoiceMaskNameChangeWindow? _window;
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public VoiceMaskBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
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{
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}
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protected override void Open()
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{
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base.Open();
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_window = this.CreateWindow<VoiceMaskNameChangeWindow>();
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_window.ReloadVerbs(_protomanager);
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_window.OnNameChange += OnNameSelected;
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_window.OnVerbChange += verb => SendMessage(new VoiceMaskChangeVerbMessage(verb));
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_window.OnVoiceChange += voice => SendMessage(new VoiceMaskChangeVoiceMessage(voice)); // Sunrise-TTS
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}
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private void OnNameSelected(string name)
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{
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SendMessage(new VoiceMaskChangeNameMessage(name));
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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if (state is not VoiceMaskBuiState cast || _window == null)
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{
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return;
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}
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_window.UpdateState(cast.Name, cast.Voice, cast.Verb); // Sunrise-TTS
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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_window?.Close();
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}
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}
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