fish-station/Content.Shared/Movement/Components/MovementBodyPartComponent.cs
Vigers Ray b52f640b5a
Порт стрельбы со старлайна (#2640)
Co-authored-by: KaiserMaus <kaiser.ratte@gmail.com>
2025-08-08 22:25:02 +03:00

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using Robust.Shared.GameStates;
namespace Content.Shared.Movement.Components;
[RegisterComponent, NetworkedComponent]
public sealed partial class MovementBodyPartComponent : Component
{
[DataField("walkSpeed")]
public float WalkSpeed = MovementSpeedModifierComponent.DefaultBaseWalkSpeed;
[DataField("sprintSpeed")]
public float SprintSpeed = MovementSpeedModifierComponent.DefaultBaseSprintSpeed;
[DataField("acceleration")]
public float Acceleration = MovementSpeedModifierComponent.DefaultAcceleration;
// 🌟Starlight🌟 Start
/// <summary>
/// The density this leg can effectively move, its a temporary solution until we implement proper weight calculations for all body parts.
/// </summary>
[DataField]
public float MaxDensity = 92.5f;
}