fish-station/Content.Server/Radio/EntitySystems/RadioSystem.cs
iertis 1a62c50d57
Великий фикс апстрима (#2821)
Co-authored-by: Matthew Herber <32679887+Happyrobot33@users.noreply.github.com>
2025-08-18 01:28:45 +03:00

307 lines
12 KiB
C#

using System.Globalization;
using System.Linq;
using Content.Server._Sunrise.Chat.Sanitization;
using Content.Server.Administration.Logs;
using Content.Server.Chat.Systems;
using Content.Server.Power.Components;
using Content.Server.Radio.Components;
using Content.Server.VoiceMask;
using Content.Shared._Sunrise.TTS;
using Content.Shared.Access.Components;
using Content.Shared.Access.Systems;
using Content.Shared.Chat;
using Content.Shared.Database;
using Content.Shared.PDA;
using Content.Shared.Radio;
using Content.Shared.Radio.Components;
using Content.Shared.Silicons.Borgs.Components;
using Content.Shared.Silicons.StationAi;
using Content.Shared.Speech;
using Robust.Shared.Map;
using Robust.Shared.Network;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Replays;
using Robust.Shared.Utility;
namespace Content.Server.Radio.EntitySystems;
/// <summary>
/// This system handles intrinsic radios and the general process of converting radio messages into chat messages.
/// </summary>
public sealed class RadioSystem : EntitySystem
{
[Dependency] private readonly INetManager _netMan = default!;
[Dependency] private readonly IReplayRecordingManager _replay = default!;
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly ChatSystem _chat = default!;
[Dependency] private readonly AccessReaderSystem _accessReader = default!;
// set used to prevent radio feedback loops.
private readonly HashSet<string> _messages = new();
private EntityQuery<TelecomExemptComponent> _exemptQuery;
// Sunrise start
private const string NoIdIconPath = "/Textures/Interface/Misc/job_icons.rsi/NoId.png";
private const string StationAiIconPath = "/Textures/Interface/Misc/job_icons.rsi/StationAi.png";
private const string BorgIconPath = "/Textures/_Sunrise/Interface/Misc/job_icons.rsi/Borg.png";
// Sunrise end
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<IntrinsicRadioReceiverComponent, RadioReceiveEvent>(OnIntrinsicReceive);
SubscribeLocalEvent<IntrinsicRadioTransmitterComponent, EntitySpokeEvent>(OnIntrinsicSpeak);
_exemptQuery = GetEntityQuery<TelecomExemptComponent>();
}
private void OnIntrinsicSpeak(EntityUid uid, IntrinsicRadioTransmitterComponent component, EntitySpokeEvent args)
{
if (args.Channel != null && component.Channels.Contains(args.Channel.ID))
{
SendRadioMessage(uid, args.Message, args.Channel, uid);
args.Channel = null; // prevent duplicate messages from other listeners.
}
}
private void OnIntrinsicReceive(EntityUid uid, IntrinsicRadioReceiverComponent component, ref RadioReceiveEvent args)
{
// Sunrise-TTS-Start
if (TryComp(uid, out ActorComponent? actor))
{
_netMan.ServerSendMessage(args.ChatMsg, actor.PlayerSession.Channel);
if (uid != args.MessageSource && HasComp<TTSComponent>(args.MessageSource))
{
args.Receivers.Add(uid);
}
}
// Sunrise-TTS-End
}
/// <summary>
/// Send radio message to all active radio listeners
/// </summary>
public void SendRadioMessage(EntityUid messageSource, string message, ProtoId<RadioChannelPrototype> channel, EntityUid radioSource, bool escapeMarkup = true)
{
SendRadioMessage(messageSource, message, _prototype.Index(channel), radioSource, escapeMarkup: escapeMarkup);
}
/// <summary>
/// Send radio message to all active radio listeners
/// </summary>
/// <param name="messageSource">Entity that spoke the message</param>
/// <param name="radioSource">Entity that picked up the message and will send it, e.g. headset</param>
public void SendRadioMessage(EntityUid messageSource, string message, RadioChannelPrototype channel, EntityUid radioSource, bool escapeMarkup = true)
{
// Sunrise added start - для санитизации чата
var trySendEvent = new TrySendChatMessageEvent(message, InGameICChatType.Speak);
RaiseLocalEvent(messageSource, trySendEvent);
if (trySendEvent.Cancelled)
return;
message = trySendEvent.Message;
// Sunrise added end
// TODO if radios ever garble / modify messages, feedback-prevention needs to be handled better than this.
if (!_messages.Add(message))
return;
var evt = new TransformSpeakerNameEvent(messageSource, MetaData(messageSource).EntityName);
RaiseLocalEvent(messageSource, evt);
var name = evt.VoiceName;
name = FormattedMessage.EscapeText(name);
// Sunrise-Start
var tag = Loc.GetString("radio-icon-tag",
("path", GetIdSprite(messageSource)),
("scale", "3"),
("text", GetIdCardName(messageSource)),
("color", GetIdCardColor(messageSource))
);
var formattedName = $"{tag} {name}";
// Sunrise-End
SpeechVerbPrototype speech;
if (evt.SpeechVerb != null && _prototype.TryIndex(evt.SpeechVerb, out var evntProto))
speech = evntProto;
else
speech = _chat.GetSpeechVerb(messageSource, message);
var content = escapeMarkup
? FormattedMessage.EscapeText(message)
: message;
// Sunrise-Start
if (GetIdCardIsBold(messageSource))
{
content = $"[bold]{content}[/bold]";
}
// Sunrise-End
var wrappedMessage = Loc.GetString(speech.Bold ? "chat-radio-message-wrap-bold" : "chat-radio-message-wrap",
("color", channel.Color),
("fontType", speech.FontId),
("fontSize", speech.FontSize),
("verb", Loc.GetString(_random.Pick(speech.SpeechVerbStrings))),
("channel", $"\\[{channel.LocalizedName}\\]"), // Sunrise-Edit
("name", formattedName),
("message", content));
// most radios are relayed to chat, so lets parse the chat message beforehand
var chat = new ChatMessage(
ChatChannel.Radio,
message,
wrappedMessage,
NetEntity.Invalid,
null);
var chatMsg = new MsgChatMessage { Message = chat };
var ev = new RadioReceiveEvent(message, messageSource, channel, radioSource, chatMsg, []);
var sendAttemptEv = new RadioSendAttemptEvent(channel, radioSource);
RaiseLocalEvent(ref sendAttemptEv);
RaiseLocalEvent(radioSource, ref sendAttemptEv);
var canSend = !sendAttemptEv.Cancelled;
var sourceMapId = Transform(radioSource).MapID;
var hasActiveServer = HasActiveServer(sourceMapId, channel.ID);
var sourceServerExempt = _exemptQuery.HasComp(radioSource);
var radioQuery = EntityQueryEnumerator<ActiveRadioComponent, TransformComponent>();
while (canSend && radioQuery.MoveNext(out var receiver, out var radio, out var transform))
{
if (!radio.ReceiveAllChannels)
{
if (!radio.Channels.Contains(channel.ID) || (TryComp<IntercomComponent>(receiver, out var intercom) &&
!intercom.SupportedChannels.Contains(channel.ID)))
continue;
}
if (!channel.LongRange && transform.MapID != sourceMapId && !radio.GlobalReceive)
continue;
// don't need telecom server for long range channels or handheld radios and intercoms
var needServer = !channel.LongRange && !sourceServerExempt;
if (needServer && !hasActiveServer)
continue;
// check if message can be sent to specific receiver
var attemptEv = new RadioReceiveAttemptEvent(channel, radioSource, receiver);
RaiseLocalEvent(ref attemptEv);
RaiseLocalEvent(receiver, ref attemptEv);
if (attemptEv.Cancelled)
continue;
// send the message
RaiseLocalEvent(receiver, ref ev);
}
RaiseLocalEvent(new RadioSpokeEvent(messageSource, FormattedMessage.RemoveMarkupPermissive(message), ev.Receivers.ToArray())); // Sunrise-TTS
if (name != Name(messageSource))
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Radio message from {ToPrettyString(messageSource):user} as {name} on {channel.LocalizedName}: {message}");
else
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Radio message from {ToPrettyString(messageSource):user} on {channel.LocalizedName}: {message}");
_replay.RecordServerMessage(chat);
_messages.Remove(message);
}
// Sunrise-Start
private IdCardComponent? GetIdCard(EntityUid senderUid)
{
if (!_accessReader.FindAccessItemsInventory(senderUid, out var accessItems))
return null;
if (accessItems.Count == 0)
return null;
foreach (var item in accessItems)
{
if (TryComp<PdaComponent>(item, out var pda) && pda.ContainedId.HasValue)
{
if (TryComp<IdCardComponent>(pda.ContainedId, out var idComp))
return idComp;
}
else if (TryComp<IdCardComponent>(item, out var id))
{
return id;
}
}
return null;
}
private string GetIdCardName(EntityUid senderUid)
{
var idCardTitle = Loc.GetString("chat-radio-no-id");
idCardTitle = GetIdCard(senderUid)?.LocalizedJobTitle ?? idCardTitle;
var textInfo = CultureInfo.CurrentCulture.TextInfo;
idCardTitle = textInfo.ToTitleCase(idCardTitle);
return $"[{idCardTitle}] ";
}
private string GetIdCardColor(EntityUid senderUid)
{
var color = GetIdCard(senderUid)?.JobColor;
return (!string.IsNullOrEmpty(color)) ? color : "#9FED58";
}
private string GetIdSprite(EntityUid senderUid)
{
if (HasComp<BorgChassisComponent>(senderUid))
return BorgIconPath;
if (HasComp<StationAiHeldComponent>(senderUid))
return StationAiIconPath;
var protoId = GetIdCard(senderUid)?.JobIcon;
var sprite = NoIdIconPath;
if (_prototype.TryIndex(protoId, out var prototype))
{
switch (prototype.Icon)
{
case SpriteSpecifier.Texture tex:
sprite = tex.TexturePath.CanonPath;
break;
case SpriteSpecifier.Rsi rsi:
sprite = rsi.RsiPath.CanonPath + "/" + rsi.RsiState + ".png";
break;
}
}
return sprite;
}
private bool GetIdCardIsBold(EntityUid senderUid)
{
return GetIdCard(senderUid)?.RadioBold ?? false;
}
// Sunrise-End
/// <inheritdoc cref="TelecomServerComponent"/>
private bool HasActiveServer(MapId mapId, string channelId)
{
var servers = EntityQuery<TelecomServerComponent, EncryptionKeyHolderComponent, ApcPowerReceiverComponent, TransformComponent>();
foreach (var (_, keys, power, transform) in servers)
{
if (transform.MapID == mapId &&
power.Powered &&
keys.Channels.Contains(channelId))
{
return true;
}
}
return false;
}
}