fish-station/Content.Server/GameObjects/Components/Items/Storage
mirrorcult 1c7285825c
Refactor ExtinguisherCabinet->ItemCabinet and actually maps them in, adds EntityWhitelist (#4154)
* i probably shouldnt have done this in one commit

* map nonsense

* fix example code

* unnecessary

* test

* reviews

* little fix for open datafield

* add soul
2021-06-09 12:10:29 +10:00
..
CursedEntityStorageComponent.cs SoundSystem Improvements (#3697) 2021-03-21 17:12:03 +01:00
EntityStorageComponent.cs Crate and Locker welded sprite now appears (#3606) 2021-04-08 22:39:50 +10:00
IStorageComponent.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
ItemComponent.cs SharedItemComponent (#3513) 2021-04-02 21:01:03 +11:00
SecretStashComponent.cs Add basic example NL entity localizations. 2021-05-11 23:13:43 +02:00
SecureEntityStorageComponent.cs SoundSystem Improvements (#3697) 2021-03-21 17:12:03 +01:00
ServerStorageComponent.cs Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966) 2021-05-12 13:42:18 +02:00
StorageCounterComponent.cs Refactor ExtinguisherCabinet->ItemCabinet and actually maps them in, adds EntityWhitelist (#4154) 2021-06-09 12:10:29 +10:00
StorageFillComponent.cs Changes - name: in StorageFillComponent.cs to - id: (#4051) 2021-05-21 23:30:03 +02:00