fish-station/Content.Server/Explosion/EntitySystems
Vigers Ray 53711110c3 Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	Content.Server/Chemistry/EntitySystems/HypospraySystem.cs
#	Content.Server/Station/Systems/StationSpawningSystem.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Resources/Locale/en-US/_strings/administration/commands/announce-command.ftl
#	Resources/Prototypes/Catalog/uplink_catalog.yml
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/ancient.rsi/meta.json
2025-02-12 18:46:28 +03:00
..
ExplosionGridTileFlood.cs Purges uses of TransformComponent.WorldMatrix and TransformComponent.InvWorldMatrix (#34944) 2025-02-11 21:06:43 +11:00
ExplosionSpaceTileFlood.cs Atmos device performance improvements (#26493) 2024-03-30 15:17:53 +11:00
ExplosionSystem.Airtight.cs move TriggerExplosion to shared (#30227) 2024-09-19 10:01:40 +10:00
ExplosionSystem.cs Fix 38 non-obsolete warnings (#33794) 2025-02-11 20:59:50 +11:00
ExplosionSystem.CVars.cs move TriggerExplosion to shared (#30227) 2024-09-19 10:01:40 +10:00
ExplosionSystem.GridMap.cs Purges uses of TransformComponent.WorldMatrix and TransformComponent.InvWorldMatrix (#34944) 2025-02-11 21:06:43 +11:00
ExplosionSystem.Processing.cs Make indestructible tiles not breakable by explosions (#34339) 2025-01-11 18:27:08 +01:00
ExplosionSystem.TileFill.cs Purges uses of TransformComponent.WorldMatrix and TransformComponent.InvWorldMatrix (#34944) 2025-02-11 21:06:43 +11:00
ExplosionSystem.Visuals.cs move TriggerExplosion to shared (#30227) 2024-09-19 10:01:40 +10:00
ExplosionTileFlood.cs Fix warnings and code cleanup/fixes (#13570) 2023-01-19 13:56:45 +11:00
ProjectileGrenadeSystem.cs Cluster grenade refactor and contra markings (#31108) 2024-12-16 13:08:07 +01:00
ScatteringGrenadeSystem.cs Cluster grenade refactor and contra markings (#31108) 2024-12-16 13:08:07 +01:00
SmokeOnTriggerSystem.cs metal foam grenades (#29428) 2024-07-08 00:26:58 +10:00
TriggerSystem.cs Merge remote-tracking branch 'space-wizards/master' 2025-02-11 10:15:41 +03:00
TriggerSystem.Mobstate.cs Melee Executions (#30104) 2024-08-11 13:05:54 +10:00
TriggerSystem.OnUse.cs full sticky prediction (#30230) 2024-08-09 09:36:15 +10:00
TriggerSystem.Proximity.cs Use new ComponentPauseGenerator (#25183) 2024-02-26 14:36:19 +11:00
TriggerSystem.Signal.cs Change the syndicate charge to start a timer on signal (#32423) 2024-10-04 11:34:48 +02:00
TriggerSystem.TimedCollide.cs Update TriggerSystem.TimedCollide.cs to not use Component.Owner (#29970) 2024-07-12 20:12:46 -07:00
TriggerSystem.Voice.cs Voice trigger fixes, death acidifier typos (#24941) 2024-02-20 23:57:23 -07:00
TwoStageTriggerSystem.cs Remove obsolete occurrences of IComponent.Owner being assigned just before AddComponent (#30724) 2024-08-08 13:03:41 +10:00