fish-station/Content.Server/GameObjects/Components
2020-08-29 13:20:37 +02:00
..
Access Refactor UserInterface properties to use a helper (#1896) 2020-08-24 20:47:17 +02:00
ActionBlocking Get rid of CuffSystem, make CuffableComponent update its hand count properly (#1927) 2020-08-27 16:33:10 +02:00
AI Add AI factions (#1807) 2020-08-24 12:33:03 +02:00
Atmos Atmos optimizations (#1944) 2020-08-28 14:32:56 +02:00
BarSign Add a test that puts all components on an entity and checks for no exceptions (#1815) 2020-08-22 22:29:20 +02:00
Body Add prediction for standing states and mob states (#1937) 2020-08-29 13:20:37 +02:00
Buckle Add prediction for standing states and mob states (#1937) 2020-08-29 13:20:37 +02:00
Cargo Refactor UserInterface properties to use a helper (#1896) 2020-08-24 20:47:17 +02:00
Chemistry Refactor UserInterface properties to use a helper (#1896) 2020-08-24 20:47:17 +02:00
Command Refactor UserInterface properties to use a helper (#1896) 2020-08-24 20:47:17 +02:00
Construction Refactor UpdateKinematics() and fix a lot of Content warnings (#1709) 2020-08-15 20:38:35 -07:00
Conveyor Add a test that puts all components on an entity and checks for no exceptions (#1815) 2020-08-22 22:29:20 +02:00
Damage Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
Disposal Add prediction for standing states and mob states (#1937) 2020-08-29 13:20:37 +02:00
Doors Add prediction for standing states and mob states (#1937) 2020-08-29 13:20:37 +02:00
Explosion Bodysystem and damagesystem rework (#1544) 2020-08-16 16:42:42 -07:00
Fluids Fix slippery items not being slippery (#1948) 2020-08-29 13:13:22 +02:00
Gravity Refactor UserInterface properties to use a helper (#1896) 2020-08-24 20:47:17 +02:00
GUI Get rid of CuffSystem, make CuffableComponent update its hand count properly (#1927) 2020-08-27 16:33:10 +02:00
Instruments Add prediction for standing states and mob states (#1937) 2020-08-29 13:20:37 +02:00
Interactable Tweaks suicide to be a little more personal. (#1887) 2020-08-29 13:12:21 +02:00
Items ExAct for lockers (#1931) 2020-08-27 16:27:49 +02:00
Kitchen Tweaks suicide to be a little more personal. (#1887) 2020-08-29 13:12:21 +02:00
MachineLinking Implement machine linking (#1784) 2020-08-29 12:33:42 +02:00
Markers Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
Medical Add prediction for standing states and mob states (#1937) 2020-08-29 13:20:37 +02:00
Metabolism Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
Mining Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
Mobs Add prediction for standing states and mob states (#1937) 2020-08-29 13:20:37 +02:00
Movement Handcuff system (#1831) 2020-08-25 14:54:23 +02:00
NodeContainer Adds the antimatter engine (#1905) 2020-08-29 13:05:44 +02:00
Nutrition Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
Observer Moved interaction interfaces from Server to Shared. 2020-07-18 22:51:56 -07:00
Paper Refactor UserInterface properties to use a helper (#1896) 2020-08-24 20:47:17 +02:00
PDA Fix the server not checking uplink purchase prices (#1917) 2020-08-25 18:13:19 +02:00
Pointing Nullability fixes. 2020-08-20 16:48:15 +02:00
Power Adds the antimatter engine (#1905) 2020-08-29 13:05:44 +02:00
Projectiles Bullet only damage the first entity it collided with (#1912) 2020-08-29 12:50:43 +02:00
Recycling Add prediction for standing states and mob states (#1937) 2020-08-29 13:20:37 +02:00
Research Refactor UserInterface properties to use a helper (#1896) 2020-08-24 20:47:17 +02:00
Rotatable Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
Sound Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
Stack Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
StationEvents Station events (#1518) 2020-08-13 22:52:17 +02:00
Strap Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
Suspicion Add HUD button that displays your SSS role and allies (#1895) 2020-08-27 16:39:29 +02:00
Temperature Bodysystem and damagesystem rework (#1544) 2020-08-16 16:42:42 -07:00
Timing Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
Trigger/TimerTrigger Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
Utensil Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
VendingMachines Refactor UserInterface properties to use a helper (#1896) 2020-08-24 20:47:17 +02:00
Weapon Parent muzzle flashes to the shooter (#1935) 2020-08-29 12:47:03 +02:00
AnchorableComponent.cs Nullability fixes. 2020-08-20 16:48:15 +02:00
CatwalkComponent.cs Use automatic component registration. 2019-07-31 15:07:54 +02:00
ComputerComponent.cs Power Rework (#863) 2020-06-28 17:23:26 +02:00
DoAfterComponent.cs Nullability fixes. 2020-08-20 16:48:15 +02:00
ListeningComponent.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
MagicMirrorComponent.cs Refactor UserInterface properties to use a helper (#1896) 2020-08-24 20:47:17 +02:00
PlaceableSurfaceComponent.cs Make InteractUsing async, make tools use DoAfter. (#1772) 2020-08-18 14:39:08 +02:00
PottedPlantHideComponent.cs Make InteractUsing async, make tools use DoAfter. (#1772) 2020-08-18 14:39:08 +02:00
RadioComponent.cs Add a test that puts all components on an entity and checks for no exceptions (#1815) 2020-08-22 22:29:20 +02:00
RandomPottedPlantComponent.cs add complete strings that aren't defined in content files to allow them to be mapped (#1105) 2020-06-12 04:15:10 +02:00
RandomSpriteColorComponent.cs Commit (#1541) 2020-07-30 03:22:26 +02:00
StressTestMovementComponent.cs Adds movement stress test component. 2020-06-30 18:34:42 +02:00
WiresComponent.cs Refactor UserInterface properties to use a helper (#1896) 2020-08-24 20:47:17 +02:00