fish-station/Content.Shared
Pieter-Jan Briers 1bebb3390c
Borg type switching. (#32586)
* Borg type switching.

This allows borgs (new spawn or constructed) to select their chassis type on creation, like in SS13. This removes the need for the many different chassis types, and means round-start borgs can actually play the game immediately instead of waiting for science to unlock everything.

New borgs have an additional action that allows them to select their type. This opens a nice window with basic information about the borgs and a select button. Once a type has been selected it is permanent for that borg chassis.

These borg types also immediately start the borg with specific modules, so they do not need to be printed. Additional modules can still be inserted for upgrades, though this is now less critical. The built-in modules cannot be removed, but are shown in the UI.

The modules that each borg type starts with:

* Generic: tools
* Engineering: advanced tools, construction, RCD, cable
* Salvage: Grappling gun, appraisal, mining
* Janitor: cleaning, light replacer
* Medical: treatment
* Service: music, service, clowning

Specialized borgs have 3 additional module slots available on top of the ones listed above, generic borgs have 5.

Borg types are specified in a new BorgTypePrototype. These prototypes specify all information about the borg type. It is assigned to the borg entity through a mix of client side, server, and shared code. Some of the involved components were made networked, others are just ensured they're set on both sides of the wire.

The most gnarly change is the inventory template prototype, which needs to change purely to modify the borg hat offset. I managed to bodge this in with an API that *probably* won't explode for specifically for this use case, but it's still not the most clean of API designs.

Parts for specific borg chassis have been removed (so much deleted YAML) and specialized borg modules that are in the base set of a type have been removed from the exosuit fab as there's no point to printing those.

The ability to "downgrade" a borg so it can select a new chassis, like in SS13, is something that would be nice, but was not high enough priority for me to block the feature on. I did keep it in mind with some of the code, so it may be possible in the future.

There is no fancy animation when selecting borg types like in SS13, because I didn't think it was high priority, and it would add a lot of complex code.

* Fix sandbox failure due to collection expression.

* Module tweak

Fix salvage borg modules still having research/lathe recipes

Engie borg has regular tool module, not advanced.

* Fix inventory system breakage

* Fix migrations

Some things were missing

* Guidebook rewordings & review

* MinWidth on confirm selection button
2024-11-14 11:08:35 -06:00
..
Abilities Goliath mob (#30839) 2024-08-18 12:22:36 -04:00
Access Job title localization (#32338) 2024-10-09 17:05:36 +02:00
ActionBlocker Station AI (#30944) 2024-08-28 10:57:12 +10:00
Actions add StartDelay bool to actions (#33026) 2024-10-28 23:21:14 +01:00
Administration Namespace cleanup around Mind Roles (#30965) 2024-08-15 20:26:57 +02:00
Alert Add a Walking alert (#32954) 2024-11-08 18:28:24 -06:00
AlertLevel
Ame The real AME nerf (#29587) 2024-07-08 00:27:52 +10:00
Anomaly Fix RA0032 (#32514) 2024-09-29 02:25:21 +02:00
Antag Cleans up StatusIconSystem and fixing some bugs (#28270) 2024-06-03 12:12:21 -04:00
APC Make APC UI work correctly with multiple users (#32465) 2024-10-12 19:21:43 +11:00
Arcade
Armor Replaced some AddMarkups with AddMarkupOrThrow (#30632) 2024-08-11 13:06:33 +10:00
Atmos lower frezon/n2o sale prices, make frezon take more trit (#32407) 2024-09-26 14:46:17 +02:00
Audio Ambient music rules refactor (#29921) 2024-07-14 23:58:48 +10:00
BarSign Selectable Bar Signs (#29068) 2024-07-01 02:20:57 +10:00
Beam Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Bed add StartDelay bool to actions (#33026) 2024-10-28 23:21:14 +01:00
Beeper fix issues with proximity beeper (#32322) 2024-09-20 21:37:06 +10:00
Bible Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Blocking Replaced some AddMarkups with AddMarkupOrThrow (#30632) 2024-08-11 13:06:33 +10:00
Body replace all uses of TryGetContainingContainer with non-obsolete overload (#30583) 2024-08-04 15:38:53 +10:00
Botany Fix clientside storage Whitelists (#24063) 2024-02-02 00:33:57 +11:00
Bql Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Buckle Make buckle mint (#32370) 2024-09-22 18:21:40 +10:00
Burial Add BreakOnDropItem, update do afters, remove unnecessary declarations (#30361) 2024-08-08 13:39:46 +02:00
Cabinet Power stuff (#31314) 2024-08-25 22:18:42 +10:00
Camera Allow zoom command to modify an eye's PVS range (#29245) 2024-07-03 16:44:55 +10:00
CardboardBox Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Cargo Predict appraisal tool verb! (#32496) 2024-09-28 14:40:24 +10:00
CartridgeLoader pass Actor to cartridge messages (#33210) 2024-11-08 10:38:41 +01:00
CCVar Separate CCVars into separate files 2024-11-12 03:10:25 +01:00
ChangeNameInContainer Plushies can now have pAIs stuffed into them (v2)! (#30805) 2024-10-09 20:01:32 +02:00
CharacterInfo Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
Charges item toggling giga rework + full ninja refactor (#28039) 2024-07-11 15:55:56 +10:00
Chasm Landmine stepoff (#22962) 2024-03-24 16:33:45 +11:00
Chat Fix Bug With Uppercase Radio Keys (#32997) (master) (#33031) 2024-10-28 00:35:23 +01:00
Chemistry Make Droppers Respect Closed/Sealed Containers (#33011) 2024-11-12 19:06:43 +07:00
Climbing Station AI (#30944) 2024-08-28 10:57:12 +10:00
Clock Watches (#29550) 2024-07-13 16:09:19 +10:00
Cloning Rip out remaining machine upgrades (#24413) 2024-01-23 09:13:04 +11:00
Clothing Fully Revert Clown Waddling (#32652) 2024-10-06 15:33:02 +02:00
Cluwne
CombatMode Lets Hamlet Dance (#30478) 2024-07-29 19:48:28 -07:00
Communications -fixed Broadcast button never enabling (#26750) 2024-04-05 13:29:21 -04:00
Computer
Configurable Station AI (#30944) 2024-08-28 10:57:12 +10:00
Construction Replace xform.WorldPosition with xformSystem method for Setting/Getting (#30029) 2024-08-06 21:02:01 +10:00
ContainerHeld AutoCompState + ItemToggle fixes (#23422) 2024-01-03 17:24:02 +11:00
Containers Fix ItemSlotSystem popup Logic (#28856) 2024-11-01 20:33:26 -05:00
Contraband fix(contraband): Make contraband work with chameleon items (#30986) 2024-09-23 22:19:15 +02:00
Conveyor Fix conveyor mispredicts (#28157) 2024-06-18 22:11:36 +10:00
Coordinates Reduced Warning Count By 130 For Full Rebuilds (#26518) 2024-03-29 16:28:16 +11:00
Crayon
CrewManifest Make department / job list sorting consistent. (#25486) 2024-02-23 15:04:44 +11:00
CriminalRecords Wanted list cartridge (#31223) 2024-09-19 12:22:02 +02:00
Cuffs Fix(CuffableSystem): Check if cuffs can be transferred(dropped) (#30465) 2024-08-09 16:26:04 +10:00
Damage Hivelord mob (#31322) 2024-09-11 09:52:27 -04:00
Dataset Fix off-by-one error in LocalizedDatasetPrototype (#28366) 2024-05-28 23:37:03 -04:00
Decals Fix decal megadiffs (#30732) 2024-08-09 15:47:23 +10:00
Defusable Hardbombs & Defusables (#15380) 2023-09-11 18:42:38 -07:00
Destructible Mining Rebalance (#30920) 2024-08-16 11:43:54 +10:00
DeviceLinking Rejig device link sink & source startup & shutdown (#29035) 2024-06-20 01:03:32 +10:00
DeviceNetwork Code cleanup: radio jammer (#29052) 2024-06-20 01:13:40 +10:00
Devour Replace obsolete EntityWhitelist IsValid usages (#28465) 2024-06-01 23:10:24 -04:00
Dice Code cleanup: Dirty(Comp) (#26238) 2024-03-19 23:27:02 -04:00
Directions
DisplacementMap Displacement maps big update (#30093) 2024-07-23 12:04:09 +03:00
Disposal Replace obsolete EntityWhitelist IsValid usages (#28465) 2024-06-01 23:10:24 -04:00
DoAfter Fix for stripping doafters (#30821) 2024-08-09 22:02:06 +10:00
Doors Fix sensors blocking doors (#32591) 2024-10-01 23:00:48 -06:00
DragDrop Climbing refactor (#20516) 2023-10-10 16:41:11 -07:00
Dragon Content changes for entity categories PR (#27232) 2024-06-02 14:08:15 +10:00
DrawDepth Cobwebs (#19623) 2023-09-09 23:37:56 -04:00
Drowsiness Add haloperidol, potassium iodide (#27454) 2024-08-03 03:12:08 +10:00
Drugs
Drunk
Effects Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Electrocution Station AI ability to electricute doors (#32012) 2024-09-27 17:22:17 +10:00
Emag Fix borg becoming emag immune if emag attempted with panel closed. (#23729) 2024-01-10 17:01:38 -05:00
Emoting Code cleanup: Dirty(Comp) (#26238) 2024-03-19 23:27:02 -04:00
Emp Use new ComponentPauseGenerator (#25183) 2024-02-26 14:36:19 +11:00
Ensnaring Predict stripping (#32478) 2024-09-27 17:12:10 +10:00
EntityEffects Turn ReagentEffects into generic EntityEffects (#28168) 2024-06-30 13:43:43 +10:00
EntityList Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
EntityTable Infer type for EntSelector (#30856) 2024-08-10 10:17:45 -04:00
Entry Add a way for bulk abstracting prototypes (#24140) 2024-01-16 21:39:14 -08:00
Eui Fix error when the client gets an Eui state message before its open message (#23610) 2024-01-14 20:18:45 +11:00
Examine Remove calls to FormattedMessage obsolete methods (#31706) 2024-09-01 13:00:53 +02:00
Exchanger
Execution Execution System uses the identity of an entity; added "the" to execution message (#32536) 2024-09-30 00:36:47 +02:00
Explosion move TriggerExplosion to shared (#30227) 2024-09-19 10:01:40 +10:00
Eye telescreen and television require vision + Move eye to shared (#30260) 2024-07-22 19:33:41 -07:00
Fax add(FaxComponent): Allows for setting defaults in the component. (#30484) 2024-08-09 15:54:08 +10:00
FixedPoint Added fixedpoint 4 (#29834) 2024-07-22 14:07:31 -07:00
Flash let FlashArea be called from shared (#30343) 2024-09-19 09:58:10 +10:00
Fluids Optimise drains (#32230) 2024-09-28 15:16:54 +10:00
Foldable Dragdrop fold rollerbed (#30002) 2024-08-07 19:19:10 +10:00
Follower Make followed session-specific (#30770) 2024-08-11 12:26:32 +10:00
Forensics Better DNA forensics & ReagentData (#26699) 2024-08-09 09:27:27 +10:00
Friction Replace obsolete Tile Access methods (#32508) 2024-09-29 01:27:47 +02:00
Friends fix fish petting misprediction (#30175) 2024-07-20 13:23:46 +10:00
GameTicking Move GameTicker.RoundDuration to Shared (#29425) 2024-06-28 22:42:58 -04:00
GameWindow
Gateway Gateway destinations (#21040) 2023-11-14 19:23:40 -07:00
Ghost ghost locator maints loot (#32323) 2024-10-18 15:42:13 +02:00
GhostKick
Gibbing Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
Glue Add a system for modifying entity names without causing conflicts (#27863) 2024-06-16 15:38:53 -04:00
GPS/Components AstroNav GPS Cartridge (#32194) 2024-09-24 19:02:51 +02:00
Gravity Station Anchor (#26098) 2024-08-31 10:40:28 -04:00
GridPreloader New event: Approaching unknown shuttle (#24490) 2024-05-10 04:35:59 -07:00
Guardian Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Guidebook Add guidebook protodata tag: embed prototype values in guidebook text (#27570) 2024-09-12 13:31:56 +03:00
Hands Remove inaccurate admin log when moving a held item (#32525) 2024-10-14 15:05:40 +11:00
HealthExaminable Remove calls to FormattedMessage obsolete methods (#31706) 2024-09-01 13:00:53 +02:00
Holiday Automatic holiday sprites (#22929) 2023-12-24 23:52:43 -07:00
HotPotato
HUD Move HUD options to general options tab (#22884) 2023-12-22 23:32:56 -07:00
Humanoid Long human ears (#30490) 2024-08-21 17:44:43 -06:00
IconSmoothing randomize iconSmoothing (#28158) 2024-07-19 18:13:35 +10:00
IdentityManagement feat: now when research is unlocked in console, approver of reasearch is radio-ed too (#31170) 2024-09-03 23:01:38 +10:00
IgnitionSource Move IgnitionEvent to shared (#30985) 2024-09-02 02:27:13 +02:00
Implants Traitor activation fix for missing PDA (#30359) 2024-10-18 14:55:43 +02:00
Info Fixes the ShowRulesCommand and the client not syncing rules correctly (#28752) 2024-06-15 00:41:25 -04:00
Input Add keybinds for rotating and flipping objects (#30540) 2024-08-13 23:36:41 +10:00
Instruments Code cleanup: Dirty(Comp) (#26238) 2024-03-19 23:27:02 -04:00
Intellicard/Components Intellicards now have a doAfter. (#33198) 2024-11-09 13:29:29 -06:00
Interaction Borg type switching. (#32586) 2024-11-14 11:08:35 -06:00
Internals Replace IClickAlert with events (#30728) 2024-08-07 15:15:35 +10:00
Inventory Borg type switching. (#32586) 2024-11-14 11:08:35 -06:00
IoC
Item Prevent borgs from being able to be briefly toggled off. (#32485) 2024-10-02 01:13:59 +10:00
Jaunt Ethereal Jaunt Spell for Wizard & Jaunt ECS (#33201) 2024-11-14 00:36:37 +01:00
Jittering Reagent grinder jittering (#24190) 2024-01-17 06:14:32 -07:00
Kitchen Add Donk Co. microwave board to Combat Bakery Kit (#31239) 2024-09-02 15:49:00 +02:00
Labels Fix unlabeled jugs in ChemVend (#29178) 2024-06-23 19:31:34 +02:00
Lathe reduce lathe recipe copy pasta (#31515) 2024-08-29 15:36:29 -04:00
Light Station AI (#30944) 2024-08-28 10:57:12 +10:00
Lightning Tesla (#21124) 2023-12-28 13:11:50 +00:00
Localizations Fix playtime formatting (#32974) 2024-10-28 19:00:00 +01:00
Lock Add BreakOnDropItem, update do afters, remove unnecessary declarations (#30361) 2024-08-08 13:39:46 +02:00
Lube Add a system for modifying entity names without causing conflicts (#27863) 2024-06-16 15:38:53 -04:00
MachineLinking
Magic Add BreakOnDropItem, update do afters, remove unnecessary declarations (#30361) 2024-08-08 13:39:46 +02:00
MagicMirror Make magic mirror do-after longer, add popups to notify the target (#30366) 2024-07-30 12:17:27 +10:00
Mapping Add mapping editor (#23427) 2024-08-04 13:31:45 +10:00
Maps Replace Matrix3 with System.Numerics.Matrix3x2 (#27443) 2024-06-02 14:07:41 +10:00
MapText Implement map text (#28705) 2024-06-09 15:18:54 -04:00
MassMedia Save unpublished news articles (#31491) 2024-09-09 13:38:49 -06:00
Materials Seismic charge now craftable (#32459) 2024-10-01 20:56:49 -06:00
Maths
Mech Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-03 17:40:03 -04:00
Medical Change suit sensors on other players (#29668) 2024-08-11 19:04:42 +10:00
MedicalScanner Add health analyzer unrevivability warning (#32636) 2024-10-26 19:22:08 +02:00
Mind Merge spider clan charges can be armed again (#32866) to Master (#32881) 2024-10-18 15:38:16 +02:00
Mindshield/Components Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 16:14:07 +10:00
Mining Mineral Scanner (#31390) 2024-09-07 00:05:53 +10:00
Mobs Add Snails (#30765) 2024-09-03 12:33:44 +02:00
Module
Morgue Morgue system refactor remove unused VVs and into Entity (#31835) 2024-09-04 17:30:21 +02:00
MouseRotator Fix MouseRotator on rotated grids (#29663) 2024-07-02 23:04:15 +10:00
Mousetrap Fix clientside storage Whitelists (#24063) 2024-02-02 00:33:57 +11:00
Movement Add a Walking alert (#32954) 2024-11-08 18:28:24 -06:00
NameIdentifier Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
NameModifier Rename fix (#31654) 2024-09-15 11:55:03 +10:00
Ninja Remove all Assigned Values that are Never Used (#30110) 2024-07-18 20:22:23 -04:00
NodeContainer Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
NPC add IsMemberOfAny to faction system (#32975) 2024-10-31 21:34:27 -05:00
Nuke Nuke fancification (#25297) 2024-02-15 16:26:45 -08:00
NukeOps Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 16:14:07 +10:00
Nutrition Hunger and thirst huds fix (#32832) 2024-11-05 17:58:23 +01:00
Objectives Localization of steal targets (#30153) 2024-09-16 14:50:14 +02:00
Overlays Borg type switching. (#32586) 2024-11-14 11:08:35 -06:00
PAI Replace ProtoId<EntityPrototype> uses with EntProtoId (#29892) 2024-07-11 02:01:30 +02:00
Paper Paper QOL improvements (#32418) 2024-09-24 09:36:05 +10:00
Parallax improve BiomeDunGen (#33113) 2024-11-11 23:19:54 -06:00
Payload Power stuff (#31314) 2024-08-25 22:18:42 +10:00
PDA Rename fix (#31654) 2024-09-15 11:55:03 +10:00
Physics Roundstart Grappling Gun (#31737) 2024-09-01 22:33:25 -06:00
Pinpointer Visualized regions for NavMapControl (#31910) 2024-10-23 14:49:58 +02:00
Placeable Move PlaceableSurfaceComponent usages to PlaceableSurfaceSystem (#28384) 2024-09-19 17:42:49 +10:00
Players Add interaction rate limits (#32527) 2024-09-29 22:19:00 +10:00
Plunger Resolve all non-obsoleting warnings in content (#27934) 2024-05-11 20:13:58 -07:00
PneumaticCannon Add events for GunComponent values, muzzle flashes and cartridge spread (#24077) 2024-01-29 10:32:42 +11:00
Pointing Travelling pointing arrows, brains can no longer point (#24864) 2024-02-03 19:09:20 +11:00
Points Remove cloneData parameter from AutoNetworkedField (#20596) 2023-09-30 15:14:16 +10:00
Polymorph Ethereal Jaunt Spell for Wizard & Jaunt ECS (#33201) 2024-11-14 00:36:37 +01:00
Popups Add SharedPopupSystem.PopupClient for cursor and coordinates (#27231) 2024-04-22 13:57:13 +10:00
Power Fix SpawnAndDeleteAllEntitiesInTheSameSpot heisentest (#32330) 2024-10-12 11:54:48 -07:00
PowerCell Power stuff (#31314) 2024-08-25 22:18:42 +10:00
Prayer Prayable datafield typo (#28622) 2024-06-05 10:32:58 +03:00
Preferences Remove calls to FormattedMessage obsolete methods (#31706) 2024-09-01 13:00:53 +02:00
Procedural improve BiomeDunGen (#33113) 2024-11-11 23:19:54 -06:00
Projectiles Allow editing angle of the fired projectile (#33254) 2024-11-12 20:11:02 +01:00
Prototypes
ProximityDetection item toggling giga rework + full ninja refactor (#28039) 2024-07-11 15:55:56 +10:00
Prying Firelocks are no longer pryable by hand if they are powered (#29221) 2024-06-22 10:49:50 -07:00
Puppet Turn interaction related attempt events into structs (#29168) 2024-06-19 00:30:41 +10:00
Radiation Set enabled on RadiationSourceComponent to true by default (#22259) 2023-12-08 23:10:00 -05:00
Radio Fix: Radio jammer now doesn't show setting changes to other players (#32817) 2024-10-18 12:04:45 +02:00
Random Botany Rework Part 1: Mutations (#31163) 2024-09-14 20:12:17 -07:00
RatKing Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-19 21:09:00 +11:00
RCD Update RCDSystem.cs to not use Component.Owner (#29940) 2024-07-12 19:20:41 +10:00
ReagentSpeed make lube speed up lathes (#25515) 2024-05-07 14:20:43 -04:00
Rejuvenate
Remotes Reduced Warning Count By 130 For Full Rebuilds (#26518) 2024-03-29 16:28:16 +11:00
Repairable
Research Remove calls to FormattedMessage obsolete methods (#31706) 2024-09-01 13:00:53 +02:00
Resist
Respawn
Revenant fix: Check revenant ability costs correctly (#32050) 2024-09-10 19:07:07 -04:00
Revolutionary Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 16:14:07 +10:00
Robotics remove robotics console emag checking, make it a bit fairer (#27876) 2024-06-16 23:30:10 -04:00
Roles Fix playtime formatting (#32974) 2024-10-28 19:00:00 +01:00
Rotatable
Rotation Fix rotation visuals desync & appearance state spam (#23016) 2023-12-26 16:32:25 -07:00
Rounding Improved output distribution of RoundToLevels (#25026) 2024-02-08 10:37:24 +11:00
Salvage Lite Magnet Rebalancing (#31726) 2024-09-01 22:36:28 -06:00
Sandbox
Security Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 16:14:07 +10:00
SensorMonitoring
Sericulture Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-19 21:09:00 +11:00
Shuttles Reapply "FTL + AI fixes (#31952)" (#31968) (#32094) 2024-09-12 14:08:54 +10:00
Silicons Borg type switching. (#32586) 2024-11-14 11:08:35 -06:00
Singularity Allow containment field generators to be enabled on mapinit (#31158) 2024-09-19 10:14:29 +10:00
Slippery Add Galoshes slowdown over slippery surfaces (#30967) 2024-08-23 19:59:51 +10:00
SMES
Smoking
Solar
Sound prevent typing sound from playing when AI interacts with consoles (#32906) 2024-10-20 22:50:05 -05:00
Spawning Code cleanup: Purge calls to obsolete EntityCoordinates methods (#26292) 2024-03-21 12:59:56 +11:00
Species Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-19 21:09:00 +11:00
Speech Emotes Menu (#26702) 2024-04-28 21:38:23 -07:00
Spider Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
Spillable
SprayPainter Add BreakOnDropItem, update do afters, remove unnecessary declarations (#30361) 2024-08-08 13:39:46 +02:00
Spreader metal foam grenades (#29428) 2024-07-08 00:26:58 +10:00
Sprite Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) (#23393) 2024-01-03 17:39:00 -07:00
SSDIndicator Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 16:14:07 +10:00
Stacks Make printing from ore procecssors slightly more bearable (#31074) 2024-08-17 15:12:55 +10:00
Standing Improve buckling's interactions with standing state (#29741) 2024-07-07 16:20:53 +10:00
Station Fix starting gear multiple storage fills and tests (#32718) 2024-10-20 14:43:17 +11:00
StationRecords Record deletion (#27883) 2024-05-12 17:07:54 +02:00
StatusEffect Make status effect networking not use TryAddStatusEffect (#28766) 2024-09-19 12:21:26 +10:00
StatusIcon Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 16:14:07 +10:00
Stealth Content changes for engine exception tolerance PR (#27455) 2024-04-29 18:43:15 +10:00
StepTrigger Fixes Borgs and Syndicats getting hurt by glass shards and other things + honkbot slipping 2 (#31011) 2024-09-11 04:12:08 +02:00
Sticky full sticky prediction (#30230) 2024-08-09 09:36:15 +10:00
Storage Fix: Plushies no longer delete items when recycled (#32838) 2024-10-18 14:58:07 +02:00
Store feat: #26107 uplink discounts for traitors (no nukies for now) (#26297) 2024-09-05 22:12:39 +10:00
StoreDiscount/Components feat: #26107 uplink discounts for traitors (no nukies for now) (#26297) 2024-09-05 22:12:39 +10:00
StoryGen Convert story generation to use LocalizedDatasets (#28402) 2024-05-30 14:49:12 +03:00
Strip Allow strip removing items if you're holding something (#32750) 2024-10-18 21:20:04 +02:00
Stunnable Goliath mob (#30839) 2024-08-18 12:22:36 -04:00
SubFloor Replace obsolete Tile Access methods (#32508) 2024-09-29 01:27:47 +02:00
SurveillanceCamera Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Swab
Tabletop Resolve 'TransformComponent.MapPosition' is obsolete in content (#27939) 2024-05-12 10:31:54 -04:00
Tag Cleans up tag system (#28272) 2024-06-02 11:11:19 +10:00
Teleportation Teleporting while pulling crash fix (#31787) 2024-09-04 18:44:10 +02:00
Temperature Add slowdown to low temperatures (#29692) 2024-08-05 18:07:02 +10:00
TextScreen Hallway textscreens (#24189) 2024-01-27 08:51:24 -05:00
Thief New Thief minor antagonist (#21520) 2023-12-24 02:58:28 -07:00
Throwing Add user to AttemptMeleeEvent, add ThrowItemAttemptEvent (#30193) 2024-07-20 18:06:52 +10:00
Tiles Replace obsolete Tile Access methods (#32508) 2024-09-29 01:27:47 +02:00
Timing fix(UseDelaySystem): Use safe method to index into dictionary (#31135) 2024-08-19 20:49:40 -04:00
Tips Tippy, the helpful hint clown! (#26767) 2024-04-28 21:38:16 -07:00
Toggleable item toggling giga rework + full ninja refactor (#28039) 2024-07-11 15:55:56 +10:00
Toilet Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-05-31 13:26:19 -07:00
Tools Fix RA0032 (#32514) 2024-09-29 02:25:21 +02:00
Traits Fix unlimited MaxTraitPoints for traits (#29600) 2024-06-30 14:28:49 +10:00
Trigger
Udder
UserInterface Adding intellicard functionality. (#32347) 2024-10-22 15:49:39 +02:00
Vapor
VendingMachines Several small SFX tweaks (#28897) 2024-10-16 20:38:02 -05:00
Verbs Station AI (#30944) 2024-08-28 10:57:12 +10:00
VoiceMask voicemask can select speech verb (#25768) 2024-03-28 17:36:43 +11:00
Voting Add Votekick functionality (#32005) 2024-09-26 18:32:13 +02:00
Wagging Emotes Menu (#26702) 2024-04-28 21:38:23 -07:00
Wall Network WallMountComponent (#30837) 2024-08-10 11:08:56 +10:00
Weapons Allow editing angle of the fired projectile (#33254) 2024-11-12 20:11:02 +01:00
Weather Weather fix (#30857) 2024-08-26 01:20:47 +10:00
Whistle Whistle for security (second try) (#23945) 2024-01-12 01:05:28 -07:00
Whitelist Mind Role Entities (#31318) 2024-10-10 10:48:56 +02:00
Wieldable Bugfix: Wielding now uses identity system. (#33134) 2024-11-03 12:25:30 +01:00
Wires Station AI (#30944) 2024-08-28 10:57:12 +10:00
Xenoarchaeology SS14-26480 Roll Traversal Distorter into regular Artifact Analyzers (#26545) 2024-04-21 12:09:26 -04:00
Zombies Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 16:14:07 +10:00
Content.Shared.csproj Remove some wayward folder includes in the csproj (#31244) 2024-08-22 13:19:29 -04:00
Content.Shared.csproj.DotSettings
GlobalUsings.cs
SharedArrayExtension.cs