# Conflicts: # Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTab.xaml.cs # Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTabEntry.xaml.cs # Content.Server/Weapons/Ranged/Systems/GunSystem.cs # Content.Server/Zombies/ZombieSystem.cs # Content.Shared/Inventory/InventorySystem.Relay.cs # Content.Shared/Zombies/SharedZombieSystem.cs # Content.Shared/Zombies/ZombieComponent.cs # Resources/Locale/en-US/_strings/research/technologies.ftl # Resources/Prototypes/Entities/Clothing/OuterClothing/bio.yml # Resources/Prototypes/Polymorphs/polymorph.yml # Resources/Prototypes/Recipes/Lathes/security.yml # Resources/Prototypes/Research/arsenal.yml # Resources/Prototypes/Research/experimental.yml
52 lines
1.9 KiB
C#
52 lines
1.9 KiB
C#
using Content.Shared.Actions;
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using Content.Shared.Armor;
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using Content.Shared.Inventory;
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using Content.Shared.Movement.Systems;
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using Content.Shared.NameModifier.EntitySystems;
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namespace Content.Shared.Zombies;
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public abstract class SharedZombieSystem : EntitySystem
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{
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/// <inheritdoc/>
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ZombieComponent, RefreshMovementSpeedModifiersEvent>(OnRefreshSpeed);
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SubscribeLocalEvent<ZombieComponent, RefreshNameModifiersEvent>(OnRefreshNameModifiers);
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SubscribeLocalEvent<ZombificationResistanceComponent, ArmorExamineEvent>(OnArmorExamine);
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SubscribeLocalEvent<ZombificationResistanceComponent, InventoryRelayedEvent<ZombificationResistanceQueryEvent>>(OnResistanceQuery);
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}
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private void OnResistanceQuery(Entity<ZombificationResistanceComponent> ent, ref InventoryRelayedEvent<ZombificationResistanceQueryEvent> query)
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{
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query.Args.TotalCoefficient *= ent.Comp.ZombificationResistanceCoefficient;
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}
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private void OnArmorExamine(Entity<ZombificationResistanceComponent> ent, ref ArmorExamineEvent args)
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{
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var value = MathF.Round((1f - ent.Comp.ZombificationResistanceCoefficient) * 100, 1);
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if (value == 0)
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return;
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args.Msg.PushNewline();
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args.Msg.AddMarkupOrThrow(Loc.GetString(ent.Comp.Examine, ("value", value)));
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}
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private void OnRefreshSpeed(EntityUid uid, ZombieComponent component, RefreshMovementSpeedModifiersEvent args)
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{
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var mod = component.ZombieMovementSpeedBuff;
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args.ModifySpeed(mod, mod);
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}
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private void OnRefreshNameModifiers(Entity<ZombieComponent> entity, ref RefreshNameModifiersEvent args)
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{
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args.AddModifier("zombie-name-prefix");
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}
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}
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public sealed partial class ZombieJumpActionEvent : WorldTargetActionEvent;
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public sealed partial class ZombieFlairActionEvent : InstantActionEvent;
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