fish-station/Content.Server/EntityEffects/Effects
SlamBamActionman b9fa941ca6
Turn ReagentEffects into generic EntityEffects (#28168)
* Oh the possibilities

* Merge fixes

* Forgot to remote LavaSystem oops

* Changed EntityEffectArgs to EntityEffectBaseArgs and EntityEffectReagentArgs

* Throw exception for unimplemented effectargs

* Remove Json and overrideable datafields

* Fix test issues

* Actually fix the compiling issue

* Fix comments and remove EntityEffectArgs (no longer used, replaced with EntityEffectBaseArgs)
2024-06-30 13:43:43 +10:00
..
PlantMetabolism
StatusEffects Turn ReagentEffects into generic EntityEffects (#28168) 2024-06-30 13:43:43 +10:00
ActivateArtifact.cs
AddToSolutionReaction.cs Turn ReagentEffects into generic EntityEffects (#28168) 2024-06-30 13:43:43 +10:00
AdjustAlert.cs
AdjustReagent.cs
AdjustTemperature.cs
AreaReactionEffect.cs
CauseZombieInfection.cs
ChemCleanBloodstream.cs
ChemHealEyeDamage.cs
ChemVomit.cs
CreateEntityReactionEffect.cs Turn ReagentEffects into generic EntityEffects (#28168) 2024-06-30 13:43:43 +10:00
CreateGas.cs Turn ReagentEffects into generic EntityEffects (#28168) 2024-06-30 13:43:43 +10:00
CureZombieInfection.cs
Drunk.cs
Electrocute.cs
Emote.cs Turn ReagentEffects into generic EntityEffects (#28168) 2024-06-30 13:43:43 +10:00
EmpReactionEffect.cs
ExplosionReactionEffect.cs
ExtinguishReaction.cs
FlammableReaction.cs
HealthChange.cs Turn ReagentEffects into generic EntityEffects (#28168) 2024-06-30 13:43:43 +10:00
Ignite.cs
MakeSentient.cs
ModifyBleedAmount.cs Turn ReagentEffects into generic EntityEffects (#28168) 2024-06-30 13:43:43 +10:00
ModifyBloodLevel.cs Turn ReagentEffects into generic EntityEffects (#28168) 2024-06-30 13:43:43 +10:00
ModifyLungGas.cs Turn ReagentEffects into generic EntityEffects (#28168) 2024-06-30 13:43:43 +10:00
MovespeedModifier.cs Turn ReagentEffects into generic EntityEffects (#28168) 2024-06-30 13:43:43 +10:00
Oxygenate.cs
Paralyze.cs
Polymorph.cs Turn ReagentEffects into generic EntityEffects (#28168) 2024-06-30 13:43:43 +10:00
PopupMessage.cs Turn ReagentEffects into generic EntityEffects (#28168) 2024-06-30 13:43:43 +10:00
ReduceRotting.cs
ResetNarcolepsy.cs
SatiateHunger.cs
SatiateThirst.cs
SolutionTemperatureEffects.cs
WashCreamPieReaction.cs
WearableReaction.cs