fish-station/Content.Client/GameTicking/Managers/ClientGameTicker.cs
Vigers Ray 2da8b9f545 Merge remote-tracking branch 'space-wizards/master'
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#	RobustToolbox
#	SECURITY.md
#	SpaceStation14.sln
2025-12-26 04:19:27 +01:00

170 lines
6.6 KiB
C#

using Content.Client.Administration.Managers;
using Content.Client.Gameplay;
using Content.Client.Lobby;
using Content.Client.RoundEnd;
using Content.Shared.GameTicking;
using Content.Shared.GameWindow;
using Content.Shared.Roles;
using JetBrains.Annotations;
using Robust.Client.Graphics;
using Robust.Client.State;
using Robust.Client.UserInterface;
using Robust.Shared.Prototypes;
using Robust.Shared.Audio;
using Content.Shared.GameTicking.Prototypes;
namespace Content.Client.GameTicking.Managers
{
[UsedImplicitly]
public sealed class ClientGameTicker : SharedGameTicker
{
[Dependency] private readonly IStateManager _stateManager = default!;
[Dependency] private readonly IClientAdminManager _admin = default!;
[Dependency] private readonly IClyde _clyde = default!;
[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
private Dictionary<NetEntity, Dictionary<ProtoId<JobPrototype>, int?>> _jobsAvailable = new();
private Dictionary<NetEntity, string> _stationNames = new();
[ViewVariables] public bool AreWeReady { get; private set; }
[ViewVariables] public bool IsGameStarted { get; private set; }
[ViewVariables] public ResolvedSoundSpecifier? RestartSound { get; private set; }
// Sunrise-Start
[ViewVariables] public string? LobbyType { get; private set; }
[ViewVariables] public string? LobbyParallax { get; private set; }
[ViewVariables] public ProtoId<LobbyBackgroundPrototype>? LobbyAnimation { get; private set; }
[ViewVariables] public string? LobbyArt { get; private set; }
// Sunrise-End
[ViewVariables] public bool DisallowedLateJoin { get; private set; }
[ViewVariables] public string? ServerInfoBlob { get; private set; }
[ViewVariables] public TimeSpan StartTime { get; private set; }
[ViewVariables] public new bool Paused { get; private set; }
public override IReadOnlyList<(TimeSpan, string)> AllPreviousGameRules => new List<(TimeSpan, string)>();
[ViewVariables] public IReadOnlyDictionary<NetEntity, Dictionary<ProtoId<JobPrototype>, int?>> JobsAvailable => _jobsAvailable;
[ViewVariables] public IReadOnlyDictionary<NetEntity, string> StationNames => _stationNames;
public event Action? InfoBlobUpdated;
public event Action? LobbyStatusUpdated;
public event Action? LobbyLateJoinStatusUpdated;
public event Action<IReadOnlyDictionary<NetEntity, Dictionary<ProtoId<JobPrototype>, int?>>>? LobbyJobsAvailableUpdated;
public override void Initialize()
{
base.Initialize();
SubscribeNetworkEvent<TickerJoinLobbyEvent>(JoinLobby);
SubscribeNetworkEvent<TickerJoinGameEvent>(JoinGame);
SubscribeNetworkEvent<TickerConnectionStatusEvent>(ConnectionStatus);
SubscribeNetworkEvent<TickerLobbyStatusEvent>(LobbyStatus);
SubscribeNetworkEvent<TickerLobbyInfoEvent>(LobbyInfo);
SubscribeNetworkEvent<TickerLobbyCountdownEvent>(LobbyCountdown);
SubscribeNetworkEvent<RoundEndMessageEvent>(RoundEnd);
SubscribeNetworkEvent<RequestWindowAttentionEvent>(OnAttentionRequest);
SubscribeNetworkEvent<TickerLateJoinStatusEvent>(LateJoinStatus);
SubscribeNetworkEvent<TickerJobsAvailableEvent>(UpdateJobsAvailable);
_admin.AdminStatusUpdated += OnAdminUpdated;
OnAdminUpdated();
}
public override void Shutdown()
{
_admin.AdminStatusUpdated -= OnAdminUpdated;
base.Shutdown();
}
private void OnAdminUpdated()
{
// Hide some map/grid related logs from clients. This is to try prevent some easy metagaming by just
// reading the console. E.g., logs like this one could leak the nuke station/grid:
// > Grid NT-Arrivals 1101 (122/n25896) changed parent. Old parent: map 10 (121/n25895). New parent: FTL (123/n26470)
#if !DEBUG
EntityManager.System<SharedMapSystem>().Log.Level = _admin.IsAdmin() ? LogLevel.Info : LogLevel.Warning;
#endif
}
private void OnAttentionRequest(RequestWindowAttentionEvent ev)
{
_clyde.RequestWindowAttention();
}
private void LateJoinStatus(TickerLateJoinStatusEvent message)
{
DisallowedLateJoin = message.Disallowed;
LobbyLateJoinStatusUpdated?.Invoke();
}
private void UpdateJobsAvailable(TickerJobsAvailableEvent message)
{
_jobsAvailable.Clear();
foreach (var (job, data) in message.JobsAvailableByStation)
{
_jobsAvailable[job] = data;
}
_stationNames.Clear();
foreach (var weh in message.StationNames)
{
_stationNames[weh.Key] = weh.Value;
}
LobbyJobsAvailableUpdated?.Invoke(JobsAvailable);
}
private void JoinLobby(TickerJoinLobbyEvent message)
{
_stateManager.RequestStateChange<LobbyState>();
}
private void ConnectionStatus(TickerConnectionStatusEvent message)
{
RoundStartTimeSpan = message.RoundStartTimeSpan;
}
private void LobbyStatus(TickerLobbyStatusEvent message)
{
StartTime = message.StartTime;
RoundStartTimeSpan = message.RoundStartTimeSpan;
IsGameStarted = message.IsRoundStarted;
AreWeReady = message.YouAreReady;
// Sunrise-Start
LobbyType = message.LobbyType;
LobbyArt = message.LobbyArt;
LobbyParallax = message.LobbyParallax;
LobbyAnimation = message.LobbyAnimation;
// Sunrise-End
Paused = message.Paused;
LobbyStatusUpdated?.Invoke();
}
private void LobbyInfo(TickerLobbyInfoEvent message)
{
ServerInfoBlob = message.TextBlob;
InfoBlobUpdated?.Invoke();
}
private void JoinGame(TickerJoinGameEvent message)
{
_stateManager.RequestStateChange<GameplayState>();
}
private void LobbyCountdown(TickerLobbyCountdownEvent message)
{
StartTime = message.StartTime;
Paused = message.Paused;
}
private void RoundEnd(RoundEndMessageEvent message)
{
// Force an update in the event of this song being the same as the last.
RestartSound = message.RestartSound;
_userInterfaceManager.GetUIController<RoundEndSummaryUIController>().OpenRoundEndSummaryWindow(message);
}
}
}