254 lines
8.9 KiB
C#
254 lines
8.9 KiB
C#
using System.Linq;
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using Content.Shared.Access.Components;
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using Content.Shared.Access.Systems;
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using Content.Shared.Database;
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using Content.Shared.Examine;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Item;
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using Content.Shared.Lock;
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using Content.Shared.Popups;
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using Content.Shared.Verbs;
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using Content.Shared.Weapons.Ranged.Components;
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using Content.Shared.Weapons.Ranged.Events;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Network; // Starlight-edit
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namespace Content.Shared.Weapons.Ranged.Systems;
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public sealed class BatteryWeaponFireModesSystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
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[Dependency] private readonly AccessReaderSystem _accessReaderSystem = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearanceSystem = default!;
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[Dependency] private readonly SharedItemSystem _item = default!;
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[Dependency] private readonly INetManager _net = default!; // Starlight-edit
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[Dependency] private readonly SharedGunSystem _gun = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<BatteryWeaponFireModesComponent, UseInHandEvent>(OnUseInHandEvent);
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SubscribeLocalEvent<BatteryWeaponFireModesComponent, GetVerbsEvent<Verb>>(OnGetVerb);
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SubscribeLocalEvent<BatteryWeaponFireModesComponent, ExaminedEvent>(OnExamined);
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SubscribeLocalEvent<BatteryWeaponFireModesComponent, ActivateInWorldEvent>(OnInteractHandEvent); // Starlight-edit
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SubscribeLocalEvent<BatteryWeaponFireModesComponent, AttemptShootEvent>(OnShootAttempt); // Starlight-edit
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}
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private void OnExamined(EntityUid uid, BatteryWeaponFireModesComponent component, ExaminedEvent args)
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{
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if (component.FireModes.Count < 2)
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return;
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var fireMode = GetMode(component);
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// Starlight-start
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if (TryGetAmmoProvider(uid, out var ammoProvider) && ammoProvider != null)
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{
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if (ammoProvider is BatteryAmmoProviderComponent projectileAmmo)
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{
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if (!_prototypeManager.TryIndex<EntityPrototype>(fireMode.Prototype, out var projectile))
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return;
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args.PushMarkup(Loc.GetString("gun-set-fire-mode", ("mode", projectile.Name)));
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}
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}
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// Starlight-end
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}
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private BatteryWeaponFireMode GetMode(BatteryWeaponFireModesComponent component) => component.FireModes[component.CurrentFireMode]; // Starlight-edit: Lambda
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private void OnGetVerb(EntityUid uid, BatteryWeaponFireModesComponent component, GetVerbsEvent<Verb> args)
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{
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if (!args.CanAccess || !args.CanInteract || args.Hands == null)
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return;
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if (component.FireModes.Count < 2)
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return;
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if (TryComp<LockComponent>(uid, out var lockComponent) && lockComponent.Locked)
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return;
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if (!_accessReaderSystem.IsAllowed(args.User, uid))
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return;
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if (!TryGetAmmoProvider(uid, out var ammoProvider) && ammoProvider == null) // Starlight-edit
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return;
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for (var i = 0; i < component.FireModes.Count; i++)
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{
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var fireMode = component.FireModes[i];
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var index = i;
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// Starlight-start
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if (ammoProvider is BatteryAmmoProviderComponent projectileAmmo)
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{
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var entProto = _prototypeManager.Index<EntityPrototype>(fireMode.Prototype);
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var v = new Verb
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{
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Priority = 1,
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Category = VerbCategory.SelectType,
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Text = entProto.Name,
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Disabled = i == component.CurrentFireMode,
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Impact = LogImpact.Low,
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DoContactInteraction = true,
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Act = () =>
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{
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SetFireMode(uid, component, index, args.User);
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}
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};
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args.Verbs.Add(v);
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}
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// Starlight-end
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}
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}
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private void OnUseInHandEvent(EntityUid uid, BatteryWeaponFireModesComponent component, UseInHandEvent args)
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{
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//starlight
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if (args.Handled)
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return;
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args.Handled = true;
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//starlight end
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TryCycleFireMode(uid, component, args.User);
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}
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public void TryCycleFireMode(EntityUid uid, BatteryWeaponFireModesComponent component, EntityUid? user = null)
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{
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if (component.FireModes.Count < 2)
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return;
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var index = (component.CurrentFireMode + 1) % component.FireModes.Count;
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TrySetFireMode(uid, component, index, user);
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}
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public bool TrySetFireMode(EntityUid uid, BatteryWeaponFireModesComponent component, int index, EntityUid? user = null)
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{
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if (index < 0 || index >= component.FireModes.Count)
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return false;
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if (user != null && !_accessReaderSystem.IsAllowed(user.Value, uid))
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return false;
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SetFireMode(uid, component, index, user);
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return true;
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}
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private void SetFireMode(EntityUid uid, BatteryWeaponFireModesComponent component, int index, EntityUid? user = null)
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{
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// Starlight-start
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if (_net.IsClient)
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return; // Why? Conditions is server side only, we can't fully move this to server, so we just drop client here
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var fireMode = component.FireModes[index];
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if (fireMode.Conditions != null && user != null)
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{
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var conditionArgs = new FireModeConditionConditionArgs(user.Value, uid, fireMode, EntityManager);
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var conditionsMet = fireMode.Conditions.All(condition => condition.Condition(conditionArgs));
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if (!conditionsMet)
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return;
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}
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// Starlight-end
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component.CurrentFireMode = index;
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Dirty(uid, component);
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// Starlight-start
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if (TryGetAmmoProvider(uid, out var ammoProvider) && ammoProvider != null)
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{
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if (ammoProvider is BatteryAmmoProviderComponent projectileAmmo)
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{
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if (!_prototypeManager.TryIndex<EntityPrototype>(fireMode.Prototype, out var prototype))
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return;
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var oldFireCost = projectileAmmo.FireCost;
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projectileAmmo.Prototype = fireMode.Prototype;
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projectileAmmo.FireCost = fireMode.FireCost;
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float fireCostDiff = (float)fireMode.FireCost / (float)oldFireCost;
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projectileAmmo.Shots = (int)Math.Round(projectileAmmo.Shots / fireCostDiff);
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projectileAmmo.Capacity = (int)Math.Round(projectileAmmo.Capacity / fireCostDiff);
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Dirty(uid, projectileAmmo);
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if (user != null)
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_popupSystem.PopupPredicted(Loc.GetString("gun-set-fire-mode", ("mode", prototype.Name)), uid, user);
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}
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if (fireMode.HeldPrefix != null)
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_item.SetHeldPrefix(uid, fireMode.HeldPrefix);
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}
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// Starlight-end
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if (TryComp(uid, out BatteryAmmoProviderComponent? batteryAmmoProviderComponent))
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{
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batteryAmmoProviderComponent.Prototype = fireMode.Prototype;
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batteryAmmoProviderComponent.FireCost = fireMode.FireCost;
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Dirty(uid, batteryAmmoProviderComponent);
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_gun.UpdateShots((uid, batteryAmmoProviderComponent));
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}
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}
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# region Starlight
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private bool TryGetAmmoProvider(EntityUid uid, out object? ammoProvider)
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{
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ammoProvider = null;
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if (TryComp<BatteryAmmoProviderComponent>(uid, out var provider))
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{
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ammoProvider = provider;
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return true;
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}
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return false;
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}
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private void OnShootAttempt(EntityUid uid, BatteryWeaponFireModesComponent component, ref AttemptShootEvent args)
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{
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var fireMode = component.FireModes[component.CurrentFireMode];
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if (fireMode.Conditions != null)
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{
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var conditionArgs = new FireModeConditionConditionArgs(args.User, uid, fireMode, EntityManager);
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var conditionsMet = fireMode.Conditions.All(condition => condition.Condition(conditionArgs));
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if (!conditionsMet)
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SetFireMode(uid, component, 0, args.User);
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}
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}
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private void OnInteractHandEvent(EntityUid uid, BatteryWeaponFireModesComponent component, ActivateInWorldEvent args)
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{
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if (!args.Complex)
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return;
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if (component.FireModes.Count < 2)
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return;
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CycleFireMode(uid, component, args.User);
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}
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private void CycleFireMode(EntityUid uid, BatteryWeaponFireModesComponent component, EntityUid user)
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{
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if (component.FireModes.Count < 2)
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return;
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var index = (component.CurrentFireMode + 1) % component.FireModes.Count;
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SetFireMode(uid, component, index, user);
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}
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# endregion Starlight
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}
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