fish-station/Content.Client/GameObjects/Components/Construction/ConstructionGhostComponent.cs
DrSmugleaf a4a25a9975
Remove localization manager dependencies from components (#1864)
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2020-08-23 12:53:09 +02:00

25 lines
905 B
C#

using Content.Shared.Construction;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Localization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Client.GameObjects.Components.Construction
{
[RegisterComponent]
public class ConstructionGhostComponent : Component, IExamine
{
public override string Name => "ConstructionGhost";
[ViewVariables] public ConstructionPrototype Prototype { get; set; }
[ViewVariables] public int GhostID { get; set; }
void IExamine.Examine(FormattedMessage message, bool inDetailsRange)
{
message.AddText(Loc.GetString("Building: {0}\n", Prototype.Name));
EntitySystem.Get<SharedConstructionSystem>().DoExamine(message, Prototype, 0, inDetailsRange);
}
}
}