# Conflicts: # .github/PULL_REQUEST_TEMPLATE.md # Content.Client/Lobby/LobbyUIController.cs # Content.Client/Lobby/UI/HumanoidProfileEditor.xaml.cs # Content.Client/Players/PlayTimeTracking/JobRequirementsManager.cs # Content.Server/Administration/Systems/BwoinkSystem.cs # Content.Server/IoC/ServerContentIoC.cs # Content.Server/Players/PlayTimeTracking/PlayTimeTrackingSystem.cs # Content.Server/Shuttles/Systems/ArrivalsSystem.cs # Content.Shared/Preferences/Loadouts/LoadoutPrototype.cs # Content.Shared/Roles/JobRequirements.cs # Resources/Prototypes/Accents/word_replacements.yml # Resources/Prototypes/Catalog/Fills/Lockers/security.yml # Resources/Prototypes/Entities/Mobs/Species/base.yml # Resources/Prototypes/Loadouts/Jobs/Cargo/cargo_technician.yml # Resources/Prototypes/Loadouts/Jobs/Cargo/quartermaster.yml # Resources/Prototypes/Loadouts/Jobs/Civilian/bartender.yml # Resources/Prototypes/Loadouts/Jobs/Civilian/botanist.yml # Resources/Prototypes/Loadouts/Jobs/Civilian/chaplain.yml # Resources/Prototypes/Loadouts/Jobs/Civilian/chef.yml # Resources/Prototypes/Loadouts/Jobs/Civilian/janitor.yml # Resources/Prototypes/Loadouts/Jobs/Civilian/lawyer.yml # Resources/Prototypes/Loadouts/Jobs/Civilian/librarian.yml # Resources/Prototypes/Loadouts/Jobs/Civilian/mime.yml # Resources/Prototypes/Loadouts/Jobs/Civilian/passenger.yml # Resources/Prototypes/Loadouts/Jobs/Command/captain.yml # Resources/Prototypes/Loadouts/Jobs/Command/head_of_personnel.yml # Resources/Prototypes/Loadouts/Jobs/Engineering/atmospheric_technician.yml # Resources/Prototypes/Loadouts/Jobs/Engineering/chief_engineer.yml # Resources/Prototypes/Loadouts/Jobs/Engineering/station_engineer.yml # Resources/Prototypes/Loadouts/Jobs/Engineering/technical_assistant.yml # Resources/Prototypes/Loadouts/Jobs/Medical/chemist.yml # Resources/Prototypes/Loadouts/Jobs/Medical/chief_medical_officer.yml # Resources/Prototypes/Loadouts/Jobs/Medical/medical_doctor.yml # Resources/Prototypes/Loadouts/Jobs/Medical/medical_intern.yml # Resources/Prototypes/Loadouts/Jobs/Medical/paramedic.yml # Resources/Prototypes/Loadouts/Jobs/Science/research_director.yml # Resources/Prototypes/Loadouts/Jobs/Science/scientist.yml # Resources/Prototypes/Loadouts/Jobs/Security/detective.yml # Resources/Prototypes/Loadouts/Jobs/Security/head_of_security.yml # Resources/Prototypes/Loadouts/Jobs/Security/security_cadet.yml # Resources/Prototypes/Loadouts/Jobs/Security/security_officer.yml # Resources/Prototypes/Loadouts/Jobs/Security/warden.yml # Resources/Prototypes/Loadouts/Miscellaneous/trinkets.yml # Resources/Prototypes/Recipes/Lathes/medical.yml # Resources/Prototypes/Roles/Jobs/Cargo/quartermaster.yml # Resources/Prototypes/Roles/Jobs/Command/captain.yml # Resources/Prototypes/Roles/Jobs/Command/head_of_personnel.yml # Resources/Prototypes/Roles/Jobs/Engineering/chief_engineer.yml # Resources/Prototypes/Roles/Jobs/Medical/chief_medical_officer.yml # Resources/Prototypes/Roles/Jobs/Science/research_director.yml # Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml # Resources/Textures/Clothing/Mask/sadmime.rsi/meta.json # Resources/Textures/Clothing/Mask/scaredmime.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatatmos.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcargo.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatce.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcentcom.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatchem.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcmo.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatengi.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatgen.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coathop.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coathos.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coathydro.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatjani.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatmed.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatmime.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatminer.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatparamed.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatqm.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatrd.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatrobo.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatsci.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatsec.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatviro.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatwarden.rsi/meta.json # Resources/Textures/Structures/Power/apc.rsi/base.png # Resources/Textures/Structures/Power/apc.rsi/broken.png # Resources/Textures/Structures/Power/apc.rsi/display-charging.png # Resources/Textures/Structures/Power/apc.rsi/display-full.png # Resources/Textures/Structures/Power/apc.rsi/display-lack.png # Resources/Textures/Structures/Power/apc.rsi/display-remote.png # Resources/Textures/Structures/Power/apc.rsi/emag-unlit.png # Resources/Textures/Structures/Power/apc.rsi/frame.png # Resources/Textures/Structures/Power/apc.rsi/static.png
248 lines
9.3 KiB
C#
248 lines
9.3 KiB
C#
using System.Linq;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Audio;
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using Content.Shared.Body.Components;
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using Content.Shared.Coordinates;
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using Content.Shared.Database;
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using Content.Shared.Emag.Components;
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using Content.Shared.Emag.Systems;
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using Content.Shared.Examine;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Stacks;
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using Content.Shared.Whitelist;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Containers;
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using Robust.Shared.Map;
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using Robust.Shared.Physics.Events;
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using Robust.Shared.Timing;
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namespace Content.Shared.Materials;
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/// <summary>
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/// Handles interactions and logic related to <see cref="MaterialReclaimerComponent"/>,
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/// <see cref="CollideMaterialReclaimerComponent"/>, and <see cref="ActiveMaterialReclaimerComponent"/>.
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/// </summary>
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public abstract class SharedMaterialReclaimerSystem : EntitySystem
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{
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[Dependency] private readonly ISharedAdminLogManager _adminLog = default!;
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[Dependency] protected readonly IGameTiming Timing = default!;
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[Dependency] protected readonly SharedAmbientSoundSystem AmbientSound = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] protected readonly SharedContainerSystem Container = default!;
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[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
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public const string ActiveReclaimerContainerId = "active-material-reclaimer-container";
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/// <inheritdoc/>
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public override void Initialize()
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{
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SubscribeLocalEvent<MaterialReclaimerComponent, ComponentShutdown>(OnShutdown);
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SubscribeLocalEvent<MaterialReclaimerComponent, ExaminedEvent>(OnExamined);
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SubscribeLocalEvent<MaterialReclaimerComponent, GotEmaggedEvent>(OnEmagged);
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SubscribeLocalEvent<MaterialReclaimerComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<CollideMaterialReclaimerComponent, StartCollideEvent>(OnCollide);
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SubscribeLocalEvent<ActiveMaterialReclaimerComponent, ComponentStartup>(OnActiveStartup);
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}
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private void OnMapInit(EntityUid uid, MaterialReclaimerComponent component, MapInitEvent args)
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{
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component.NextSound = Timing.CurTime;
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}
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private void OnShutdown(EntityUid uid, MaterialReclaimerComponent component, ComponentShutdown args)
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{
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_audio.Stop(component.Stream);
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}
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private void OnExamined(EntityUid uid, MaterialReclaimerComponent component, ExaminedEvent args)
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{
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args.PushMarkup(Loc.GetString("recycler-count-items", ("items", component.ItemsProcessed)));
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}
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private void OnEmagged(EntityUid uid, MaterialReclaimerComponent component, ref GotEmaggedEvent args)
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{
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args.Handled = true;
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}
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private void OnCollide(EntityUid uid, CollideMaterialReclaimerComponent component, ref StartCollideEvent args)
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{
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if (args.OurFixtureId != component.FixtureId)
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return;
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if (!TryComp<MaterialReclaimerComponent>(uid, out var reclaimer))
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return;
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TryStartProcessItem(uid, args.OtherEntity, reclaimer);
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}
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private void OnActiveStartup(EntityUid uid, ActiveMaterialReclaimerComponent component, ComponentStartup args)
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{
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component.ReclaimingContainer = Container.EnsureContainer<Container>(uid, ActiveReclaimerContainerId);
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}
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/// <summary>
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/// Tries to start processing an item via a <see cref="MaterialReclaimerComponent"/>.
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/// </summary>
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public bool TryStartProcessItem(EntityUid uid, EntityUid item, MaterialReclaimerComponent? component = null, EntityUid? user = null)
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{
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if (!Resolve(uid, ref component))
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return false;
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if (!CanStart(uid, component))
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return false;
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if (HasComp<MobStateComponent>(item) && !CanGib(uid, item, component)) // whitelist? We be gibbing, boy!
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return false;
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if (_whitelistSystem.IsWhitelistFail(component.Whitelist, item) ||
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_whitelistSystem.IsBlacklistPass(component.Blacklist, item))
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return false;
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if (Container.TryGetContainingContainer((item, null, null), out _) && !Container.TryRemoveFromContainer(item))
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return false;
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if (user != null)
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{
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_adminLog.Add(LogType.Action, LogImpact.High,
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$"{ToPrettyString(user.Value):player} destroyed {ToPrettyString(item)} in the material reclaimer, {ToPrettyString(uid)}");
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}
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if (Timing.CurTime > component.NextSound)
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{
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component.Stream = _audio.PlayPredicted(component.Sound, uid, user)?.Entity;
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component.NextSound = Timing.CurTime + component.SoundCooldown;
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}
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var reclaimedEvent = new GotReclaimedEvent(Transform(uid).Coordinates);
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RaiseLocalEvent(item, ref reclaimedEvent);
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var duration = GetReclaimingDuration(uid, item, component);
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// if it's instant, don't bother with all the active comp stuff.
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if (duration == TimeSpan.Zero)
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{
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Reclaim(uid, item, 1, component);
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return true;
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}
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var active = EnsureComp<ActiveMaterialReclaimerComponent>(uid);
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active.Duration = duration;
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active.EndTime = Timing.CurTime + duration;
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Container.Insert(item, active.ReclaimingContainer);
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return true;
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}
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/// <summary>
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/// Finishes processing an item, freeing up the the reclaimer.
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/// </summary>
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/// <remarks>
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/// This doesn't reclaim the entity itself, but rather ends the formal
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/// process started with <see cref="ActiveMaterialReclaimerComponent"/>.
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/// The actual reclaiming happens in <see cref="Reclaim"/>
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/// </remarks>
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public virtual bool TryFinishProcessItem(EntityUid uid, MaterialReclaimerComponent? component = null, ActiveMaterialReclaimerComponent? active = null)
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{
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if (!Resolve(uid, ref component, ref active, false))
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return false;
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RemCompDeferred(uid, active);
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return true;
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}
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/// <summary>
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/// Spawns the materials and chemicals associated
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/// with an entity. Also deletes the item.
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/// </summary>
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public virtual void Reclaim(EntityUid uid,
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EntityUid item,
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float completion = 1f,
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MaterialReclaimerComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return;
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component.ItemsProcessed++;
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if (component.CutOffSound)
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{
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_audio.Stop(component.Stream);
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}
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Dirty(uid, component);
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}
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/// <summary>
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/// Sets the Enabled field on the reclaimer.
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/// </summary>
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public void SetReclaimerEnabled(EntityUid uid, bool enabled, MaterialReclaimerComponent? component = null)
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{
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if (!Resolve(uid, ref component, false))
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return;
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component.Enabled = enabled;
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AmbientSound.SetAmbience(uid, enabled && component.Powered);
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Dirty(uid, component);
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}
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/// <summary>
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/// Whether or not the specified reclaimer can currently
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/// begin reclaiming another entity.
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/// </summary>
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public bool CanStart(EntityUid uid, MaterialReclaimerComponent component)
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{
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if (HasComp<ActiveMaterialReclaimerComponent>(uid))
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return false;
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return component.Powered && component.Enabled;
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}
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/// <summary>
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/// Whether or not the reclaimer satisfies the conditions
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/// allowing it to gib/reclaim a living creature.
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/// </summary>
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public bool CanGib(EntityUid uid, EntityUid victim, MaterialReclaimerComponent component)
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{
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return false; // Ради казуалов.
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// return component.Powered &&
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// component.Enabled &&
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// HasComp<BodyComponent>(victim) &&
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// HasComp<EmaggedComponent>(uid);
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}
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/// <summary>
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/// Gets the duration of processing a specified entity.
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/// Processing is calculated from the sum of the materials within the entity.
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/// It does not regard the chemicals within it.
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/// </summary>
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public TimeSpan GetReclaimingDuration(EntityUid reclaimer,
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EntityUid item,
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MaterialReclaimerComponent? reclaimerComponent = null,
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PhysicalCompositionComponent? compositionComponent = null)
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{
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if (!Resolve(reclaimer, ref reclaimerComponent))
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return TimeSpan.Zero;
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if (!reclaimerComponent.ScaleProcessSpeed ||
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!Resolve(item, ref compositionComponent, false))
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return reclaimerComponent.MinimumProcessDuration;
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var materialSum = compositionComponent.MaterialComposition.Values.Sum();
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materialSum *= CompOrNull<StackComponent>(item)?.Count ?? 1;
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var duration = TimeSpan.FromSeconds(materialSum / reclaimerComponent.MaterialProcessRate);
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if (duration < reclaimerComponent.MinimumProcessDuration)
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duration = reclaimerComponent.MinimumProcessDuration;
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return duration;
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}
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/// <inheritdoc/>
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var query = EntityQueryEnumerator<ActiveMaterialReclaimerComponent, MaterialReclaimerComponent>();
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while (query.MoveNext(out var uid, out var active, out var reclaimer))
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{
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if (Timing.CurTime < active.EndTime)
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continue;
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TryFinishProcessItem(uid, reclaimer, active);
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}
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}
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}
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[ByRefEvent]
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public record struct GotReclaimedEvent(EntityCoordinates ReclaimerCoordinates);
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