fish-station/Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.Revolver.cs
Vigers Ray 939076ff99 Merge remote-tracking branch 'space-wizards/master'
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482 lines
16 KiB
C#

using Content.Shared.Interaction;
using Content.Shared.Verbs;
using Content.Shared.Weapons.Ranged.Components;
using Content.Shared.Weapons.Ranged.Events;
using Robust.Shared.Containers;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using System;
using System.Linq;
using Content.Shared.Interaction.Events;
using Content.Shared.Wieldable;
using Content.Shared.Wieldable.Components;
using JetBrains.Annotations;
using Content.Shared._Starlight.Weapon.Components;
namespace Content.Shared.Weapons.Ranged.Systems;
public partial class SharedGunSystem
{
protected const string RevolverContainer = "revolver-ammo";
protected virtual void InitializeRevolver()
{
SubscribeLocalEvent<RevolverAmmoProviderComponent, ComponentGetState>(OnRevolverGetState);
SubscribeLocalEvent<RevolverAmmoProviderComponent, ComponentHandleState>(OnRevolverHandleState);
SubscribeLocalEvent<RevolverAmmoProviderComponent, ComponentInit>(OnRevolverInit);
SubscribeLocalEvent<RevolverAmmoProviderComponent, TakeAmmoEvent>(OnRevolverTakeAmmo);
SubscribeLocalEvent<RevolverAmmoProviderComponent, GetVerbsEvent<AlternativeVerb>>(OnRevolverVerbs);
SubscribeLocalEvent<RevolverAmmoProviderComponent, InteractUsingEvent>(OnRevolverInteractUsing);
SubscribeLocalEvent<RevolverAmmoProviderComponent, GetAmmoCountEvent>(OnRevolverGetAmmoCount);
SubscribeLocalEvent<RevolverAmmoProviderComponent, UseInHandEvent>(OnRevolverUse);
}
private void OnRevolverUse(EntityUid uid, RevolverAmmoProviderComponent component, UseInHandEvent args)
{
if (args.Handled)
return;
if (!_useDelay.TryResetDelay(uid))
return;
args.Handled = true;
Cycle(component);
UpdateAmmoCount(uid, prediction: false);
Dirty(uid, component);
}
private void OnRevolverGetAmmoCount(EntityUid uid, RevolverAmmoProviderComponent component, ref GetAmmoCountEvent args)
{
args.Count += GetRevolverCount(component);
args.Capacity += component.Capacity;
}
private void OnRevolverInteractUsing(EntityUid uid, RevolverAmmoProviderComponent component, InteractUsingEvent args)
{
if (args.Handled)
return;
if (TryRevolverInsert(uid, component, args.Used, args.User))
args.Handled = true;
}
private void OnRevolverGetState(EntityUid uid, RevolverAmmoProviderComponent component, ref ComponentGetState args)
{
args.State = new RevolverAmmoProviderComponentState
{
CurrentIndex = component.CurrentIndex,
AmmoSlots = GetNetEntityList(component.AmmoSlots),
Chambers = component.Chambers,
};
}
private void OnRevolverHandleState(EntityUid uid, RevolverAmmoProviderComponent component, ref ComponentHandleState args)
{
if (args.Current is not RevolverAmmoProviderComponentState state)
return;
var oldIndex = component.CurrentIndex;
component.CurrentIndex = state.CurrentIndex;
component.Chambers = new bool?[state.Chambers.Length];
// Need to copy across the state rather than the ref.
for (var i = 0; i < component.AmmoSlots.Count; i++)
{
component.AmmoSlots[i] = EnsureEntity<RevolverAmmoProviderComponent>(state.AmmoSlots[i], uid);
component.Chambers[i] = state.Chambers[i];
}
// Handle spins
if (oldIndex != state.CurrentIndex)
{
UpdateAmmoCount(uid, prediction: false);
}
}
public bool TryRevolverInsert(EntityUid revolverUid, RevolverAmmoProviderComponent component, EntityUid uid, EntityUid? user)
{
if (_whitelistSystem.IsWhitelistFail(component.Whitelist, uid))
return false;
// If it's a speedloader try to get ammo from it.
if (HasComp<SpeedLoaderComponent>(uid))
{
var freeSlots = 0;
for (var i = 0; i < component.Capacity; i++)
{
if (component.AmmoSlots[i] != null || component.Chambers[i] != null)
continue;
freeSlots++;
}
if (freeSlots == 0)
{
Popup(Loc.GetString("gun-revolver-full"), revolverUid, user);
return false;
}
var xformQuery = GetEntityQuery<TransformComponent>();
var xform = xformQuery.GetComponent(uid);
var ammo = new List<(EntityUid? Entity, IShootable Shootable)>(freeSlots);
var ev = new TakeAmmoEvent(freeSlots, ammo, xform.Coordinates, user);
RaiseLocalEvent(uid, ev);
if (ev.Ammo.Count == 0)
{
Popup(Loc.GetString("gun-speedloader-empty"), revolverUid, user);
return false;
}
for (var i = 0; i < component.Capacity; i++)
{
var index = (component.CurrentIndex + i) % component.Capacity;
if (component.AmmoSlots[index] != null ||
component.Chambers[index] != null)
{
continue;
}
var ent = ev.Ammo.Last().Entity;
ev.Ammo.RemoveAt(ev.Ammo.Count - 1);
if (ent == null)
{
Log.Error($"Tried to load hitscan into a revolver which is unsupported");
continue;
}
component.AmmoSlots[index] = ent.Value;
Containers.Insert(ent.Value, component.AmmoContainer);
SetChamber(index, component, uid);
if (ev.Ammo.Count == 0)
break;
}
DebugTools.Assert(ammo.Count == 0);
UpdateRevolverAppearance(revolverUid, component);
UpdateAmmoCount(revolverUid);
Dirty(revolverUid, component);
Audio.PlayPredicted(component.SoundInsert, revolverUid, user);
Popup(Loc.GetString("gun-revolver-insert"), revolverUid, user);
return true;
}
// Try to insert the entity directly.
for (var i = 0; i < component.Capacity; i++)
{
var index = (component.CurrentIndex + i) % component.Capacity;
if (component.AmmoSlots[index] != null ||
component.Chambers[index] != null)
{
continue;
}
component.AmmoSlots[index] = uid;
Containers.Insert(uid, component.AmmoContainer);
SetChamber(index, component, uid);
Audio.PlayPredicted(component.SoundInsert, revolverUid, user);
Popup(Loc.GetString("gun-revolver-insert"), revolverUid, user);
UpdateRevolverAppearance(revolverUid, component);
UpdateAmmoCount(revolverUid);
Dirty(revolverUid, component);
return true;
}
Popup(Loc.GetString("gun-revolver-full"), revolverUid, user);
return false;
}
private void SetChamber(int index, RevolverAmmoProviderComponent component, EntityUid uid)
{
if (TryComp<CartridgeAmmoComponent>(uid, out var cartridge) && cartridge.Spent)
{
component.Chambers[index] = false;
return;
}
component.Chambers[index] = true;
}
private void OnRevolverVerbs(EntityUid uid, RevolverAmmoProviderComponent component, GetVerbsEvent<AlternativeVerb> args)
{
if (!args.CanAccess || !args.CanInteract || args.Hands == null)
return;
args.Verbs.Add(new AlternativeVerb()
{
Text = Loc.GetString("gun-revolver-empty"),
Disabled = !AnyRevolverCartridges(component),
Act = () => EmptyRevolver(uid, component, args.User),
Priority = 1
});
args.Verbs.Add(new AlternativeVerb()
{
Text = Loc.GetString("gun-revolver-spin"),
// Category = VerbCategory.G,
Act = () => SpinRevolver(uid, component, args.User)
});
}
private bool AnyRevolverCartridges(RevolverAmmoProviderComponent component)
{
for (var i = 0; i < component.Capacity; i++)
{
if (component.Chambers[i] != null ||
component.AmmoSlots[i] != null)
{
return true;
}
}
return false;
}
private int GetRevolverCount(RevolverAmmoProviderComponent component)
{
var count = 0;
for (var i = 0; i < component.Capacity; i++)
{
if (component.Chambers[i] != null ||
component.AmmoSlots[i] != null)
{
count++;
}
}
return count;
}
[PublicAPI]
private int GetRevolverUnspentCount(RevolverAmmoProviderComponent component)
{
var count = 0;
for (var i = 0; i < component.Capacity; i++)
{
var chamber = component.Chambers[i];
if (chamber == true)
{
count++;
continue;
}
var ammo = component.AmmoSlots[i];
if (TryComp<CartridgeAmmoComponent>(ammo, out var cartridge) && !cartridge.Spent)
{
count++;
}
}
return count;
}
public void EmptyRevolver(EntityUid revolverUid, RevolverAmmoProviderComponent component, EntityUid? user = null)
{
var mapCoordinates = TransformSystem.GetMapCoordinates(revolverUid);
var anyEmpty = false;
for (var i = 0; i < component.Capacity; i++)
{
var chamber = component.Chambers[i];
var slot = component.AmmoSlots[i];
if (slot == null)
{
if (chamber == null)
continue;
// Too lazy to make a new method don't sue me.
if (!_netManager.IsClient)
{
var uid = Spawn(component.FillPrototype, mapCoordinates);
if (TryComp<CartridgeAmmoComponent>(uid, out var cartridge))
SetCartridgeSpent(uid, cartridge, !(bool)chamber);
EjectCartridge(uid);
}
component.Chambers[i] = null;
anyEmpty = true;
}
else
{
component.AmmoSlots[i] = null;
Containers.Remove(slot.Value, component.AmmoContainer);
component.Chambers[i] = null;
if (!_netManager.IsClient)
EjectCartridge(slot.Value);
anyEmpty = true;
}
}
if (anyEmpty)
{
Audio.PlayPredicted(component.SoundEject, revolverUid, user);
UpdateAmmoCount(revolverUid, prediction: false);
UpdateRevolverAppearance(revolverUid, component);
Dirty(revolverUid, component);
}
}
private void UpdateRevolverAppearance(EntityUid uid, RevolverAmmoProviderComponent component)
{
if (!TryComp<AppearanceComponent>(uid, out var appearance))
return;
var count = GetRevolverCount(component);
Appearance.SetData(uid, AmmoVisuals.HasAmmo, count != 0, appearance);
Appearance.SetData(uid, AmmoVisuals.AmmoCount, count, appearance);
Appearance.SetData(uid, AmmoVisuals.AmmoMax, component.Capacity, appearance);
}
protected virtual void SpinRevolver(EntityUid revolverUid, RevolverAmmoProviderComponent component, EntityUid? user = null)
{
Audio.PlayPredicted(component.SoundSpin, revolverUid, user);
Popup(Loc.GetString("gun-revolver-spun"), revolverUid, user);
}
private void OnRevolverTakeAmmo(EntityUid uid, RevolverAmmoProviderComponent component, TakeAmmoEvent args)
{
var currentIndex = component.CurrentIndex;
Cycle(component, args.Shots);
// Revolvers provide the bullets themselves rather than the cartridges so they stay in the revolver.
for (var i = 0; i < args.Shots; i++)
{
var index = (currentIndex + i) % component.Capacity;
var chamber = component.Chambers[index];
EntityUid? ent = null;
// Get contained entity if it exists.
if (component.AmmoSlots[index] != null)
{
ent = component.AmmoSlots[index]!;
component.Chambers[index] = false;
}
// Try to spawn a round if it's available.
else if (chamber != null)
{
if (chamber == true)
{
// Pretend it's always been there.
ent = Spawn(component.FillPrototype, args.Coordinates);
if (!_netManager.IsClient)
{
component.AmmoSlots[index] = ent;
Containers.Insert(ent.Value, component.AmmoContainer);
}
component.Chambers[index] = false;
}
}
// Chamber empty or spent
if (ent == null)
continue;
//🌟Starlight🌟
if (TryComp<HitScanCartridgeAmmoComponent>(ent, out var hitscanCartridge))
{
if (hitscanCartridge.Spent)
continue;
args.Ammo.Add((ent.Value, hitscanCartridge));
}
else if (TryComp<CartridgeAmmoComponent>(ent, out var cartridge))
{
if (cartridge.Spent)
continue;
// Mark cartridge as spent and if it's caseless delete from the chamber slot.
SetCartridgeSpent(ent.Value, cartridge, true);
var spawned = Spawn(cartridge.Prototype, args.Coordinates);
args.Ammo.Add((spawned, EnsureComp<AmmoComponent>(spawned)));
if (cartridge.DeleteOnSpawn)
{
component.AmmoSlots[index] = null;
component.Chambers[index] = null;
}
}
else
{
component.AmmoSlots[index] = null;
component.Chambers[index] = null;
args.Ammo.Add((ent.Value, EnsureComp<AmmoComponent>(ent.Value)));
}
// Delete the cartridge entity on client
if (_netManager.IsClient)
{
QueueDel(ent);
}
}
UpdateAmmoCount(uid, prediction: false);
UpdateRevolverAppearance(uid, component);
Dirty(uid, component);
}
private void Cycle(RevolverAmmoProviderComponent component, int count = 1)
{
component.CurrentIndex = (component.CurrentIndex + count) % component.Capacity;
}
private void OnRevolverInit(EntityUid uid, RevolverAmmoProviderComponent component, ComponentInit args)
{
component.AmmoContainer = Containers.EnsureContainer<Container>(uid, RevolverContainer);
component.AmmoSlots.EnsureCapacity(component.Capacity);
var remainder = component.Capacity - component.AmmoSlots.Count;
for (var i = 0; i < remainder; i++)
{
component.AmmoSlots.Add(null);
}
component.Chambers = new bool?[component.Capacity];
if (component.FillPrototype != null)
{
for (var i = 0; i < component.Capacity; i++)
{
if (component.AmmoSlots[i] != null)
{
component.Chambers[i] = null;
continue;
}
component.Chambers[i] = true;
}
}
DebugTools.Assert(component.AmmoSlots.Count == component.Capacity);
}
[Serializable, NetSerializable]
protected sealed class RevolverAmmoProviderComponentState : ComponentState
{
public int CurrentIndex;
public List<NetEntity?> AmmoSlots = default!;
public bool?[] Chambers = default!;
}
public sealed class RevolverSpinEvent : EntityEventArgs
{
}
}