fish-station/Content.Server/StationEvents/Components
VigersRay 67c8ba2471 Merge remote-tracking branch 'refs/remotes/wizards/master'
# Conflicts:
#	Content.Client/Administration/UI/Tabs/ObjectsTab/ObjectsTab.xaml.cs
#	Content.Client/Administration/UI/Tabs/ObjectsTab/ObjectsTabEntry.xaml
#	Content.Client/Administration/UI/Tabs/ObjectsTab/ObjectsTabEntry.xaml.cs
#	Content.IntegrationTests/Tests/PostMapInitTest.cs
#	Content.Server/Chat/Systems/ChatSystem.cs
#	Content.Server/Clothing/Components/GloveHeatResistanceComponent.cs
#	Content.Server/Light/EntitySystems/PoweredLightSystem.cs
#	Content.Server/Medical/HealthAnalyzerSystem.cs
#	Content.Server/Medical/SuitSensors/SuitSensorComponent.cs
#	Content.Server/StationEvents/Events/MeteorSwarmSystem.cs
#	Content.Server/StationEvents/Events/StationEventSystem.cs
#	Content.Shared/Actions/SharedActionsSystem.cs
#	Content.Shared/Interaction/SharedInteractionSystem.cs
#	Resources/Prototypes/AlertLevels/alert_levels.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/misc.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/engivend.yml
#	Resources/Prototypes/Datasets/Names/fortunes.yml
#	Resources/Prototypes/Datasets/ion_storm.yml
#	Resources/Prototypes/Entities/Clothing/Neck/mantles.yml
#	Resources/Prototypes/Entities/Clothing/Uniforms/jumpsuits.yml
#	Resources/Prototypes/Entities/Markers/Spawners/Random/maintenance.yml
#	Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml
#	Resources/Prototypes/Entities/Objects/Fun/pai.yml
#	Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml
#	Resources/Prototypes/Entities/Objects/Specific/Medical/handheld_crew_monitor.yml
#	Resources/Prototypes/Entities/Structures/Machines/lathe.yml
#	Resources/Prototypes/GameRules/events.yml
#	Resources/Prototypes/Loadouts/Jobs/Science/research_director.yml
#	Resources/Prototypes/Recipes/Lathes/clothing.yml
#	Resources/Prototypes/game_presets.yml
#	Resources/Prototypes/secret_weights.yml
#	Resources/ServerInfo/Guidebook/Engineering/Singularity.xml
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/equipped-HELMET-vox.png
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/icon.png
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-left.png
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-right.png
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/meta.json
#	Resources/Textures/Clothing/Mask/ert.rsi/meta.json
#	Resources/Textures/Clothing/Mask/joy.rsi/meta.json
#	Resources/Textures/Clothing/Mask/squadron.rsi/meta.json
#	Resources/Textures/Clothing/Neck/Cloaks/cmo.rsi/equipped-NECK.png
#	Resources/Textures/Clothing/Neck/Cloaks/cmo.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Armor/security.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Armor/security.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Armor/security.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/medical.rsi/inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/medical.rsi/inhand-right.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hos_alt.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Objects/Specific/Hydroponics/aloe.rsi/produce.png
#	Resources/Textures/Objects/Specific/Hydroponics/apple.rsi/produce.png
#	Resources/Textures/Objects/Specific/Hydroponics/cannabis.rsi/produce.png
#	Resources/Textures/Objects/Tools/crowbar.rsi/meta.json
#	Resources/Textures/Objects/Tools/crowbar.rsi/red-icon.png
#	Resources/Textures/Objects/Tools/crowbar.rsi/red-storage.png
#	Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/base.png
#	Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/broken.png
#	Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/burned.png
#	Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/empty.png
#	Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/glow.png
#	Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/meta.json
#	Resources/migration.yml
2024-08-14 19:55:44 +03:00
..
AlertLevelInterceptionRuleComponent.cs Add syndicate sleeper agents random event (#27501) 2024-05-03 10:13:35 +10:00
AnomalySpawnRuleComponent.cs
BasicStationEventSchedulerComponent.cs refactor event schedulers to use explicit game rules (#29320) 2024-08-14 15:21:01 +10:00
BluespaceArtifactRuleComponent.cs
BluespaceLockerRuleComponent.cs
BreakerFlipRuleComponent.cs
BureaucraticErrorRuleComponent.cs
CargoGiftsRuleComponent.cs
ClericalErrorRuleComponent.cs clerical error station event (#23091) 2023-12-27 20:09:05 -07:00
FalseAlarmRuleComponent.cs
GasLeakRuleComponent.cs buff gas leak event (#25864) 2024-03-06 12:41:03 +11:00
ImmovableRodRuleComponent.cs Immovable Rod visual variations (#25932) 2024-03-24 23:45:52 +01:00
IonStormRuleComponent.cs
KudzuGrowthRuleComponent.cs
MassHallucinationsRuleComponent.cs MassHallucinationsRule Minor Refactor (#28748) 2024-07-20 15:53:57 +10:00
MeteorSwarmComponent.cs Фикс англ озвучек в событиях 2024-07-02 20:33:01 +03:00
PowerGridCheckRuleComponent.cs Merge sunrise build (#2) 2024-05-31 02:16:18 +03:00
RampingStationEventSchedulerComponent.cs refactor event schedulers to use explicit game rules (#29320) 2024-08-14 15:21:01 +10:00
RandomEntityStorageSpawnRuleComponent.cs Fix closet skeletons spawning in nullspace (#22942) 2023-12-24 23:48:58 -07:00
RandomSentienceRuleComponent.cs
RandomSpawnRuleComponent.cs
SentienceTargetComponent.cs
SolarFlareRuleComponent.cs
SpaceSpawnRuleComponent.cs item toggling giga rework + full ninja refactor (#28039) 2024-07-11 15:55:56 +10:00
StationEventComponent.cs Sleeper agents event no longer occurs when evacuation is called (#30646) 2024-08-05 13:17:53 +10:00
VentClogRuleComponent.cs A return to foam (foam rework) (#20831) 2023-10-27 13:52:11 +11:00
VentCritterSpawnLocationComponent.cs
VentCrittersRuleComponent.cs