..
Access
Move access levels to prototypes.
2020-01-19 18:30:09 +01:00
Cargo
API changes, renamed SpawnEntityAt to SpawnEntity.
2020-01-24 16:10:48 -08:00
Chemistry
Notify message on changing state of InjectorComponent
2020-02-24 17:40:24 +01:00
Construction
API changes, renamed SpawnEntityAt to SpawnEntity.
2020-01-24 16:10:48 -08:00
Damage
Explosion now throws affected entities, fixes probability/severi… ( #732 )
2020-02-24 03:52:15 +01:00
Doors
Glass airlocks actually let light through.
2020-02-24 01:55:44 +01:00
Explosion
Fixed a bunch of unused variables warnings ( #492 )
2019-12-15 14:12:23 +01:00
GUI
Fix crash on human deletion.
2020-01-26 19:52:09 +01:00
Healing
Use automatic component registration.
2019-07-31 15:07:54 +02:00
Instruments
Adds playable instruments, IDropped, IHandSelected and IHandDese… ( #368 )
2019-11-25 00:11:47 +01:00
Interactable
Fix flashlights not updating status when battery inserted.
2020-01-12 02:02:58 +01:00
Items
You can now pickup items inside obstructions ( #759 )
2020-02-28 17:52:18 +01:00
Markers
Makes players spawn on job spawn markers on roundstart ( #543 )
2020-01-23 17:31:47 +01:00
Medical
CollidableComponent and ICollideableComponent namespace was changed in the engine.
2020-01-11 14:12:20 -08:00
Metabolism
Add injectors + injected reagent metabolism via BloodstreamCompo… ( #730 )
2020-02-24 01:47:33 +01:00
Mining
Add OnDamaged method to IOnDamageBehavior ( #685 )
2020-02-13 15:57:40 +01:00
Mobs
Explosion now throws affected entities, fixes probability/severi… ( #732 )
2020-02-24 03:52:15 +01:00
Movement
MovementSpeedModifierComponent ( #721 )
2020-02-23 00:37:56 +01:00
Nutrition
Add injectors + injected reagent metabolism via BloodstreamCompo… ( #730 )
2020-02-24 01:47:33 +01:00
Paper
Adds rsi sprites for bureaucracy items, fixes pen and paper spri… ( #711 )
2020-02-17 00:16:06 +01:00
Power
Sound for burning your hand on a powered light ( #733 )
2020-02-23 00:39:00 +01:00
Projectiles
Add OnDamaged method to IOnDamageBehavior ( #685 )
2020-02-13 15:57:40 +01:00
Research
API changes, renamed SpawnEntityAt to SpawnEntity.
2020-01-24 16:10:48 -08:00
Sound
Rider static analysis ( #433 )
2019-11-13 23:37:46 +01:00
Stack
Let stacks specify if they get thrown as one item, or individual… ( #679 )
2020-02-13 23:43:02 +01:00
Temperature
Add OnDamaged method to IOnDamageBehavior ( #685 )
2020-02-13 15:57:40 +01:00
Timing
Use Delay Component ( #540 )
2020-01-22 23:08:14 +01:00
Trigger /TimerTrigger
Use automatic component registration.
2019-07-31 15:07:54 +02:00
VendingMachines
Fix vending machine eject animation being played twice ( #749 )
2020-02-27 04:30:58 +01:00
Weapon
Gun Code Modularization + Magazine Fed Shotgun ( #751 )
2020-02-29 18:09:41 +01:00
CatwalkComponent.cs
Use automatic component registration.
2019-07-31 15:07:54 +02:00
ComputerComponent.cs
Eris computer sprites, visualizer.
2019-08-12 18:43:24 +02:00
MagicMirrorComponent.cs
added Character Setup ( #511 )
2020-01-18 01:54:13 +01:00
PlaceableSurfaceComponent.cs
Fixes placing objects on closed lockers ( #658 )
2020-02-09 10:42:12 +01:00
RotatableComponent.cs
Basic rotatable component ( #416 )
2019-11-06 17:22:26 +01:00
WiresComponent.cs
Update submodule and fix race condition in wire component init
2020-02-27 00:16:39 +01:00
Wrenchable.cs
Basic wrenchable component ( #418 )
2019-11-06 17:22:55 +01:00