fish-station/Content.Server/Procedural
Tornado Tech 21bc3bfa22
Cleans up tag system (#28272)
* Updated tag system

* Added params methods

* Fixed tag integration tests

* Fixed params methods recursion

* Revert has All/Any tag one argument realisation

* Updated tag integration tests

* Shit happens

* Added individual List/HashSet methods, docs, tests
2024-06-02 11:11:19 +10:00
..
DungeonAtlasTemplateComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
DungeonJob.CorridorClutterPost.cs Haunted dungeon template (#23768) 2024-03-24 14:37:18 +11:00
DungeonJob.cs Cleans up tag system (#28272) 2024-06-02 11:11:19 +10:00
DungeonJob.NoiseDunGen.cs Make procgen use weighted variants (#24669) 2024-01-29 13:41:59 +11:00
DungeonJob.PostGen.cs Cleans up tag system (#28272) 2024-06-02 11:11:19 +10:00
DungeonJob.PostGenBiome.cs Salvage magnet revamp (#23119) 2024-01-04 14:25:32 +11:00
DungeonJob.PrefabDunGen.cs Haunted dungeon template (#23768) 2024-03-24 14:37:18 +11:00
DungeonJob.WormPost.cs Haunted dungeon template (#23768) 2024-03-24 14:37:18 +11:00
DungeonSystem.Commands.cs Salvage expeditions (#12745) 2023-04-20 10:43:13 +10:00
DungeonSystem.cs Cleans up tag system (#28272) 2024-06-02 11:11:19 +10:00
DungeonSystem.Helpers.cs Dungeon generation refactor (#17121) 2023-06-27 19:17:42 +10:00
DungeonSystem.Rooms.cs Revert "Fix chat bubbles (#25643)" (#25645) 2024-02-28 00:51:20 +11:00
RoomFillComponent.cs Add RoomFill markers (#22293) 2024-01-04 15:17:04 +11:00
RoomFillSystem.cs Add RoomFill markers (#22293) 2024-01-04 15:17:04 +11:00