fish-station/Content.Shared/Chemistry/Reaction
SlamBamActionman 07174d0aaf
Better DNA forensics & ReagentData (#26699)
* Added the ability for blood to track DNA using ReagentData; Forensic Scanner now accounts for solution DNA, non-DNA holders have "Unknown DNA"

* Removes touch DNA for puddles, adds DNA to vomit

* DNA now leaves traces in containers and those marked without don't show DNA on scan (except for puddles), gibbed parts have DNA

* Fix stupid metamorphic glass bug grrr

* Removed SpillableComponent since DnaSubstanceTraceComponent is used instead

* Removes data field from maps, adds DNA tracking for some missed items

* Give default value, fix missing values.

* Fixes recipe bug

* Review changes

* Make the Data list into a nullable type

* Revert map changes

* Move gibbed unknown DNA to forensicssystem
2024-08-09 09:27:27 +10:00
..
ChemicalReactionSystem.cs Turn ReagentEffects into generic EntityEffects (#28168) 2024-06-30 13:43:43 +10:00
ITileReaction.cs Better DNA forensics & ReagentData (#26699) 2024-08-09 09:27:27 +10:00
MixingCategoryPrototype.cs add mixing categories to chem guidebook (#22566) 2023-12-15 16:59:54 -07:00
ReactionMixerComponent.cs Bartending+: Shaking and Stirring (#29243) 2024-07-08 00:21:53 +10:00
ReactionPrototype.cs Turn ReagentEffects into generic EntityEffects (#28168) 2024-06-30 13:43:43 +10:00
ReactiveComponent.cs Turn ReagentEffects into generic EntityEffects (#28168) 2024-06-30 13:43:43 +10:00
ReactiveGroupPrototype.cs Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00