fish-station/Content.Shared
Baa 1f42413416
Fix udder wooly reagent creation V2 (#32905)
* Changed comments to be more clear and uniform.
EggLayer uses NextGrowth instead of frame accumulation.
Egglayer uses much less energy to make eggs, and lay time is randomized for player and AI chicken.

* UdderComponent ReagentId can be changed now
UdderSystem and WoolySystem use SharedSolutionContainerSystem now

* Entities with udders can be examined to see a rough hunger level
udders and wooly stop reagent generation/extra nutrient usage once the solution container is full

* Moved stuff to Shared
AutoPausedField now

* Cleanup moving stuff to Shared

* Oops. Make UdderSystem sealed instead of abstract.

* Switch PopupEntity for PopupClient

* Didn't mean to delete Access

* new() instead of default! prototype
revert egglayer balance change
NextGrowth += timespan   in egglayer

* forgot [Datafield] for NextGrowth

* forgot NetworkedComponent again...

* Renaming Shared Animal to Shared Animals to match Server
Hopefully also resolve merge conflicts.

* Fix incorrect filename

* Update with requested changes
Put UdderSystem dependencies in alphabetical order.
Initialise NextGrowth for Udder and Wooly components on MapInitEvent.
Clean-up EggLayerSystem a little.
Re-write OnExamine function for UdderSystem, improving clarity.
Add full stops to end of udder examine locales.
And more :)

* Add some additional descriptions for cow hunger levels.

* Add Udder and Wooly quantity to AutoNetworkedField

* Account for less than starving threshold.

---------

Co-authored-by: sirionaut <sirionaut@gmail.com>
Co-authored-by: Sirionaut <148076704+Sirionaut@users.noreply.github.com>
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2024-12-16 13:53:21 +01:00
..
Abilities Goliath mob (#30839) 2024-08-18 12:22:36 -04:00
Access Job title localization (#32338) 2024-10-09 17:05:36 +02:00
ActionBlocker Station AI (#30944) 2024-08-28 10:57:12 +10:00
Actions add StartDelay bool to actions (#33026) 2024-10-28 23:21:14 +01:00
Administration Integrate Modern HWID into content 2024-11-12 01:51:54 +01:00
Alert Add a Walking alert (#32954) 2024-11-08 18:28:24 -06:00
AlertLevel
Ame The real AME nerf (#29587) 2024-07-08 00:27:52 +10:00
Animals Fix udder wooly reagent creation V2 (#32905) 2024-12-16 13:53:21 +01:00
Anomaly Replace obsolete GetTilesIntersecting methods (#32455) 2024-12-01 12:56:47 +11:00
Antag Cleans up StatusIconSystem and fixing some bugs (#28270) 2024-06-03 12:12:21 -04:00
APC Make APC UI work correctly with multiple users (#32465) 2024-10-12 19:21:43 +11:00
Arcade
Armor Replaced some AddMarkups with AddMarkupOrThrow (#30632) 2024-08-11 13:06:33 +10:00
Atmos Made anchor visuals generic (#33810) 2024-12-11 14:50:20 +01:00
Audio Ambient music rules refactor (#29921) 2024-07-14 23:58:48 +10:00
BarSign Selectable Bar Signs (#29068) 2024-07-01 02:20:57 +10:00
Beam Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Bed add StartDelay bool to actions (#33026) 2024-10-28 23:21:14 +01:00
Beeper fix issues with proximity beeper (#32322) 2024-09-20 21:37:06 +10:00
Bible Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Blocking Replaced some AddMarkups with AddMarkupOrThrow (#30632) 2024-08-11 13:06:33 +10:00
Body replace all uses of TryGetContainingContainer with non-obsolete overload (#30583) 2024-08-04 15:38:53 +10:00
Botany Fix clientside storage Whitelists (#24063) 2024-02-02 00:33:57 +11:00
Bql Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Buckle Fix BuckleSystem always marking InteractHandEvent as Handled (#33602) 2024-12-01 23:09:34 +01:00
Burial Add BreakOnDropItem, update do afters, remove unnecessary declarations (#30361) 2024-08-08 13:39:46 +02:00
Cabinet Power stuff (#31314) 2024-08-25 22:18:42 +10:00
Camera Allow zoom command to modify an eye's PVS range (#29245) 2024-07-03 16:44:55 +10:00
CardboardBox Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Cargo Predict appraisal tool verb! (#32496) 2024-09-28 14:40:24 +10:00
CartridgeLoader pass Actor to cartridge messages (#33210) 2024-11-08 10:38:41 +01:00
CCVar Add delay to AutoOrient (#33479) 2024-11-23 17:52:58 +01:00
ChangeNameInContainer Plushies can now have pAIs stuffed into them (v2)! (#30805) 2024-10-09 20:01:32 +02:00
CharacterInfo Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
Charges item toggling giga rework + full ninja refactor (#28039) 2024-07-11 15:55:56 +10:00
Chasm Landmine stepoff (#22962) 2024-03-24 16:33:45 +11:00
Chat Fix Bug With Uppercase Radio Keys (#32997) (master) (#33031) 2024-10-28 00:35:23 +01:00
Chemistry Fix formatting IDE0055 warnings in VS Code (#33669) 2024-12-01 12:51:26 +11:00
Climbing Don't show drag-drop outline if climbing (#33477) 2024-11-23 12:19:59 +01:00
Clock Watches (#29550) 2024-07-13 16:09:19 +10:00
Cloning Rip out remaining machine upgrades (#24413) 2024-01-23 09:13:04 +11:00
Clothing Toggle clothing fix (#32826) 2024-11-19 21:31:37 +01:00
Clumsy Added several variables to make ClumsyComponent more modular for developers. (#33715) 2024-12-06 16:31:31 +01:00
Cluwne
CombatMode Lets Hamlet Dance (#30478) 2024-07-29 19:48:28 -07:00
Communications -fixed Broadcast button never enabling (#26750) 2024-04-05 13:29:21 -04:00
Computer
Configurable Station AI (#30944) 2024-08-28 10:57:12 +10:00
Construction Made anchor visuals generic (#33810) 2024-12-11 14:50:20 +01:00
ContainerHeld AutoCompState + ItemToggle fixes (#23422) 2024-01-03 17:24:02 +11:00
Containers Fix ItemSlotSystem popup Logic (#28856) 2024-11-01 20:33:26 -05:00
Contraband fix(contraband): Make contraband work with chameleon items (#30986) 2024-09-23 22:19:15 +02:00
Conveyor Fix conveyor mispredicts (#28157) 2024-06-18 22:11:36 +10:00
Coordinates Reduced Warning Count By 130 For Full Rebuilds (#26518) 2024-03-29 16:28:16 +11:00
Crayon Improve crayon UI to not be stuck in 1996 (#33101) 2024-11-15 21:25:06 -06:00
CrewManifest Make department / job list sorting consistent. (#25486) 2024-02-23 15:04:44 +11:00
CriminalRecords Wanted list cartridge (#31223) 2024-09-19 12:22:02 +02:00
Cuffs Fix for handcuffing someone more than once (#33646) 2024-11-30 16:58:56 +01:00
Damage Cluster grenade refactor and contra markings (#31108) 2024-12-16 13:08:07 +01:00
Dataset Fix off-by-one error in LocalizedDatasetPrototype (#28366) 2024-05-28 23:37:03 -04:00
Decals Fix decal megadiffs (#30732) 2024-08-09 15:47:23 +10:00
Defusable Hardbombs & Defusables (#15380) 2023-09-11 18:42:38 -07:00
Destructible Mining Rebalance (#30920) 2024-08-16 11:43:54 +10:00
DeviceLinking Add Sprite changes to Logic Gates to show the input/output state (#33277) 2024-12-06 16:35:48 +01:00
DeviceNetwork Code cleanup: radio jammer (#29052) 2024-06-20 01:13:40 +10:00
Devour Replace obsolete EntityWhitelist IsValid usages (#28465) 2024-06-01 23:10:24 -04:00
Dice Code cleanup: Dirty(Comp) (#26238) 2024-03-19 23:27:02 -04:00
Directions
DisplacementMap Displacement maps big update (#30093) 2024-07-23 12:04:09 +03:00
Disposal Replace obsolete EntityWhitelist IsValid usages (#28465) 2024-06-01 23:10:24 -04:00
DoAfter Fix for stripping doafters (#30821) 2024-08-09 22:02:06 +10:00
Doors Greytide Virus station event (#33547) 2024-11-27 00:50:20 +11:00
DragDrop Climbing refactor (#20516) 2023-10-10 16:41:11 -07:00
Dragon Content changes for entity categories PR (#27232) 2024-06-02 14:08:15 +10:00
DrawDepth Draw muzzle flash below mobs (#33465) 2024-11-24 15:20:00 +11:00
Drowsiness Add haloperidol, potassium iodide (#27454) 2024-08-03 03:12:08 +10:00
Drugs
Drunk
Effects Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Electrocution cleanup 2024-11-22 23:02:59 +01:00
Emag Actually make the emagging popup work properly 2024-11-20 09:32:50 +06:00
Emoting Code cleanup: Dirty(Comp) (#26238) 2024-03-19 23:27:02 -04:00
Emp Use new ComponentPauseGenerator (#25183) 2024-02-26 14:36:19 +11:00
Ensnaring Predict stripping (#32478) 2024-09-27 17:12:10 +10:00
EntityEffects Turn ReagentEffects into generic EntityEffects (#28168) 2024-06-30 13:43:43 +10:00
EntityList Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
EntityTable Infer type for EntSelector (#30856) 2024-08-10 10:17:45 -04:00
Entry Add a way for bulk abstracting prototypes (#24140) 2024-01-16 21:39:14 -08:00
Eui Fix error when the client gets an Eui state message before its open message (#23610) 2024-01-14 20:18:45 +11:00
Examine Fix blank newline on empty examine groups (#33813) 2024-12-10 14:45:20 +01:00
Exchanger
Execution Execution System uses the identity of an entity; added "the" to execution message (#32536) 2024-09-30 00:36:47 +02:00
Explosion Cluster grenade refactor and contra markings (#31108) 2024-12-16 13:08:07 +01:00
Eye telescreen and television require vision + Move eye to shared (#30260) 2024-07-22 19:33:41 -07:00
Fax add(FaxComponent): Allows for setting defaults in the component. (#30484) 2024-08-09 15:54:08 +10:00
FixedPoint Added fixedpoint 4 (#29834) 2024-07-22 14:07:31 -07:00
Flash let FlashArea be called from shared (#30343) 2024-09-19 09:58:10 +10:00
Fluids Fix sinks and toilets not draining (#33691) 2024-12-04 03:42:16 +01:00
Foldable Dragdrop fold rollerbed (#30002) 2024-08-07 19:19:10 +10:00
Follower Make followed session-specific (#30770) 2024-08-11 12:26:32 +10:00
Forensics .NET 9 forward compatibility changes (#33421) 2024-11-20 11:17:45 +11:00
Friction Replace obsolete Tile Access methods (#32508) 2024-09-29 01:27:47 +02:00
Friends fix fish petting misprediction (#30175) 2024-07-20 13:23:46 +10:00
GameTicking Move PlayerBeforeSpawnEvent and PlayerSpawnCompleteEvent to Shared 2024-11-19 21:15:15 -08:00
GameWindow
Gateway Gateway destinations (#21040) 2023-11-14 19:23:40 -07:00
Ghost ghost locator maints loot (#32323) 2024-10-18 15:42:13 +02:00
GhostKick
Gibbing Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
Glue Add a system for modifying entity names without causing conflicts (#27863) 2024-06-16 15:38:53 -04:00
GPS/Components AstroNav GPS Cartridge (#32194) 2024-09-24 19:02:51 +02:00
Gravity Station Anchor (#26098) 2024-08-31 10:40:28 -04:00
GridPreloader New event: Approaching unknown shuttle (#24490) 2024-05-10 04:35:59 -07:00
Guardian Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Guidebook Add guidebook protodata tag: embed prototype values in guidebook text (#27570) 2024-09-12 13:31:56 +03:00
Hands Remove inaccurate admin log when moving a held item (#32525) 2024-10-14 15:05:40 +11:00
HealthExaminable Remove calls to FormattedMessage obsolete methods (#31706) 2024-09-01 13:00:53 +02:00
Holiday Automatic holiday sprites (#22929) 2023-12-24 23:52:43 -07:00
HotPotato
HUD Move HUD options to general options tab (#22884) 2023-12-22 23:32:56 -07:00
Humanoid Long human ears (#30490) 2024-08-21 17:44:43 -06:00
IconSmoothing randomize iconSmoothing (#28158) 2024-07-19 18:13:35 +10:00
IdentityManagement feat: now when research is unlocked in console, approver of reasearch is radio-ed too (#31170) 2024-09-03 23:01:38 +10:00
IgnitionSource Move IgnitionEvent to shared (#30985) 2024-09-02 02:27:13 +02:00
Implants Traitor activation fix for missing PDA (#30359) 2024-10-18 14:55:43 +02:00
Info Fixes the ShowRulesCommand and the client not syncing rules correctly (#28752) 2024-06-15 00:41:25 -04:00
Input Add keybinds for rotating and flipping objects (#30540) 2024-08-13 23:36:41 +10:00
Instruments Code cleanup: Dirty(Comp) (#26238) 2024-03-19 23:27:02 -04:00
Intellicard/Components Intellicards now have a doAfter. (#33198) 2024-11-09 13:29:29 -06:00
Interaction Fix admin ghosts not being able to see items in pockets or interact with them (#31076) 2024-11-22 03:56:05 +01:00
Internals Replace IClickAlert with events (#30728) 2024-08-07 15:15:35 +10:00
Inventory Fix admin ghosts not being able to see items in pockets or interact with them (#31076) 2024-11-22 03:56:05 +01:00
IoC
Item Fix toggle verbs (#32138) 2024-11-20 12:53:52 +11:00
Jaunt Ethereal Jaunt Spell for Wizard & Jaunt ECS (#33201) 2024-11-14 00:36:37 +01:00
Jittering Reagent grinder jittering (#24190) 2024-01-17 06:14:32 -07:00
Kitchen Add Donk Co. microwave board to Combat Bakery Kit (#31239) 2024-09-02 15:49:00 +02:00
Labels Fix unlabeled jugs in ChemVend (#29178) 2024-06-23 19:31:34 +02:00
Lathe reduce lathe recipe copy pasta (#31515) 2024-08-29 15:36:29 -04:00
Light LightOnCollide entityquery (#33886) 2024-12-16 13:24:00 +01:00
Lightning Tesla (#21124) 2023-12-28 13:11:50 +00:00
Localizations Fix playtime formatting (#32974) 2024-10-28 19:00:00 +01:00
Lock Adds Store on Collide and Wand of the Locker (#33710) 2024-12-04 17:49:54 +01:00
Lube Add a system for modifying entity names without causing conflicts (#27863) 2024-06-16 15:38:53 -04:00
MachineLinking
Magic Wizard Mind Swap Spell (#33416) 2024-12-16 15:12:45 +03:00
MagicMirror Make magic mirror do-after longer, add popups to notify the target (#30366) 2024-07-30 12:17:27 +10:00
Mapping Add mapping editor (#23427) 2024-08-04 13:31:45 +10:00
Maps Replace Matrix3 with System.Numerics.Matrix3x2 (#27443) 2024-06-02 14:07:41 +10:00
MapText Implement map text (#28705) 2024-06-09 15:18:54 -04:00
MassMedia Save unpublished news articles (#31491) 2024-09-09 13:38:49 -06:00
Materials Seismic charge now craftable (#32459) 2024-10-01 20:56:49 -06:00
Maths
Mech Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-03 17:40:03 -04:00
Medical Clumsy system refactor (#31147) 2024-11-16 00:46:01 +01:00
MedicalScanner Add health analyzer unrevivability warning (#32636) 2024-10-26 19:22:08 +02:00
Mind Wizard Summon Guns/Magic (#32692) 2024-11-17 17:46:31 +01:00
Mindshield/Components Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 16:14:07 +10:00
Mining Mineral Scanner (#31390) 2024-09-07 00:05:53 +10:00
Mobs Add Snails (#30765) 2024-09-03 12:33:44 +02:00
Module
Morgue Morgue system refactor remove unused VVs and into Entity (#31835) 2024-09-04 17:30:21 +02:00
MouseRotator Fix MouseRotator on rotated grids (#29663) 2024-07-02 23:04:15 +10:00
Mousetrap Fix clientside storage Whitelists (#24063) 2024-02-02 00:33:57 +11:00
Movement Popup when being pulled shows who is pulling you (#33612) 2024-12-08 21:51:53 -06:00
NameIdentifier Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
NameModifier Rename fix (#31654) 2024-09-15 11:55:03 +10:00
Ninja Remove all Assigned Values that are Never Used (#30110) 2024-07-18 20:22:23 -04:00
NodeContainer Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
NPC add IsMemberOfAny to faction system (#32975) 2024-10-31 21:34:27 -05:00
Nuke Nuke fancification (#25297) 2024-02-15 16:26:45 -08:00
NukeOps Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 16:14:07 +10:00
Nutrition Fix udder wooly reagent creation V2 (#32905) 2024-12-16 13:53:21 +01:00
Objectives Localization of steal targets (#30153) 2024-09-16 14:50:14 +02:00
Overlays Borg type switching. (#32586) 2024-11-14 11:08:35 -06:00
PAI Replace ProtoId<EntityPrototype> uses with EntProtoId (#29892) 2024-07-11 02:01:30 +02:00
Paper Paper QOL improvements (#32418) 2024-09-24 09:36:05 +10:00
Parallax improve BiomeDunGen (#33113) 2024-11-11 23:19:54 -06:00
Payload Power stuff (#31314) 2024-08-25 22:18:42 +10:00
PDA Rename fix (#31654) 2024-09-15 11:55:03 +10:00
Physics Roundstart Grappling Gun (#31737) 2024-09-01 22:33:25 -06:00
Pinpointer Visualized regions for NavMapControl (#31910) 2024-10-23 14:49:58 +02:00
Placeable Move PlaceableSurfaceComponent usages to PlaceableSurfaceSystem (#28384) 2024-09-19 17:42:49 +10:00
Players Add interaction rate limits (#32527) 2024-09-29 22:19:00 +10:00
Plunger Resolve all non-obsoleting warnings in content (#27934) 2024-05-11 20:13:58 -07:00
PneumaticCannon Add events for GunComponent values, muzzle flashes and cartridge spread (#24077) 2024-01-29 10:32:42 +11:00
Pointing Travelling pointing arrows, brains can no longer point (#24864) 2024-02-03 19:09:20 +11:00
Points Remove cloneData parameter from AutoNetworkedField (#20596) 2023-09-30 15:14:16 +10:00
Polymorph Ethereal Jaunt Spell for Wizard & Jaunt ECS (#33201) 2024-11-14 00:36:37 +01:00
Popups Add SharedPopupSystem.PopupClient for cursor and coordinates (#27231) 2024-04-22 13:57:13 +10:00
Power Fix SpawnAndDeleteAllEntitiesInTheSameSpot heisentest (#32330) 2024-10-12 11:54:48 -07:00
PowerCell Power stuff (#31314) 2024-08-25 22:18:42 +10:00
Prayer Prayable datafield typo (#28622) 2024-06-05 10:32:58 +03:00
Preferences Localize ai dataset names (#33608) 2024-12-06 16:38:00 +01:00
Procedural improve BiomeDunGen (#33113) 2024-11-11 23:19:54 -06:00
Projectiles Allow editing angle of the fired projectile (#33254) 2024-11-12 20:11:02 +01:00
Prototypes
ProximityDetection item toggling giga rework + full ninja refactor (#28039) 2024-07-11 15:55:56 +10:00
Prying Firelocks are no longer pryable by hand if they are powered (#29221) 2024-06-22 10:49:50 -07:00
Puppet Turn interaction related attempt events into structs (#29168) 2024-06-19 00:30:41 +10:00
Radiation Set enabled on RadiationSourceComponent to true by default (#22259) 2023-12-08 23:10:00 -05:00
Radio Fix: Radio jammer now doesn't show setting changes to other players (#32817) 2024-10-18 12:04:45 +02:00
Random Fix wrong system usage (#33679) 2024-12-01 11:34:18 -08:00
RatKing Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-19 21:09:00 +11:00
RCD Update RCDSystem.cs to not use Component.Owner (#29940) 2024-07-12 19:20:41 +10:00
ReagentSpeed make lube speed up lathes (#25515) 2024-05-07 14:20:43 -04:00
Rejuvenate
Remotes Reduced Warning Count By 130 For Full Rebuilds (#26518) 2024-03-29 16:28:16 +11:00
Repairable
Research Remove calls to FormattedMessage obsolete methods (#31706) 2024-09-01 13:00:53 +02:00
Resist
Respawn
Revenant fix: Check revenant ability costs correctly (#32050) 2024-09-10 19:07:07 -04:00
Revolutionary Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 16:14:07 +10:00
Robotics remove robotics console emag checking, make it a bit fairer (#27876) 2024-06-16 23:30:10 -04:00
Roles Give silicons proper lobby/character editor previews (#33763) 2024-12-08 02:46:41 +01:00
Rotatable
Rotation Fix rotation visuals desync & appearance state spam (#23016) 2023-12-26 16:32:25 -07:00
Rounding Improved output distribution of RoundToLevels (#25026) 2024-02-08 10:37:24 +11:00
Salvage Localize planet dataset names (#33398) 2024-11-20 11:57:43 +11:00
Sandbox
Security Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 16:14:07 +10:00
SensorMonitoring
Sericulture Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-19 21:09:00 +11:00
Shuttles Reapply "FTL + AI fixes (#31952)" (#31968) (#32094) 2024-09-12 14:08:54 +10:00
Silicons Derelict Borg Revival (#33433) 2024-12-06 00:22:38 -06:00
Singularity Actually make the emagging popup work properly 2024-11-20 09:32:50 +06:00
Slippery Add Galoshes slowdown over slippery surfaces (#30967) 2024-08-23 19:59:51 +10:00
SMES
Smoking
Solar
Sound add SpawnTableOnUse (#32620) 2024-12-16 15:23:14 +03:00
Spawning Code cleanup: Purge calls to obsolete EntityCoordinates methods (#26292) 2024-03-21 12:59:56 +11:00
Species Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-19 21:09:00 +11:00
Speech Emotes Menu (#26702) 2024-04-28 21:38:23 -07:00
Spider Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
Spillable
SprayPainter Add BreakOnDropItem, update do afters, remove unnecessary declarations (#30361) 2024-08-08 13:39:46 +02:00
Spreader metal foam grenades (#29428) 2024-07-08 00:26:58 +10:00
Sprite Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) (#23393) 2024-01-03 17:39:00 -07:00
SSDIndicator Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 16:14:07 +10:00
Stacks Make printing from ore procecssors slightly more bearable (#31074) 2024-08-17 15:12:55 +10:00
Standing Improve buckling's interactions with standing state (#29741) 2024-07-07 16:20:53 +10:00
Station Localize ai dataset names (#33608) 2024-12-06 16:38:00 +01:00
StationRecords Record deletion (#27883) 2024-05-12 17:07:54 +02:00
StatusEffect Make status effect networking not use TryAddStatusEffect (#28766) 2024-09-19 12:21:26 +10:00
StatusIcon Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 16:14:07 +10:00
Stealth Content changes for engine exception tolerance PR (#27455) 2024-04-29 18:43:15 +10:00
StepTrigger Fixes Borgs and Syndicats getting hurt by glass shards and other things + honkbot slipping 2 (#31011) 2024-09-11 04:12:08 +02:00
Sticky full sticky prediction (#30230) 2024-08-09 09:36:15 +10:00
Storage Secret stash wrench anchoring fix (#31779) 2024-12-14 00:00:45 +01:00
Store Wizard Summon Guns/Magic (#32692) 2024-11-17 17:46:31 +01:00
StoreDiscount/Components feat: #26107 uplink discounts for traitors (no nukies for now) (#26297) 2024-09-05 22:12:39 +10:00
StoryGen Convert story generation to use LocalizedDatasets (#28402) 2024-05-30 14:49:12 +03:00
Strip Fix admin ghosts not being able to see items in pockets or interact with them (#31076) 2024-11-22 03:56:05 +01:00
Stunnable Goliath mob (#30839) 2024-08-18 12:22:36 -04:00
SubFloor Replace obsolete Tile Access methods (#32508) 2024-09-29 01:27:47 +02:00
SurveillanceCamera Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Swab
Tabletop Resolve 'TransformComponent.MapPosition' is obsolete in content (#27939) 2024-05-12 10:31:54 -04:00
Tag Cleans up tag system (#28272) 2024-06-02 11:11:19 +10:00
Teleportation Teleporting while pulling crash fix (#31787) 2024-09-04 18:44:10 +02:00
Temperature Add slowdown to low temperatures (#29692) 2024-08-05 18:07:02 +10:00
TextScreen Hallway textscreens (#24189) 2024-01-27 08:51:24 -05:00
Thief New Thief minor antagonist (#21520) 2023-12-24 02:58:28 -07:00
Throwing Add user to AttemptMeleeEvent, add ThrowItemAttemptEvent (#30193) 2024-07-20 18:06:52 +10:00
Tiles Replace obsolete Tile Access methods (#32508) 2024-09-29 01:27:47 +02:00
Timing fix(UseDelaySystem): Use safe method to index into dictionary (#31135) 2024-08-19 20:49:40 -04:00
Tips Tippy, the helpful hint clown! (#26767) 2024-04-28 21:38:16 -07:00
Toggleable item toggling giga rework + full ninja refactor (#28039) 2024-07-11 15:55:56 +10:00
Toilet Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-05-31 13:26:19 -07:00
Tools Fix RA0032 (#32514) 2024-09-29 02:25:21 +02:00
Traits fix PermanentBlindnessComponent to be not so permanent (#33292) 2024-11-30 13:56:52 +11:00
Trigger
Udder
UserInterface Predicted gas pumps (#33717) 2024-12-07 14:39:52 +11:00
Vapor
VendingMachines Several small SFX tweaks (#28897) 2024-10-16 20:38:02 -05:00
Verbs Station AI (#30944) 2024-08-28 10:57:12 +10:00
VoiceMask voicemask can select speech verb (#25768) 2024-03-28 17:36:43 +11:00
Voting Add Votekick functionality (#32005) 2024-09-26 18:32:13 +02:00
Wagging Emotes Menu (#26702) 2024-04-28 21:38:23 -07:00
Wall Network WallMountComponent (#30837) 2024-08-10 11:08:56 +10:00
Weapons Rework the HoS's Energy Shotgun (Varying energy consumption depending on fire-mode + re-adds a toned down self recharge.) (#32104) 2024-12-11 17:21:04 +01:00
Weather Weather fix (#30857) 2024-08-26 01:20:47 +10:00
Whistle Whistle for security (second try) (#23945) 2024-01-12 01:05:28 -07:00
Whitelist Mind Role Entities (#31318) 2024-10-10 10:48:56 +02:00
Wieldable Bugfix: Wielding now uses identity system. (#33134) 2024-11-03 12:25:30 +01:00
Wires Station AI (#30944) 2024-08-28 10:57:12 +10:00
Xenoarchaeology SS14-26480 Roll Traversal Distorter into regular Artifact Analyzers (#26545) 2024-04-21 12:09:26 -04:00
Zombies Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 16:14:07 +10:00
Content.Shared.csproj Remove some wayward folder includes in the csproj (#31244) 2024-08-22 13:19:29 -04:00
Content.Shared.csproj.DotSettings
GlobalUsings.cs
SharedArrayExtension.cs