fish-station/Content.Shared/Flash/SharedFlashSystem.cs
Nemanja faca40b8d5
more component ref removal + combining server/client comps (#13178)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2022-12-25 05:28:21 +01:00

19 lines
563 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Flash
{
public abstract class SharedFlashSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<FlashableComponent, ComponentGetState>(OnFlashableGetState);
}
private static void OnFlashableGetState(EntityUid uid, FlashableComponent component, ref ComponentGetState args)
{
args.State = new FlashableComponentState(component.Duration, component.LastFlash);
}
}
}