# Conflicts: # Content.Client/Administration/UI/Tabs/ObjectsTab/ObjectsTab.xaml.cs # Content.Client/Administration/UI/Tabs/ObjectsTab/ObjectsTabEntry.xaml # Content.Client/Administration/UI/Tabs/ObjectsTab/ObjectsTabEntry.xaml.cs # Content.IntegrationTests/Tests/PostMapInitTest.cs # Content.Server/Chat/Systems/ChatSystem.cs # Content.Server/Clothing/Components/GloveHeatResistanceComponent.cs # Content.Server/Light/EntitySystems/PoweredLightSystem.cs # Content.Server/Medical/HealthAnalyzerSystem.cs # Content.Server/Medical/SuitSensors/SuitSensorComponent.cs # Content.Server/StationEvents/Events/MeteorSwarmSystem.cs # Content.Server/StationEvents/Events/StationEventSystem.cs # Content.Shared/Actions/SharedActionsSystem.cs # Content.Shared/Interaction/SharedInteractionSystem.cs # Resources/Prototypes/AlertLevels/alert_levels.yml # Resources/Prototypes/Catalog/Fills/Lockers/heads.yml # Resources/Prototypes/Catalog/Fills/Lockers/misc.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/engivend.yml # Resources/Prototypes/Datasets/Names/fortunes.yml # Resources/Prototypes/Datasets/ion_storm.yml # Resources/Prototypes/Entities/Clothing/Neck/mantles.yml # Resources/Prototypes/Entities/Clothing/Uniforms/jumpsuits.yml # Resources/Prototypes/Entities/Markers/Spawners/Random/maintenance.yml # Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml # Resources/Prototypes/Entities/Objects/Fun/pai.yml # Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/handheld_crew_monitor.yml # Resources/Prototypes/Entities/Structures/Machines/lathe.yml # Resources/Prototypes/GameRules/events.yml # Resources/Prototypes/Loadouts/Jobs/Science/research_director.yml # Resources/Prototypes/Recipes/Lathes/clothing.yml # Resources/Prototypes/game_presets.yml # Resources/Prototypes/secret_weights.yml # Resources/ServerInfo/Guidebook/Engineering/Singularity.xml # Resources/Textures/Clothing/Head/Helmets/security.rsi/equipped-HELMET-vox.png # Resources/Textures/Clothing/Head/Helmets/security.rsi/equipped-HELMET.png # Resources/Textures/Clothing/Head/Helmets/security.rsi/icon.png # Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-left.png # Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-right.png # Resources/Textures/Clothing/Head/Helmets/security.rsi/meta.json # Resources/Textures/Clothing/Mask/ert.rsi/meta.json # Resources/Textures/Clothing/Mask/joy.rsi/meta.json # Resources/Textures/Clothing/Mask/squadron.rsi/meta.json # Resources/Textures/Clothing/Neck/Cloaks/cmo.rsi/equipped-NECK.png # Resources/Textures/Clothing/Neck/Cloaks/cmo.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Armor/security.rsi/equipped-OUTERCLOTHING.png # Resources/Textures/Clothing/OuterClothing/Armor/security.rsi/icon.png # Resources/Textures/Clothing/OuterClothing/Armor/security.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/medical.rsi/inhand-left.png # Resources/Textures/Clothing/OuterClothing/Hardsuits/medical.rsi/inhand-right.png # Resources/Textures/Clothing/Uniforms/Jumpsuit/hos_alt.rsi/equipped-INNERCLOTHING.png # Resources/Textures/Objects/Specific/Hydroponics/aloe.rsi/produce.png # Resources/Textures/Objects/Specific/Hydroponics/apple.rsi/produce.png # Resources/Textures/Objects/Specific/Hydroponics/cannabis.rsi/produce.png # Resources/Textures/Objects/Tools/crowbar.rsi/meta.json # Resources/Textures/Objects/Tools/crowbar.rsi/red-icon.png # Resources/Textures/Objects/Tools/crowbar.rsi/red-storage.png # Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/base.png # Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/broken.png # Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/burned.png # Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/empty.png # Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/glow.png # Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/meta.json # Resources/migration.yml
120 lines
4.6 KiB
C#
120 lines
4.6 KiB
C#
using Content.Server.Chemistry.Containers.EntitySystems;
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using Content.Server.Explosion.EntitySystems;
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using Content.Server.Fluids.EntitySystems;
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using Content.Server.Nutrition.Components;
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using Content.Server.Popups;
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.Explosion.Components;
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using Content.Shared.Nutrition;
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using Content.Shared.Nutrition.Components;
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using Content.Shared.Nutrition.EntitySystems;
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using Content.Shared.Rejuvenate;
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using Content.Shared.Throwing;
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using JetBrains.Annotations;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Player;
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namespace Content.Server.Nutrition.EntitySystems
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{
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[UsedImplicitly]
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public sealed class CreamPieSystem : SharedCreamPieSystem
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{
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[Dependency] private readonly SolutionContainerSystem _solutions = default!;
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[Dependency] private readonly PuddleSystem _puddle = default!;
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[Dependency] private readonly ItemSlotsSystem _itemSlots = default!;
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[Dependency] private readonly TriggerSystem _trigger = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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public override void Initialize()
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{
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base.Initialize();
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// activate BEFORE entity is deleted and trash is spawned
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SubscribeLocalEvent<CreamPieComponent, ConsumeDoAfterEvent>(OnConsume, before: [typeof(FoodSystem)]);
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SubscribeLocalEvent<CreamPieComponent, SliceFoodEvent>(OnSlice);
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SubscribeLocalEvent<CreamPiedComponent, RejuvenateEvent>(OnRejuvenate);
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}
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protected override void SplattedCreamPie(EntityUid uid, CreamPieComponent creamPie)
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{
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_audio.PlayPvs(_audio.GetSound(creamPie.Sound), uid, AudioParams.Default.WithVariation(0.125f));
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if (EntityManager.TryGetComponent(uid, out FoodComponent? foodComp))
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{
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if (_solutions.TryGetSolution(uid, foodComp.Solution, out _, out var solution))
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{
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_puddle.TrySpillAt(uid, solution, out _, false);
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}
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if (foodComp.Trash.Count == 0)
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{
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foreach (var trash in foodComp.Trash)
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{
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EntityManager.SpawnEntity(trash, Transform(uid).Coordinates);
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}
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}
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}
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ActivatePayload(uid);
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EntityManager.QueueDeleteEntity(uid);
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}
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private void OnConsume(Entity<CreamPieComponent> entity, ref ConsumeDoAfterEvent args)
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{
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ActivatePayload(entity);
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}
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private void OnSlice(Entity<CreamPieComponent> entity, ref SliceFoodEvent args)
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{
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ActivatePayload(entity);
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}
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private void ActivatePayload(EntityUid uid)
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{
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if (_itemSlots.TryGetSlot(uid, CreamPieComponent.PayloadSlotName, out var itemSlot))
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{
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if (_itemSlots.TryEject(uid, itemSlot, user: null, out var item))
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{
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if (TryComp<OnUseTimerTriggerComponent>(item.Value, out var timerTrigger))
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{
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_trigger.HandleTimerTrigger(
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item.Value,
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null,
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timerTrigger.Delay,
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timerTrigger.BeepInterval,
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timerTrigger.InitialBeepDelay,
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timerTrigger.BeepSound);
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}
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}
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}
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}
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protected override void CreamedEntity(EntityUid uid, CreamPiedComponent creamPied, ThrowHitByEvent args)
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{
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_popup.PopupEntity(Loc.GetString("cream-pied-component-on-hit-by-message", ("thrower", args.Thrown)), uid, args.Target);
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var otherPlayers = Filter.Empty().AddPlayersByPvs(uid);
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if (TryComp<ActorComponent>(args.Target, out var actor))
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{
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otherPlayers.RemovePlayer(actor.PlayerSession);
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}
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// Sunrise-Start
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var ev = new CreamedEvent(args.Target);
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RaiseLocalEvent(args.Target, ref ev);
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// Sunrise-End
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_popup.PopupEntity(Loc.GetString("cream-pied-component-on-hit-by-message-others", ("owner", uid), ("thrower", args.Thrown)), uid, otherPlayers, false);
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}
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private void OnRejuvenate(Entity<CreamPiedComponent> entity, ref RejuvenateEvent args)
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{
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SetCreamPied(entity, entity.Comp, false);
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}
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}
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}
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// Sunrise-Edit
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[ByRefEvent]
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public readonly record struct CreamedEvent(EntityUid Target);
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