fish-station/Content.Shared
Callmore 2696fd7cd5
Automatically add trash tag to spent bullet casings (#40829)
* Automatically add trash tag to spent bullet casings

* Resolving comments

* 2

* Update Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/pistol.yml

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-10-12 18:34:20 +00:00
..
Abilities Alerts Cleanup and API (#39544) 2025-09-05 12:45:48 +03:00
Access fix: scan for ShowAccessReaderSettingsComponent on examiner and not on airlock (#40626) 2025-10-01 11:43:21 +00:00
ActionBlocker GettingUsedAttemptEvent (#35450) 2025-02-24 17:21:17 +01:00
Actions Cleanup warnings: CS0067, CS8509, CS8073 (#39770) 2025-09-23 15:11:29 +12:00
Administration Antag Rolebans (#35966) 2025-09-17 23:59:07 +02:00
Advertise Predict vending machine UI (#33412) 2025-03-02 13:47:52 +11:00
Alert Alerts Cleanup and API (#39544) 2025-09-05 12:45:48 +03:00
AlertLevel
Ame Predict AME Fuel Examine (#38018) 2025-06-03 13:51:50 +02:00
Animals Debody Food and Drink Systems, Combine Food and Drink into One System. (#39031) 2025-08-06 12:53:38 -04:00
Anomaly Predict EMPs (#39802) 2025-10-04 11:24:42 +00:00
Antag Add support for antag-before-job selection (#35789) 2025-03-12 16:48:39 +01:00
APC Make APC UI work correctly with multiple users (#32465) 2024-10-12 19:21:43 +11:00
Arcade
Armable Land mine armament (#33883) 2025-04-25 16:53:50 -04:00
Armor Fix masks with flash, eye, and damage protection working while being pulled down (#40331) 2025-10-09 14:07:58 +00:00
Atmos Predict LungSystem (#40729) 2025-10-09 10:26:21 +00:00
Audio Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
BarSign Fix usages of TryIndex() (#39124) 2025-09-09 18:17:56 +02:00
Beam
Bed PRevent the forever sleep. (#40366) 2025-10-09 13:32:43 +00:00
Beeper Refactor: ProximityDetectionSystem (#35133) 2025-05-12 00:33:35 +10:00
Bible
Blocking HandsSystem Refactor (#38438) 2025-06-25 15:13:03 +02:00
Body Predict LungSystem (#40729) 2025-10-09 10:26:21 +00:00
Botany
Bql
Buckle Alerts Cleanup and API (#39544) 2025-09-05 12:45:48 +03:00
Burial Fix eating and drinking verbs showing up after a short delay and making your verb UI bounce (#38164) 2025-06-09 10:36:04 -04:00
Cabinet Power stuff (#31314) 2024-08-25 22:18:42 +10:00
Camera fix: EyeOffset when eyes are closed (#38534) 2025-06-25 22:22:05 +02:00
CardboardBox
Cargo Fix usages of TryIndex() (#39124) 2025-09-09 18:17:56 +02:00
CartridgeLoader Fix prototypes and datadefs so they pass analyzer checks (again) (#37485) 2025-05-15 20:30:50 +02:00
CCVar Revert "Add heat distortion shader for hot gases" (#40352) 2025-09-14 20:48:24 +02:00
Changeling Changeling cleanup and bugfix (#39843) 2025-08-24 15:50:19 +02:00
ChangeNameInContainer Plushies can now have pAIs stuffed into them (v2)! (#30805) 2024-10-09 20:01:32 +02:00
CharacterInfo
Charges fix: spellbooks can have charges ≠ 3 (#38769) 2025-08-20 15:47:31 -07:00
Chasm Being grappled with a grapple gun allows you to cross chasms (#39983) 2025-09-07 17:34:00 -07:00
Chat Quieter Meat Kudzu (#39304) 2025-10-12 10:36:54 +00:00
Chemistry Add support for contraband text to the reagent guidebook (#37113) 2025-09-10 15:30:53 +02:00
Climbing Stunnable New Status and Cleanup (#38618) 2025-07-21 19:22:11 +02:00
Clock Watches (#29550) 2024-07-13 16:09:19 +10:00
Cloning Changeling devour and transform (#34002) 2025-08-06 21:55:49 +02:00
Clothing Fix visual bug with masks appearing to be pulled down after re-equipping (#40332) 2025-10-11 22:21:04 +00:00
Clumsy Stunnable New Status and Cleanup (#38618) 2025-07-21 19:22:11 +02:00
Cluwne Add variables to CluwneComponent, allowing for admeme customizing. Also localized two strings. (#40466) 2025-10-10 20:17:24 +00:00
CombatMode make PacifiedComponent session specific (#38137) 2025-06-07 14:37:13 -07:00
Communications Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
ComponentTable Fix usages of TryIndex() (#39124) 2025-09-09 18:17:56 +02:00
Computer
Configurable fix: auto-update mailing unit + gas canister UIs on state (#39289) 2025-08-04 18:26:52 +02:00
Construction Fix usages of TryIndex() (#39124) 2025-09-09 18:17:56 +02:00
ContainerHeld Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) (#35341) 2025-05-30 19:53:56 -04:00
Containers Fix usages of TryIndex() (#39124) 2025-09-09 18:17:56 +02:00
Contraband Add support for contraband text to the reagent guidebook (#37113) 2025-09-10 15:30:53 +02:00
Conveyor Mob movement rewrite (#35931) 2025-03-28 09:29:02 +11:00
Coordinates Cleanup warnings: Use TransformSystem for anchoring (#39778) 2025-09-23 14:52:51 +12:00
Crayon Refactor Crayons to use shared charges system and autonetworking. Adds auto recharging crayon. (#40575) 2025-10-10 19:45:48 +00:00
CrewManifest
CriminalRecords Predict identity (#40185) 2025-09-24 01:32:20 +02:00
Cuffs [Hotfix] Remove pull-escape trick (#40368) 2025-09-15 13:31:22 +02:00
Damage Predict damage examine (#40168) 2025-10-10 23:23:26 +00:00
Dataset Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Decals Make MappingDataNode use string keys (#36111) 2025-04-18 19:28:22 +10:00
Defusable
Delivery change Identity.Name to Identity.Entity for delivery popups (#38909) 2025-07-10 19:44:37 +02:00
Destructible Use PredictedQueueDel in SharedDestructibleSystem.DestroyEntity (#40856) 2025-10-12 17:54:08 +00:00
DetailExaminable make the detailed examine verb predicted (#35362) 2025-02-21 11:30:06 -08:00
DeviceLinking Fix NetEntity DataField in AnalysisConsoleComponent (#39984) 2025-10-11 00:22:31 +00:00
DeviceNetwork Xenoborg jammer now ignores xenoborg associated frequencies (#38005) 2025-09-24 17:02:46 -05:00
Devour Predict DevourSystem. (#38970) 2025-07-16 02:21:18 +02:00
Dice Predicted dice rolls (#34863) 2025-02-14 16:46:25 +01:00
Directions
DisplacementMap Handle inventory template updating V2 (#39246) 2025-07-27 23:05:58 +02:00
Disposal Miscellaneous Body Decoupling (#38958) 2025-08-06 15:01:20 -04:00
DoAfter Do after checks for being inside container (#39880) 2025-09-10 12:22:24 -07:00
Doors Update `DoorComponent` to use TimeSpans and fix comments (#40420) 2025-09-17 15:28:11 +02:00
DragDrop
Dragon Content changes for entity categories PR (#27232) 2024-06-02 14:08:15 +10:00
DrawDepth Layering for atmospheric pipes (#36124) 2025-06-01 22:01:43 -07:00
Drowsiness New status effect system (#37238) 2025-06-25 07:41:35 -04:00
Drugs Refactor SeeingRainbows to new status effect system (#38620) 2025-06-27 21:19:04 +03:00
Drunk [NEW STATUS SYSTEM] Drunkenness, Stuttering, Slurred Speech, and Bloodloss (#38678) 2025-08-18 16:26:29 -04:00
Effects
Electrocution Reduce base electrocution stun time from 8 to 5 seconds (#34578) 2025-03-15 16:57:35 +01:00
Emag [BUGFIX] Fixed revenant malfunction ability not working properly only MediBots and Stasis bed (#38664) 2025-07-03 22:08:45 -07:00
Emoting Component for clothes to suppress emotes and scream action in general, and the muzzle to suppress vocal emotes in particular (#32588) 2025-07-11 13:18:15 -04:00
Emp Predict EMPs (#39802) 2025-10-04 11:24:42 +00:00
Engineering Inflatable Module (#35100) 2025-08-23 15:15:28 -07:00
Ensnaring Allow Pacifists to Use Bola (#37188) 2025-05-06 12:55:00 -04:00
EntityEffects Predict EMPs (#39802) 2025-10-04 11:24:42 +00:00
EntityList Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out (#37959) 2025-07-10 05:06:51 +02:00
EntityTable Multiantag Gamemode (#37783) 2025-08-15 16:06:51 +02:00
Entry Remove static IoC from client & server EntryPoint (#40562) 2025-10-02 14:32:56 +00:00
Eui
Examine Clean up all missing EntitySystem proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
Exchanger
Execution Execution System uses the identity of an entity; added "the" to execution message (#32536) 2024-09-30 00:36:47 +02:00
Explosion Clean up some parts of ExplosionSystem (#40485) 2025-09-28 16:23:40 +00:00
Eye Fix masks with flash, eye, and damage protection working while being pulled down (#40331) 2025-10-09 14:07:58 +00:00
Fax Seperate EMAG into EMAG and Authentication Disruptor (#34337) 2025-01-29 23:05:47 -05:00
FingerprintReader Tearable Deliveries V2 (#36815) 2025-04-24 21:47:46 +02:00
FixedPoint Add FixedPoint2TypeParser (#38169) 2025-06-09 18:01:53 +10:00
Flash Flash immunity examine visibility toggle (#40848) 2025-10-12 10:42:57 +00:00
Fluids Increase puddle spillover volume to 50u (#38044) 2025-10-01 20:17:31 +00:00
Foldable Fix: Don't deploy foldables when clicking on items inside containers (#38709) 2025-07-03 14:10:20 +02:00
Follower fix: auto-update mailing unit + gas canister UIs on state (#39289) 2025-08-04 18:26:52 +02:00
Forensics Predict InjectorSystem (#39976) 2025-09-01 18:24:37 +03:00
Friction EVENT BASED WEIGHTLESSNESS (#37971) 2025-08-19 14:35:09 -04:00
Friends fix fish petting misprediction (#30175) 2024-07-20 13:23:46 +10:00
GameTicking Multiantag Gamemode (#37783) 2025-08-15 16:06:51 +02:00
GameWindow
Gateway
Ghost Move BrainSystem and necessary components to Shared (#40499) 2025-10-07 13:10:21 +00:00
GhostKick
Gibbing fix: Use PredictedQueueDel for gib spell (#38729) 2025-07-04 14:48:16 +02:00
Glue Predict GlueSystem (#39079) 2025-07-30 12:57:50 -07:00
GPS Examining now shows Coords on Handheld GPS, Coord readout update frequency increased (#31814) 2025-04-13 11:29:13 -04:00
Gravity Fix throwing objects causing pushback on the player who threw them in a not weightless environment (#40335) 2025-09-13 21:51:13 +02:00
GridPreloader Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Guardian Fix for holoparasite's ability to attack the host through mech (#36659) 2025-06-14 20:22:45 +03:00
Guidebook Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Hands fix: Block EntityStorage from inserting into mechs (#37942) 2025-08-26 12:29:12 +02:00
HealthExaminable Improved Health examination text (#38126) 2025-06-09 00:31:49 -07:00
Holiday
Holopad Station AI customizations (#34501) 2025-05-13 01:50:43 -07:00
HotPotato Trigger Refactor (#39034) 2025-08-03 21:20:37 +02:00
HUD Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Humanoid Cleanup warnings: CS0414, CS8524 (#40776) 2025-10-08 12:43:59 +00:00
IconSmoothing randomize iconSmoothing (#28158) 2024-07-19 18:13:35 +10:00
IdentityManagement Predict identity (#40185) 2025-09-24 01:32:20 +02:00
IgnitionSource Fix matchstick prediction issues (#31418) 2025-04-08 23:00:57 +02:00
Implants Cleanup subdermal implant code (#39755) 2025-08-20 13:52:03 +02:00
Info Fixes the ShowRulesCommand and the client not syncing rules correctly (#28752) 2024-06-15 00:41:25 -04:00
Input Adds smart equip to pocket 1, pocket 2, and suit storage slots (#37975) 2025-10-04 01:33:59 +00:00
Instruments sanitize MIDI parser (#38806) 2025-07-07 14:23:45 +02:00
Intellicard/Components Sentry turrets - Part 8: AI notifications (#35277) 2025-08-08 21:56:01 +03:00
Interaction Adds smart equip to pocket 1, pocket 2, and suit storage slots (#37975) 2025-10-04 01:33:59 +00:00
Internals Use distinct action labels for toggling internals on and off. (#36073) 2025-06-02 13:09:45 +02:00
Inventory Don't show item dropping popup when wielding. (#40032) 2025-09-03 13:09:40 +02:00
IoC Remove static IoC from client & server EntryPoint (#40562) 2025-10-02 14:32:56 +00:00
Item Add voice locks to various hidden syndicate items (#39310) 2025-08-10 11:10:13 -07:00
ItemRecall action refactor proper ecs edition (#27422) 2025-05-28 15:52:11 -04:00
Jaunt Ethereal Jaunt Spell for Wizard & Jaunt ECS (#33201) 2024-11-14 00:36:37 +01:00
Jittering Clean up all missing EntitySystem proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
Kitchen Conditional Meat spike logging severity (#40604) 2025-10-03 11:20:18 +00:00
Labels Fix label markup escapeing (#40600) 2025-09-28 18:33:11 +00:00
LandMines Land mine armament (#33883) 2025-04-25 16:53:50 -04:00
Lathe Batchable lathe jobs, editable lathe job order (#38624) 2025-08-24 17:02:47 +02:00
Light Predict EMPs (#39802) 2025-10-04 11:24:42 +00:00
Lightning
Localizations Devices with access restrictions list those restrictions in their examination description (#37712) 2025-09-15 10:19:25 +03:00
Lock Fix chameleon backpacks not being able to be opened when locked (#39784) 2025-08-26 23:50:19 +02:00
Lube Add a system for modifying entity names without causing conflicts (#27863) 2024-06-16 15:38:53 -04:00
MachineLinking
Machines Add multipart machines system (#35969) 2025-06-02 17:02:41 +03:00
Magic Fix wizard's recharge spell not adding charges to wands that use LimitedChargesComponent (#40347) 2025-09-14 21:26:42 +02:00
MagicMirror Make magic mirror do-after longer, add popups to notify the target (#30366) 2024-07-30 12:17:27 +10:00
Mapping action refactor proper ecs edition (#27422) 2025-05-28 15:52:11 -04:00
Maps Replace ValidatePrototypeId uses with ProtoId or EntProtoId (#38814) 2025-07-07 21:57:05 +02:00
MapText Implement map text (#28705) 2024-06-09 15:18:54 -04:00
MassMedia Save unpublished news articles (#31491) 2024-09-09 13:38:49 -06:00
Materials Fix industrial reagent grinder bug, second attempt (#39690) 2025-08-16 21:54:15 +02:00
Maths
Mech fix: Block EntityStorage from inserting into mechs (#37942) 2025-08-26 12:29:12 +02:00
Medical VomitSystem, Predict! (#39921) 2025-10-04 11:57:24 +00:00
MedicalScanner Add health analyzer unrevivability warning (#32636) 2024-10-26 19:22:08 +02:00
Mind Rejig LogStringHandler (#30706) 2025-09-05 14:22:49 +02:00
Mindshield Cleanup subdermal implant code (#39755) 2025-08-20 13:52:03 +02:00
Mining Mineral Scanner (#31390) 2024-09-07 00:05:53 +10:00
Mobs action refactor proper ecs edition (#27422) 2025-05-28 15:52:11 -04:00
Module
Morgue predict morgue and crematorium (#39293) 2025-08-21 16:49:50 -07:00
MouseRotator Fix mouse rotator error spam (#39071) 2025-07-20 01:16:40 +02:00
Mousetrap Trigger Refactor (#39034) 2025-08-03 21:20:37 +02:00
Movement moves magic number from SharedMoverController to InputMoverComponent (#40411) 2025-09-20 11:35:07 -07:00
NameIdentifier make name identifier prefix LocId (#39035) 2025-07-18 21:59:49 +03:00
NameModifier Add GetBaseName method to NameModifierSystem (#35633) 2025-03-03 02:03:16 +01:00
Ninja Ninja Bomb Blacklisting (#40726) 2025-10-10 21:16:50 +00:00
NodeContainer Add explosive cord. (#25875) 2025-09-25 23:33:28 +02:00
NPC Forbid string literals for NpcFactionSystem methods (#38140) 2025-06-08 00:39:18 +02:00
Nuke Add microwave-nukedisk interaction (#36114) 2025-05-21 11:06:58 -07:00
NukeOps Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 16:14:07 +10:00
Nutrition Edible Verb Fixes (#39933) 2025-09-27 21:20:31 +00:00
Objectives Rejig LogStringHandler (#30706) 2025-09-05 14:22:49 +02:00
Overlays improve noir glasses shader (#37996) 2025-06-02 09:16:10 -07:00
PAI Migrate revenant and PAI shops to use ActionGrant instead of hardcoding them (#40475) 2025-10-09 21:14:12 +00:00
Paper Revert "Added Kill Tome (Death Note). (#39011)" 2025-08-03 22:03:43 +02:00
Parallax Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out (#37959) 2025-07-10 05:06:51 +02:00
ParcelWrap Prevent mice etc from unwrapping parcels (#40838) 2025-10-11 21:22:12 +00:00
ParticleAccelerator Add multipart machines system (#35969) 2025-06-02 17:02:41 +03:00
Payload Make Modular Grenades with Chemical payload respect their trigger delay (#39905) 2025-08-27 00:26:13 +02:00
PDA Cleanup warning CS0414 (#37648) 2025-05-20 23:14:10 +02:00
Physics fix NetEntity datafield in JointVisualsComponent (#39987) 2025-10-10 23:59:56 +00:00
Pinpointer Predict Nav Beacon Examine (#39408) 2025-08-05 23:20:43 +02:00
Placeable Implement SmartFridge functionality (#38648) 2025-07-20 23:21:28 -04:00
Players Antag Rolebans (#35966) 2025-09-17 23:59:07 +02:00
Plunger Resolve all non-obsoleting warnings in content (#27934) 2024-05-11 20:13:58 -07:00
PneumaticCannon
Pointing
Points
Polymorph Fix nuke disk getting lost when polymorphed holder is deleted (#36058) 2025-08-20 00:02:41 -07:00
Popups PopupOnTrigger (#39913) 2025-09-10 20:01:03 +03:00
Power Predict EMPs (#39802) 2025-10-04 11:24:42 +00:00
PowerCell Predict EMPs (#39802) 2025-10-04 11:24:42 +00:00
Prayer Prayable datafield typo (#28622) 2024-06-05 10:32:58 +03:00
Preferences Fix species default skin tones (#40707) 2025-10-05 20:53:58 +00:00
Procedural Revert biome rework (#38724) 2025-07-03 20:48:04 +02:00
Projectiles Minor ReflectionSystem refactor (#37039) 2025-05-01 00:10:54 +10:00
Prototypes Layering for atmospheric pipes (#36124) 2025-06-01 22:01:43 -07:00
ProximityDetection Refactor: ProximityDetectionSystem (#35133) 2025-05-12 00:33:35 +10:00
Prying Change `GetPryTimeModifierEvent.BaseTime` to the TimeSpan (#40419) 2025-09-17 15:03:51 +02:00
Puppet Turn interaction related attempt events into structs (#29168) 2024-06-19 00:30:41 +10:00
Radiation Geiger counters can now be heard by everyone nearby (#30463) 2025-04-17 21:24:47 +10:00
Radio Predict EMPs (#39802) 2025-10-04 11:24:42 +00:00
Random Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out (#37959) 2025-07-10 05:06:51 +02:00
RatKing Rat King Refactor Part 0: Separate Rummaging from RatKingComponent. (#40530) 2025-09-25 03:50:24 +02:00
RCD Fix RCD errors (#40278) 2025-09-20 12:05:57 -07:00
ReagentSpeed make lube speed up lathes (#25515) 2024-05-07 14:20:43 -04:00
Rejuvenate
Remotes Allow the Command & Super door remotes to use the access of their user. (Re-creation of PR due to changes to game balance) (#35536) 2025-06-29 18:21:14 +02:00
Repairable Predict RepairableSystem (#38886) 2025-07-10 04:39:34 +02:00
RepulseAttract Wizard: Repulse Spell (#35377) 2025-02-22 10:56:54 -05:00
Research Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out (#37959) 2025-07-10 05:06:51 +02:00
Resist
Respawn
RetractableItemAction HandsSystem Refactor (#38438) 2025-06-25 15:13:03 +02:00
Revenant Migrate revenant and PAI shops to use ActionGrant instead of hardcoding them (#40475) 2025-10-09 21:14:12 +00:00
Revolutionary Stunnable New Status and Cleanup (#38618) 2025-07-21 19:22:11 +02:00
Robotics Better robotics console (#38023) 2025-08-11 21:57:39 +03:00
Roles make nobody supervisor a locale key and cleanup JobPrototype (#39102) 2025-10-11 00:36:58 +00:00
Rootable Alerts Cleanup and API (#39544) 2025-09-05 12:45:48 +03:00
Rotatable Fix rotate verbs not being predicted (#38165) 2025-08-02 17:34:36 -07:00
Rotation
Rounding
Salvage Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out (#37959) 2025-07-10 05:06:51 +02:00
Sandbox
SecretLocks Add voice locks to various hidden syndicate items (#39310) 2025-08-10 11:10:13 -07:00
Security HumanoidCharacterProfile and IdCardConsoleComponent constants moved to cvar. Sync id card length with character name length (#35407) 2025-05-17 15:27:39 +10:00
SelectableComponentAdder Syndicate locks are now selectable (#39532) 2025-08-26 16:18:10 +02:00
SensorMonitoring
Sericulture Changeling devour and transform (#34002) 2025-08-06 21:55:49 +02:00
Shuttles Fix emergency evac shuttle console early launch mispredict (#39751) 2025-09-10 15:56:18 +02:00
Silicons Adds HugBot (#37557) 2025-10-11 00:51:12 +00:00
Singularity Predict EmitterSystem ExamineEvent and GetVerbsEvent (#39318) 2025-08-01 19:40:15 +02:00
Slippery Crawling Fixes 1: Dragons and Borgs can't do the worm. (#39084) 2025-08-10 10:49:29 -07:00
SmartFridge feat: add verb for smartfridge item insertion (#39807) 2025-08-22 22:33:04 +02:00
SMES
Smoking ciggie sounds (#32426) 2025-04-19 00:01:52 +02:00
Solar
Sound Throwing triggers (#39650) 2025-08-14 22:33:37 -07:00
Spawning Various system spring cleaning (#36206) 2025-04-16 13:08:22 +02:00
Species fix: reform dionas via SpawnNextToOrDrop (#39505) 2025-08-11 13:00:12 +02:00
Speech [NEW STATUS SYSTEM] Drunkenness, Stuttering, Slurred Speech, and Bloodloss (#38678) 2025-08-18 16:26:29 -04:00
Spider NPC spiders sometimes spin webs 🕷️🕸️ (#38319) 2025-07-17 12:34:00 -04:00
Spillable
SprayPainter Fix usages of TryIndex() (#39124) 2025-09-09 18:17:56 +02:00
Spreader Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Sprite fix repeated scale visuals removal/ensuring (#39432) 2025-08-06 20:54:50 +02:00
SSDIndicator fix: dirty SSD indicator comp on mapinit (#38891) 2025-07-22 17:40:15 +02:00
Stacks Reorganize tile StackPrototypes and add inheritance (#39491) 2025-10-11 23:21:07 +00:00
Standing [Cleanup] Remove FellDownEvent (#39762) 2025-08-27 22:43:55 +02:00
Station Fix usages of TryIndex() (#39124) 2025-09-09 18:17:56 +02:00
StationRecords Predict identity (#40185) 2025-09-24 01:32:20 +02:00
StatusEffect feat: add a component for rejuvenateable status effects (#39025) 2025-07-24 17:13:29 +02:00
StatusEffectNew Add a sleep delay to Nocturine (NewStatusEffect version) (#40231) 2025-09-26 13:05:34 -07:00
StatusIcon Fix prototypes so they pass analyzer checks (#35435) 2025-02-24 15:21:59 +11:00
Stealth Content changes for engine exception tolerance PR (#27455) 2024-04-29 18:43:15 +10:00
StepTrigger EVENT BASED WEIGHTLESSNESS (#37971) 2025-08-19 14:35:09 -04:00
Sticky Trigger Refactor (#39034) 2025-08-03 21:20:37 +02:00
Storage Very small Shared Storage Optimization (#39092) 2025-10-11 00:21:05 +00:00
Store Migrate revenant and PAI shops to use ActionGrant instead of hardcoding them (#40475) 2025-10-09 21:14:12 +00:00
StoreDiscount/Components Cleanup remaining IMapManager.MapExists uses (#37851) 2025-05-26 18:45:55 +02:00
StoryGen Fix usages of TryIndex() (#39124) 2025-09-09 18:17:56 +02:00
Strip Alerts Cleanup and API (#39544) 2025-09-05 12:45:48 +03:00
Stunnable Stunned Status and Knockdown Meth fix. (#39547) 2025-09-27 12:19:30 +02:00
SubFloor feat: allow admins to interact under subfloors (#38813) 2025-07-10 13:14:37 +02:00
SurveillanceCamera Predict EMPs (#39802) 2025-10-04 11:24:42 +00:00
Survivor/Components Fix/Addition - Wizard Survivor Antag Status (#35226) 2025-02-23 12:24:36 -05:00
Swab
Tabletop Clean up all missing EntitySystem proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
Tag Add warnings when TagSystem methods are called with string literals (#36281) 2025-04-12 16:18:31 +02:00
Telephone Cleanup: Remove `TelephoneComponent.RequiresPower` (#38823) 2025-07-07 17:55:09 +02:00
Teleportation Fix dev crash when alt+clicking portals (#37540) 2025-09-23 19:04:53 -05:00
Temperature Add prediction to electric grills (#36241) 2025-04-01 09:43:19 -07:00
TextScreen
Thief Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Throwing Cleanup warnings: CS0067, CS8509, CS8073 (#39770) 2025-09-23 15:11:29 +12:00
Tiles Fix a logic error in Protectedgridsystem (#39271) 2025-07-29 14:01:40 +02:00
Timing Trigger Refactor (#39034) 2025-08-03 21:20:37 +02:00
Tips Fix tippy speech time (#36616) 2025-04-16 08:23:40 -04:00
Toggleable Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) (#35341) 2025-05-30 19:53:56 -04:00
Toilet feat: properly perform predicted porta pottys (fix toilet prediction) (#39394) 2025-08-05 18:34:41 -07:00
Tools tool lock 2025-08-26 20:04:10 +02:00
Toolshed/TypeParsers Add FixedPoint2TypeParser (#38169) 2025-06-09 18:01:53 +10:00
Traits Fix changeling blindness (#40517) 2025-10-09 05:03:11 +00:00
Trigger Mindrole trigger condition (#40323) 2025-10-10 22:27:14 +00:00
TurretController Sentry turrets - Part 6: Sentry turret control panels (#35235) 2025-05-26 16:00:50 +03:00
Turrets Sentry turrets - Part 8: AI notifications (#35277) 2025-08-08 21:56:01 +03:00
Udder
UserInterface Shuttle UI now properly goes into pilot mode only when using the UI (#40491) 2025-09-21 23:40:13 -07:00
Vapor
VendingMachines Predict EMPs (#39802) 2025-10-04 11:24:42 +00:00
Verbs Layering for atmospheric pipes (#36124) 2025-06-01 22:01:43 -07:00
VoiceMask
Voting Add Votekick functionality (#32005) 2024-09-26 18:32:13 +02:00
Wagging Emotes Menu (#26702) 2024-04-28 21:38:23 -07:00
Wall Network WallMountComponent (#30837) 2024-08-10 11:08:56 +10:00
Warps Predict warp point location examines. (#39402) 2025-08-05 20:26:41 +02:00
Weapons Automatically add trash tag to spent bullet casings (#40829) 2025-10-12 18:34:20 +00:00
Weather MapManager warnings cleanup Server Edition 2003 (#36781) 2025-06-09 02:09:42 +02:00
Whistle UseInHandEvent cleanup (#35231) 2025-02-18 23:27:30 +11:00
Whitelist CompFactory updates (#37559) 2025-05-20 01:08:55 -04:00
Wieldable Don't show item dropping popup when wielding. (#40032) 2025-09-03 13:09:40 +02:00
Wires localization support to air alarms, wire panels and more (#39307) 2025-08-05 17:13:04 +02:00
Xenoarchaeology Fix NetEntity DataField in AnalysisConsoleComponent (#39984) 2025-10-11 00:22:31 +00:00
Xenoborgs/Components Xenoborgs part 2 (#36844) 2025-04-28 18:10:35 -04:00
Zombies Slightly re-nerf zombification speed (#37445) 2025-10-08 13:57:55 +00:00
Content.Shared.csproj Treat duplicate dependency warnings as errors (#38480) 2025-06-22 00:25:20 +02:00
Content.Shared.csproj.DotSettings
GlobalUsings.cs
SharedArrayExtension.cs