fish-station/Content.Server/GameTicking/Rules
Scribbles0 e24d0b4e44
[Antag] Lone Ops (#14647)
* loneops event, prototype stuff, striker shuttle, and nukeops rule changes

* newline

* shuttle attributions

* optimizations and tweaks

* bugfix and mutually exclusive with nukeops

* bugfix but better

* fix nukie planet spawning when defaulting to extended

* remove hypospray protection references

* ghost_roles.yml edit thingy

* remove .orig file
2023-04-17 00:00:43 -06:00
..
Components NukeOps game rule tweaks (#10005) 2022-08-31 19:36:27 -07:00
Configurations [Antag] Lone Ops (#14647) 2023-04-17 00:00:43 -06:00
DeathMatchRuleSystem.cs Mobstate Refactor (#13389) 2023-01-13 16:57:10 -08:00
GameRulePrototype.cs Implement game rule configs. Game rules are now proper prototypes instead of just an alias for a system. (#8539) 2022-06-12 13:27:05 +10:00
GameRuleSystem.cs Event refactor (#9589) 2022-07-10 20:48:41 -05:00
InactivityTimeRestartRuleSystem.cs Event refactor (#9589) 2022-07-10 20:48:41 -05:00
MaxTimeRestartRuleSystem.cs Event refactor (#9589) 2022-07-10 20:48:41 -05:00
NukeopsRuleSystem.cs [Antag] Lone Ops (#14647) 2023-04-17 00:00:43 -06:00
PiratesRuleSystem.cs Revert "Mind ecs" (#14881) 2023-03-27 08:24:00 +11:00
SandboxRuleSystem.cs Event refactor (#9589) 2022-07-10 20:48:41 -05:00
SecretRuleSystem.cs Fix warnings and code cleanup/fixes (#13570) 2023-01-19 13:56:45 +11:00
SuspicionRuleSystem.cs Revert "Mind ecs" (#14881) 2023-03-27 08:24:00 +11:00
TraitorDeathMatchRuleSystem.cs Remove hands component reference (#15197) 2023-04-07 11:21:12 -07:00
TraitorRuleSystem.cs Revert "Oops, All Captains! (#14943)" (#14994) 2023-03-30 18:55:09 -05:00
ZombieRuleSystem.cs Revert "Mind ecs" (#14881) 2023-03-27 08:24:00 +11:00