fish-station/Resources/Textures/Shaders
VigersRay c0ee7e3cc9 Merge remote-tracking branch 'refs/remotes/wizards/master'
# Conflicts:
#	.github/PULL_REQUEST_TEMPLATE.md
#	Content.Client/Lobby/LobbyUIController.cs
#	Content.Client/Lobby/UI/HumanoidProfileEditor.xaml.cs
#	Content.Client/Players/PlayTimeTracking/JobRequirementsManager.cs
#	Content.Server/Administration/Systems/BwoinkSystem.cs
#	Content.Server/IoC/ServerContentIoC.cs
#	Content.Server/Players/PlayTimeTracking/PlayTimeTrackingSystem.cs
#	Content.Server/Shuttles/Systems/ArrivalsSystem.cs
#	Content.Shared/Preferences/Loadouts/LoadoutPrototype.cs
#	Content.Shared/Roles/JobRequirements.cs
#	Resources/Prototypes/Accents/word_replacements.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/security.yml
#	Resources/Prototypes/Entities/Mobs/Species/base.yml
#	Resources/Prototypes/Loadouts/Jobs/Cargo/cargo_technician.yml
#	Resources/Prototypes/Loadouts/Jobs/Cargo/quartermaster.yml
#	Resources/Prototypes/Loadouts/Jobs/Civilian/bartender.yml
#	Resources/Prototypes/Loadouts/Jobs/Civilian/botanist.yml
#	Resources/Prototypes/Loadouts/Jobs/Civilian/chaplain.yml
#	Resources/Prototypes/Loadouts/Jobs/Civilian/chef.yml
#	Resources/Prototypes/Loadouts/Jobs/Civilian/janitor.yml
#	Resources/Prototypes/Loadouts/Jobs/Civilian/lawyer.yml
#	Resources/Prototypes/Loadouts/Jobs/Civilian/librarian.yml
#	Resources/Prototypes/Loadouts/Jobs/Civilian/mime.yml
#	Resources/Prototypes/Loadouts/Jobs/Civilian/passenger.yml
#	Resources/Prototypes/Loadouts/Jobs/Command/captain.yml
#	Resources/Prototypes/Loadouts/Jobs/Command/head_of_personnel.yml
#	Resources/Prototypes/Loadouts/Jobs/Engineering/atmospheric_technician.yml
#	Resources/Prototypes/Loadouts/Jobs/Engineering/chief_engineer.yml
#	Resources/Prototypes/Loadouts/Jobs/Engineering/station_engineer.yml
#	Resources/Prototypes/Loadouts/Jobs/Engineering/technical_assistant.yml
#	Resources/Prototypes/Loadouts/Jobs/Medical/chemist.yml
#	Resources/Prototypes/Loadouts/Jobs/Medical/chief_medical_officer.yml
#	Resources/Prototypes/Loadouts/Jobs/Medical/medical_doctor.yml
#	Resources/Prototypes/Loadouts/Jobs/Medical/medical_intern.yml
#	Resources/Prototypes/Loadouts/Jobs/Medical/paramedic.yml
#	Resources/Prototypes/Loadouts/Jobs/Science/research_director.yml
#	Resources/Prototypes/Loadouts/Jobs/Science/scientist.yml
#	Resources/Prototypes/Loadouts/Jobs/Security/detective.yml
#	Resources/Prototypes/Loadouts/Jobs/Security/head_of_security.yml
#	Resources/Prototypes/Loadouts/Jobs/Security/security_cadet.yml
#	Resources/Prototypes/Loadouts/Jobs/Security/security_officer.yml
#	Resources/Prototypes/Loadouts/Jobs/Security/warden.yml
#	Resources/Prototypes/Loadouts/Miscellaneous/trinkets.yml
#	Resources/Prototypes/Recipes/Lathes/medical.yml
#	Resources/Prototypes/Roles/Jobs/Cargo/quartermaster.yml
#	Resources/Prototypes/Roles/Jobs/Command/captain.yml
#	Resources/Prototypes/Roles/Jobs/Command/head_of_personnel.yml
#	Resources/Prototypes/Roles/Jobs/Engineering/chief_engineer.yml
#	Resources/Prototypes/Roles/Jobs/Medical/chief_medical_officer.yml
#	Resources/Prototypes/Roles/Jobs/Science/research_director.yml
#	Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
#	Resources/Textures/Clothing/Mask/sadmime.rsi/meta.json
#	Resources/Textures/Clothing/Mask/scaredmime.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatatmos.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcargo.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatce.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcentcom.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatchem.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcmo.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatengi.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatgen.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coathop.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coathos.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coathydro.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatjani.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatmed.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatmime.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatminer.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatparamed.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatqm.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatrd.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatrobo.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatsci.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatsec.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatviro.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatwarden.rsi/meta.json
#	Resources/Textures/Structures/Power/apc.rsi/base.png
#	Resources/Textures/Structures/Power/apc.rsi/broken.png
#	Resources/Textures/Structures/Power/apc.rsi/display-charging.png
#	Resources/Textures/Structures/Power/apc.rsi/display-full.png
#	Resources/Textures/Structures/Power/apc.rsi/display-lack.png
#	Resources/Textures/Structures/Power/apc.rsi/display-remote.png
#	Resources/Textures/Structures/Power/apc.rsi/emag-unlit.png
#	Resources/Textures/Structures/Power/apc.rsi/frame.png
#	Resources/Textures/Structures/Power/apc.rsi/static.png
2024-08-05 17:22:05 +03:00
..
blurryx.swsl Eye damage (#10262) 2022-08-13 22:59:14 -07:00
blurryy.swsl Eye damage (#10262) 2022-08-13 22:59:14 -07:00
camera_static.swsl Surveillance cameras (#8246) 2022-05-31 18:44:57 +10:00
cataracts.swsl Blindness hotfix (content side) (#23465) 2024-01-04 11:17:06 +11:00
circle_mask.swsl Blindness hotfix (content side) (#23465) 2024-01-04 11:17:06 +11:00
colored_screen_border.swsl Fix shader problems on GLES2 2021-03-11 19:04:21 +01:00
cooldown.swsl GLES2: Fixes, clarifications to shaders 2020-08-29 19:55:16 +01:00
displacement.swsl Displacement map prototype (#26709) 2024-04-27 16:03:58 +10:00
dogvision.swsl Собачье зрение и его трейт (#32) 2024-06-07 11:14:54 +03:00
drunk.swsl Fix compatibility mode drunk shader (#9053) 2022-06-22 23:20:39 -07:00
flashed_effect.swsl Flash overlay rework and bugfixes (#27369) 2024-06-02 00:17:53 -04:00
gradient_circle_mask.swsl Damage masks (#9402) 2022-07-06 17:58:14 +10:00
greyscale.swsl Shader cleanup - applies DRY to various shaders in the game (#23294) 2024-01-03 19:35:25 +11:00
greyscale_fullscreen.swsl Shader cleanup - applies DRY to various shaders in the game (#23294) 2024-01-03 19:35:25 +11:00
hcut.swsl Fix shader 2.0 (#19699) 2023-09-01 00:31:26 +10:00
lovevision.swsl В игру добавлен афродезиак. (#148) 2024-06-26 19:12:39 +03:00
outline.swsl Shader cleanup - applies DRY to various shaders in the game (#23294) 2024-01-03 19:35:25 +11:00
paperstamp.swsl Shader cleanup - applies DRY to various shaders in the game (#23294) 2024-01-03 19:35:25 +11:00
radial_blur.swsl Add haloperidol, potassium iodide (#27454) 2024-08-03 03:12:08 +10:00
radiation.swsl Shader cleanup - applies DRY to various shaders in the game (#23294) 2024-01-03 19:35:25 +11:00
rainbow.swsl Shader cleanup - applies DRY to various shaders in the game (#23294) 2024-01-03 19:35:25 +11:00
singularity.swsl Fix compatibility mode singularity shader (#7856) 2022-04-29 15:45:05 +02:00
stealth.swsl Fix compat mode stealth shader (#11833) 2022-10-11 11:55:19 +11:00
stencil_clear.swsl GLES2: Content shader stuff (possibly unfinished) 2020-08-28 00:04:44 +01:00
stencil_mask.swsl GLES2: Fixes, clarifications to shaders 2020-08-29 19:55:16 +01:00
texture.swsl Fix shader problems on GLES2 2021-03-11 19:04:21 +01:00
world_gradient_circle.swsl Gateway destinations (#21040) 2023-11-14 19:23:40 -07:00