# Conflicts: # .github/CODEOWNERS # .github/PULL_REQUEST_TEMPLATE.md # Content.Client/Changelog/ChangelogTab.xaml.cs # Content.Client/Chemistry/UI/ChemMasterWindow.xaml # Content.Client/Entry/EntryPoint.cs # Content.Client/GameTicking/Managers/ClientGameTicker.cs # Content.Client/Launcher/LauncherConnectingGui.xaml # Content.Client/Lobby/LobbyState.cs # Content.Client/Lobby/UI/LobbyGui.xaml # Content.Client/Paper/UI/PaperWindow.xaml.cs # Content.Client/StationRecords/GeneralStationRecordConsoleWindow.xaml.cs # Content.Client/Stylesheets/StyleNano.cs # Content.Client/UserInterface/Screens/SeparatedChatGameScreen.xaml # Content.Client/UserInterface/Systems/Ghost/Widgets/GhostGui.xaml.cs # Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml # Content.IntegrationTests/Tests/Destructible/DestructibleDamageGroupTest.cs # Content.IntegrationTests/Tests/PostMapInitTest.cs # Content.IntegrationTests/Tests/Power/StationPowerTests.cs # Content.Packaging/ServerPackaging.cs # Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs # Content.Server/Administration/Systems/AdminVerbSystem.Tools.cs # Content.Server/Atmos/TileAtmosphere.cs # Content.Server/Bible/BibleSystem.cs # Content.Server/Chat/Systems/ChatSystem.cs # Content.Server/Content.Server.csproj # Content.Server/Discord/DiscordLink/DiscordLink.cs # Content.Server/GameTicking/GameTicker.LobbyBackground.cs # Content.Server/GameTicking/GameTicker.Spawning.cs # Content.Server/Ghost/GhostSystem.cs # Content.Server/Kitchen/Components/MicrowaveComponent.cs # Content.Server/Kitchen/EntitySystems/MicrowaveSystem.cs # Content.Server/Mech/Systems/MechSystem.cs # Content.Server/Medical/CrewMonitoring/CrewMonitoringConsoleSystem.cs # Content.Server/Medical/DefibrillatorSystem.cs # Content.Server/Medical/HealthAnalyzerSystem.cs # Content.Server/Radio/EntitySystems/HeadsetSystem.cs # Content.Server/Remotes/DoorRemoteSystem.cs # Content.Server/RoundEnd/RoundEndSystem.cs # Content.Server/Shuttles/Systems/DockingSystem.Shuttle.cs # Content.Server/Silicons/Borgs/BorgSystem.Transponder.cs # Content.Server/Tips/TipsSystem.cs # Content.Server/Traitor/Uplink/UplinkSystem.cs # Content.Server/Weapons/Ranged/Systems/GunSystem.cs # Content.Server/Zombies/ZombieSystem.Transform.cs # Content.Server/Zombies/ZombieSystem.cs # Content.Shared/Bed/BedSystem.cs # Content.Shared/Blocking/BlockingSystem.User.cs # Content.Shared/Buckle/SharedBuckleSystem.Buckle.cs # Content.Shared/Chat/SharedSuicideSystem.cs # Content.Shared/Chemistry/Components/HyposprayComponent.cs # Content.Shared/Chemistry/EntitySystems/HypospraySystem.cs # Content.Shared/Chemistry/EntitySystems/ScoopableSolutionSystem.cs # Content.Shared/Chemistry/EntitySystems/SolutionTransferSystem.cs # Content.Shared/Chemistry/Events/HyposprayEvents.cs # Content.Shared/Content.Shared.csproj # Content.Shared/Damage/Systems/DamageableSystem.cs # Content.Shared/Friction/TileFrictionController.cs # Content.Shared/GameTicking/SharedGameTicker.cs # Content.Shared/Interaction/InteractHand.cs # Content.Shared/Lock/LockSystem.cs # Content.Shared/Medical/Healing/HealingSystem.cs # Content.Shared/Mobs/Systems/MobStateSystem.Subscribers.cs # Content.Shared/Nutrition/EntitySystems/HungerSystem.cs # Content.Shared/Silicons/StationAi/SharedStationAiSystem.Airlock.cs # Content.Shared/Throwing/ThrowingSystem.cs # Content.Shared/Trigger/Systems/TriggerOnHitscanSystem.cs # Content.Shared/Weapons/Hitscan/Systems/HitscanBasicDamageSystem.cs # Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs # Content.Shared/Weapons/Ranged/Components/BatteryWeaponFireModesComponent.cs # Content.Shared/Weapons/Ranged/Components/HitscanBatteryAmmoProviderComponent.cs # Content.Shared/Weapons/Ranged/Systems/BatteryWeaponFireModesSystem.cs # Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.Ballistic.cs # Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.Battery.cs # Content.Shared/Zombies/ZombieComponent.cs # Content.Shared/_Sunrise/Lobby/LobbyBackgroundPrototype.cs # README.md # Resources/Locale/en-US/_strings/borg/borg.ftl # Resources/Locale/en-US/_strings/chemistry/components/hypospray-component.ftl # Resources/Locale/en-US/_strings/chemistry/components/injector-component.ftl # Resources/Locale/en-US/_strings/commands/pauseatmos-command.ftl # Resources/Locale/en-US/_strings/commands/quick-inspect-command.ftl # Resources/Locale/en-US/_strings/commands/show-wallmounts-command.ftl # Resources/Locale/en-US/_strings/commands/substepatmos-command.ftl # Resources/Locale/en-US/_strings/fluids/components/equip-spray-component.ftl # Resources/Locale/en-US/_strings/game-ticking/game-presets/preset-revolutionary.ftl # Resources/Locale/en-US/_strings/job/job-names.ftl # Resources/Locale/en-US/_strings/lobby/lobby-state-background.ftl # Resources/Locale/en-US/_strings/reagents/meta/medicine.ftl # Resources/Locale/en-US/_strings/reagents/meta/physical-desc.ftl # Resources/Locale/en-US/_strings/silicons/borg-module.ftl # Resources/Locale/en-US/_strings/store/changeling-catalog.ftl # Resources/Locale/en-US/_strings/store/currency.ftl # Resources/Locale/en-US/_strings/store/store.ftl # Resources/Locale/en-US/_strings/store/uplink-catalog.ftl # Resources/Prototypes/Body/Organs/slime.yml # Resources/Prototypes/Catalog/Fills/Backpacks/backpack.yml # Resources/Prototypes/Catalog/Fills/Backpacks/duffelbag.yml # Resources/Prototypes/Catalog/Fills/Boxes/ammunition.yml # Resources/Prototypes/Catalog/Fills/Boxes/emergency.yml # Resources/Prototypes/Catalog/Fills/Crates/antag.yml # Resources/Prototypes/Catalog/Fills/Crates/armory.yml # Resources/Prototypes/Catalog/Fills/Crates/botany.yml # Resources/Prototypes/Catalog/Fills/Crates/fun.yml # Resources/Prototypes/Catalog/Fills/Crates/medical.yml # Resources/Prototypes/Catalog/Fills/Crates/salvage.yml # Resources/Prototypes/Catalog/Fills/Crates/security.yml # Resources/Prototypes/Catalog/Fills/Crates/service.yml # Resources/Prototypes/Catalog/Fills/Crates/syndicate.yml # Resources/Prototypes/Catalog/Fills/Items/belt.yml # Resources/Prototypes/Catalog/Fills/Items/briefcases.yml # Resources/Prototypes/Catalog/Fills/Items/firstaidkits.yml # Resources/Prototypes/Catalog/Fills/Items/toolboxes.yml # Resources/Prototypes/Catalog/Fills/Lockers/dressers.yml # Resources/Prototypes/Catalog/Fills/Lockers/heads.yml # Resources/Prototypes/Catalog/Fills/Lockers/security.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/theater.yml # Resources/Prototypes/Catalog/uplink_catalog.yml # Resources/Prototypes/Entities/Clothing/Back/backpacks.yml # Resources/Prototypes/Entities/Clothing/Shoes/magboots.yml # Resources/Prototypes/Entities/Debugging/debug_sweps.yml # Resources/Prototypes/Entities/Debugging/stress_test.yml # Resources/Prototypes/Entities/Markers/Spawners/Random/anomaly.yml # Resources/Prototypes/Entities/Markers/Spawners/Random/toy.yml # Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml # Resources/Prototypes/Entities/Mobs/Cyborgs/xenoborgs.yml # Resources/Prototypes/Entities/Mobs/NPCs/animals.yml # Resources/Prototypes/Entities/Mobs/NPCs/carp.yml # Resources/Prototypes/Entities/Objects/Devices/base_handheld.yml # Resources/Prototypes/Entities/Objects/Fun/Instruments/instruments_misc.yml # Resources/Prototypes/Entities/Objects/Fun/dice_bag.yml # Resources/Prototypes/Entities/Objects/Fun/snap_pops.yml # Resources/Prototypes/Entities/Objects/Materials/Sheets/other.yml # Resources/Prototypes/Entities/Objects/Materials/parts.yml # Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml # Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml # Resources/Prototypes/Entities/Objects/Shields/shields.yml # Resources/Prototypes/Entities/Objects/Specific/Chapel/bibles.yml # Resources/Prototypes/Entities/Objects/Specific/Janitorial/janitor.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/hypospray.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/surgery.yml # Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml # Resources/Prototypes/Entities/Objects/Specific/Robotics/mmi.yml # Resources/Prototypes/Entities/Objects/Specific/Service/barber.yml # Resources/Prototypes/Entities/Objects/Tools/glowstick.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Boxes/antimateriel.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Boxes/magnum.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/heavy_rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/light_rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/magnum.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/pistol.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/shotgun.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/light_rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/magnum.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/pistol.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/rifle.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/grenade.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/magnum.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/pistol.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/rifle_light.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/explosives.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/LMGs/lmgs.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Pistols/pistols.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/hitscan.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Rifles/rifles.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/SMGs/smgs.yml # Resources/Prototypes/Entities/Objects/Weapons/Melee/knife.yml # Resources/Prototypes/Entities/Objects/Weapons/Throwable/grenades.yml # Resources/Prototypes/Entities/Structures/Furniture/dresser.yml # Resources/Prototypes/Entities/Structures/Machines/lathe.yml # Resources/Prototypes/Entities/Structures/Shuttles/cannons.yml # Resources/Prototypes/Entities/Structures/Walls/walls.yml # Resources/Prototypes/GameRules/roundstart.yml # Resources/Prototypes/GameRules/unknown_shuttles.yml # Resources/Prototypes/InventoryTemplates/aghost_inventory_template.yml # Resources/Prototypes/Loadouts/Jobs/Security/security_officer.yml # Resources/Prototypes/Loadouts/loadout_groups.yml # Resources/Prototypes/Loadouts/role_loadouts.yml # Resources/Prototypes/Maps/Pools/default.yml # Resources/Prototypes/Maps/amber.yml # Resources/Prototypes/Maps/oasis.yml # Resources/Prototypes/Maps/reach.yml # Resources/Prototypes/Objectives/objectiveGroups.yml # Resources/Prototypes/Reagents/Consumable/Drink/alcohol.yml # Resources/Prototypes/Reagents/medicine.yml # Resources/Prototypes/Reagents/narcotics.yml # Resources/Prototypes/Reagents/toxins.yml # Resources/Prototypes/Recipes/Reactions/medicine.yml # Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml # Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml # Resources/Prototypes/Roles/Jobs/Security/security_officer.yml # Resources/Prototypes/Roles/Jobs/Security/warden.yml # Resources/Prototypes/Roles/Jobs/Wildcards/zookeeper.yml # Resources/Prototypes/Roles/play_time_trackers.yml # Resources/Prototypes/Shuttles/shuttle_incoming_event.yml # Resources/Prototypes/Species/species_weights.yml # Resources/Prototypes/Store/presets.yml # Resources/Prototypes/ai_factions.yml # Resources/Prototypes/borg_types.yml # Resources/Prototypes/explosion.yml # Resources/Prototypes/game_presets.yml # Resources/Prototypes/lobbyscreens.yml # Resources/Prototypes/silicon-laws.yml # Resources/Textures/Clothing/Back/Duffels/syndicate.rsi/icon-med.png # Resources/Textures/Clothing/Back/Duffels/syndicate.rsi/meta.json # Resources/Textures/Objects/Specific/Mech/mecha.rsi/meta.json # Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley-broken.png # Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley-empty.png # Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley-open.png # Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley.png # Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi/ripley_chassis.png # Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi/ripley_harness+o.png # Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi/ripley_harness.png # Resources/Textures/Objects/Specific/Medical/hypospray.rsi/meta.json # Resources/Textures/Objects/Specific/Medical/medical.rsi/meta.json # Resources/Textures/Objects/Weapons/Guns/Projectiles/projectiles.rsi/meta.json # Resources/Textures/Objects/Weapons/Guns/Projectiles/projectiles2.rsi/meta.json # Resources/Textures/Structures/Storage/canister.rsi/meta.json # Resources/Textures/Structures/Storage/tanks.rsi/meta.json # Resources/migration.yml # RobustToolbox # SECURITY.md # SpaceStation14.sln
485 lines
18 KiB
C#
485 lines
18 KiB
C#
using System.Threading;
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using Content.Server._Sunrise.TransitHub;
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using Content.Server.Administration.Logs;
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using Content.Server.AlertLevel;
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using Content.Server.Chat.Managers;
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using Content.Server.Chat.Systems;
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using Content.Server.DeviceNetwork.Components;
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using Content.Server.DeviceNetwork.Systems;
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using Content.Server.GameTicking;
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using Content.Server.Screens.Components;
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using Content.Server.Shuttles.Components;
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using Content.Server.Shuttles.Systems;
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using Content.Server.Station.Systems;
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using Content.Shared.CCVar;
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using Content.Shared.Database;
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using Content.Shared.DeviceNetwork;
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using Content.Shared.GameTicking;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Configuration;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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using Content.Shared.DeviceNetwork.Components;
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using Content.Shared.Station.Components;
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using Timer = Robust.Shared.Timing.Timer;
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namespace Content.Server.RoundEnd
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{
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/// <summary>
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/// Handles ending rounds normally and also via requesting it (e.g. via comms console)
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/// If you request a round end then an escape shuttle will be used.
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/// </summary>
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public sealed class RoundEndSystem : EntitySystem
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{
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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[Dependency] private readonly IChatManager _chatManager = default!;
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[Dependency] private readonly ChatSystem _chatSystem = default!;
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[Dependency] private readonly DeviceNetworkSystem _deviceNetworkSystem = default!;
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[Dependency] private readonly GameTicker _gameTicker = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IPrototypeManager _protoManager = default!;
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[Dependency] private readonly EmergencyShuttleSystem _shuttle = default!;
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[Dependency] private readonly StationSystem _stationSystem = default!;
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private bool _autoCalledBefore = false;
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private CancellationTokenSource? _cooldownTokenSource = null;
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private CancellationTokenSource? _countdownTokenSource = null;
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public TimeSpan AutoCallStartTime;
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public TimeSpan DefaultCooldownDuration { get; set; } = TimeSpan.FromSeconds(30);
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/// <summary>
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/// Countdown to use where there is no station alert countdown to be found.
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/// </summary>
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public TimeSpan DefaultCountdownDuration { get; set; } = TimeSpan.FromMinutes(10);
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public TimeSpan? LastCountdownStart { get; set; } = null;
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public TimeSpan? ExpectedCountdownEnd { get; set; } = null;
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public TimeSpan? ExpectedShuttleLength => ExpectedCountdownEnd - LastCountdownStart;
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public TimeSpan? ShuttleTimeLeft => ExpectedCountdownEnd - _gameTiming.CurTime;
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/// <summary>
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/// If the shuttle can't be recalled. if set to true, the station wont be able to recall
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/// </summary>
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public bool CantRecall = false;
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public TimeSpan AutoCallStartTime;
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private bool _autoCalledBefore = false;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<RoundRestartCleanupEvent>(_ => Reset());
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SetAutoCallTime();
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}
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private void SetAutoCallTime()
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{
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AutoCallStartTime = _gameTiming.CurTime;
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}
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private void Reset()
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{
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if (_countdownTokenSource != null)
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{
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_countdownTokenSource.Cancel();
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_countdownTokenSource = null;
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}
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if (_cooldownTokenSource != null)
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{
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_cooldownTokenSource.Cancel();
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_cooldownTokenSource = null;
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}
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CantRecall = false;
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LastCountdownStart = null;
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ExpectedCountdownEnd = null;
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SetAutoCallTime();
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_autoCalledBefore = false;
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RaiseLocalEvent(RoundEndSystemChangedEvent.Default);
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}
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/// <summary>
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/// Attempts to get the MapUid of the station using <see cref="StationSystem.GetLargestGrid"/>
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/// </summary>
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public EntityUid? GetStation()
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{
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AllEntityQuery<StationEmergencyShuttleComponent, StationDataComponent>().MoveNext(out var uid, out _, out var data);
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if (data == null)
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return null;
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var targetGrid = _stationSystem.GetLargestGrid((uid, data));
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return targetGrid == null ? null : Transform(targetGrid.Value).MapUid;
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}
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// Sunrise-Start
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public EntityUid? GetTransitHub()
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{
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AllEntityQuery<StationTransitHubComponent>().MoveNext(out var transitHub);
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return transitHub == null ? null : transitHub.MapEntity;
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}
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// Sunrise-End
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public bool CanCallOrRecall()
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{
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return _cooldownTokenSource == null && !CantRecall;
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}
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public bool IsRoundEndRequested()
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{
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return _countdownTokenSource != null;
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}
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/// <summary>
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/// Starts the process of ending the round by calling evac
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/// </summary>
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/// <param name="requester"></param>
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/// <param name="checkCooldown"></param>
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/// <param name="text">text in the announcement of shuttle calling</param>
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/// <param name="name">name in the announcement of shuttle calling</param>
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/// <param name="cantRecall">if the station shouldn't be able to recall the shuttle</param>
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public void RequestRoundEnd(EntityUid? requester = null,
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bool checkCooldown = true,
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string text = "round-end-system-shuttle-called-announcement",
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string name = "round-end-system-shuttle-sender-announcement", bool cantRecall = false)
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{
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var duration = DefaultCountdownDuration;
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if (requester != null)
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{
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var stationUid = _stationSystem.GetOwningStation(requester.Value);
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if (TryComp<AlertLevelComponent>(stationUid, out var alertLevel))
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{
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duration = _protoManager
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.Index<AlertLevelPrototype>(AlertLevelSystem.DefaultAlertLevelSet)
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.Levels[alertLevel.CurrentLevel].ShuttleTime;
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}
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}
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RequestRoundEnd(duration, requester, checkCooldown, text, name, cantRecall);
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}
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/// <summary>
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/// Starts the process of ending the round by calling evac
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/// </summary>
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/// <param name="countdownTime">time for evac to arrive</param>
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/// <param name="requester"></param>
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/// <param name="checkCooldown"></param>
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/// <param name="text">text in the announcement of shuttle calling</param>
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/// <param name="name">name in the announcement of shuttle calling</param>
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/// <param name="cantRecall">if the station shouldn't be able to recall the shuttle</param>
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public void RequestRoundEnd(TimeSpan countdownTime,
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EntityUid? requester = null,
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bool checkCooldown = true,
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string text = "round-end-system-shuttle-called-announcement",
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string name = "round-end-system-shuttle-sender-announcement", bool cantRecall = false)
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{
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if (_gameTicker.RunLevel != GameRunLevel.InRound)
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return;
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if (checkCooldown && _cooldownTokenSource != null)
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return;
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if (_countdownTokenSource != null)
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return;
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_countdownTokenSource = new();
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CantRecall = cantRecall;
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if (requester != null)
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{
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_adminLogger.Add(LogType.ShuttleCalled,
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LogImpact.High,
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$"Shuttle called by {ToPrettyString(requester.Value):user}");
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}
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else
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{
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_adminLogger.Add(LogType.ShuttleCalled, LogImpact.High, $"Shuttle called");
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}
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// I originally had these set up here but somehow time gets passed as 0 to Loc so IDEK.
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int time;
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string units;
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if (countdownTime.TotalSeconds < 60)
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{
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time = countdownTime.Seconds;
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units = "eta-units-seconds";
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}
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else
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{
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time = countdownTime.Minutes;
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units = "eta-units-minutes";
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}
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_chatSystem.DispatchGlobalAnnouncement(Loc.GetString(text,
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("time", time),
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("units", Loc.GetString(units))),
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Loc.GetString(name),
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false,
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null,
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colorOverride: Color.Gold); // Sunrise-TTS
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LastCountdownStart = _gameTiming.CurTime;
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ExpectedCountdownEnd = _gameTiming.CurTime + countdownTime;
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// TODO full game saves
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Timer.Spawn(countdownTime, _shuttle.DockEmergencyShuttle, _countdownTokenSource.Token);
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ActivateCooldown();
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RaiseLocalEvent(RoundEndSystemChangedEvent.Default);
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var shuttle = _shuttle.GetShuttle();
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if (shuttle != null && TryComp<DeviceNetworkComponent>(shuttle, out var net))
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{
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var payload = new NetworkPayload
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{
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[ShuttleTimerMasks.ShuttleMap] = shuttle,
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[ShuttleTimerMasks.SourceMap] = GetTransitHub(), // Sunrise-Edit
|
|
[ShuttleTimerMasks.DestMap] = GetStation(),
|
|
[ShuttleTimerMasks.ShuttleTime] = countdownTime,
|
|
[ShuttleTimerMasks.SourceTime] = countdownTime +
|
|
TimeSpan.FromSeconds(_shuttle.TransitTime +
|
|
_cfg.GetCVar(
|
|
CCVars.EmergencyShuttleDockTime)),
|
|
[ShuttleTimerMasks.DestTime] = countdownTime,
|
|
};
|
|
_deviceNetworkSystem.QueuePacket(shuttle.Value, null, payload, net.TransmitFrequency);
|
|
}
|
|
}
|
|
|
|
public void CancelRoundEndCountdown(EntityUid? requester = null, bool forceRecall = false)
|
|
{
|
|
if (_gameTicker.RunLevel != GameRunLevel.InRound)
|
|
return;
|
|
if (!forceRecall && (CantRecall || _cooldownTokenSource != null)
|
|
)
|
|
return;
|
|
|
|
if (_countdownTokenSource == null)
|
|
return;
|
|
_countdownTokenSource.Cancel();
|
|
_countdownTokenSource = null;
|
|
|
|
if (requester != null)
|
|
{
|
|
_adminLogger.Add(LogType.ShuttleRecalled,
|
|
LogImpact.High,
|
|
$"Shuttle recalled by {ToPrettyString(requester.Value):user}");
|
|
}
|
|
else
|
|
{
|
|
_adminLogger.Add(LogType.ShuttleRecalled, LogImpact.High, $"Shuttle recalled");
|
|
}
|
|
|
|
_chatSystem.DispatchGlobalAnnouncement(Loc.GetString("round-end-system-shuttle-recalled-announcement"),
|
|
Loc.GetString("round-end-system-shuttle-sender-announcement"), false, colorOverride: Color.Gold);
|
|
|
|
//_audio.PlayGlobal("/Audio/Announcements/shuttlerecalled.ogg", Filter.Broadcast(), true);
|
|
|
|
LastCountdownStart = null;
|
|
ExpectedCountdownEnd = null;
|
|
ActivateCooldown();
|
|
RaiseLocalEvent(RoundEndSystemChangedEvent.Default);
|
|
|
|
// remove active clientside evac shuttle timers by zeroing the target time
|
|
var zero = TimeSpan.Zero;
|
|
var shuttle = _shuttle.GetShuttle();
|
|
if (shuttle != null && TryComp<DeviceNetworkComponent>(shuttle, out var net))
|
|
{
|
|
var payload = new NetworkPayload
|
|
{
|
|
[ShuttleTimerMasks.ShuttleMap] = shuttle,
|
|
[ShuttleTimerMasks.SourceMap] = GetTransitHub(), // Sunrsie-Edit
|
|
[ShuttleTimerMasks.DestMap] = GetStation(),
|
|
[ShuttleTimerMasks.ShuttleTime] = zero,
|
|
[ShuttleTimerMasks.SourceTime] = zero,
|
|
[ShuttleTimerMasks.DestTime] = zero,
|
|
};
|
|
_deviceNetworkSystem.QueuePacket(shuttle.Value, null, payload, net.TransmitFrequency);
|
|
}
|
|
}
|
|
|
|
public void EndRound(TimeSpan? countdownTime = null)
|
|
{
|
|
if (_gameTicker.RunLevel != GameRunLevel.InRound)
|
|
return;
|
|
LastCountdownStart = null;
|
|
ExpectedCountdownEnd = null;
|
|
RaiseLocalEvent(RoundEndSystemChangedEvent.Default);
|
|
_gameTicker.EndRound();
|
|
_countdownTokenSource?.Cancel();
|
|
_countdownTokenSource = new();
|
|
|
|
countdownTime ??= TimeSpan.FromSeconds(_cfg.GetCVar(CCVars.RoundRestartTime));
|
|
int time;
|
|
string unitsLocString;
|
|
if (countdownTime.Value.TotalSeconds < 60)
|
|
{
|
|
time = countdownTime.Value.Seconds;
|
|
unitsLocString = "eta-units-seconds";
|
|
}
|
|
else
|
|
{
|
|
time = countdownTime.Value.Minutes;
|
|
unitsLocString = "eta-units-minutes";
|
|
}
|
|
|
|
_chatManager.DispatchServerAnnouncement(
|
|
Loc.GetString(
|
|
"round-end-system-round-restart-eta-announcement",
|
|
("time", time),
|
|
("units", Loc.GetString(unitsLocString))));
|
|
Timer.Spawn(countdownTime.Value, AfterEndRoundRestart, _countdownTokenSource.Token);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Starts a behavior to end the round
|
|
/// </summary>
|
|
/// <param name="behavior">The way in which the round will end</param>
|
|
/// <param name="time"></param>
|
|
/// <param name="sender"></param>
|
|
/// <param name="textCall"></param>
|
|
/// <param name="textAnnounce"></param>
|
|
public void DoRoundEndBehavior(RoundEndBehavior behavior,
|
|
TimeSpan time,
|
|
string sender = "comms-console-announcement-title-centcom",
|
|
string textCall = "round-end-system-shuttle-called-announcement",
|
|
string textAnnounce = "round-end-system-shuttle-already-called-announcement")
|
|
{
|
|
switch (behavior)
|
|
{
|
|
case RoundEndBehavior.InstantEnd:
|
|
EndRound();
|
|
break;
|
|
case RoundEndBehavior.ShuttleCall:
|
|
// Check is shuttle called or not. We should only dispatch announcement if it's already called
|
|
if (IsRoundEndRequested())
|
|
{
|
|
_chatSystem.DispatchGlobalAnnouncement(Loc.GetString(textAnnounce),
|
|
Loc.GetString(sender),
|
|
colorOverride: Color.Gold);
|
|
}
|
|
else
|
|
{
|
|
RequestRoundEnd(time,
|
|
null,
|
|
false,
|
|
textCall,
|
|
Loc.GetString(sender));
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
private void AfterEndRoundRestart()
|
|
{
|
|
if (_gameTicker.RunLevel != GameRunLevel.PostRound)
|
|
return;
|
|
Reset();
|
|
_gameTicker.RestartRound();
|
|
}
|
|
|
|
private void ActivateCooldown()
|
|
{
|
|
_cooldownTokenSource?.Cancel();
|
|
_cooldownTokenSource = new();
|
|
|
|
// TODO full game saves
|
|
Timer.Spawn(DefaultCooldownDuration,
|
|
() =>
|
|
{
|
|
_cooldownTokenSource.Cancel();
|
|
_cooldownTokenSource = null;
|
|
RaiseLocalEvent(RoundEndSystemChangedEvent.Default);
|
|
},
|
|
_cooldownTokenSource.Token);
|
|
}
|
|
|
|
public override void Update(float frameTime)
|
|
{
|
|
// Check if we should auto-call.
|
|
int mins = _autoCalledBefore
|
|
? _cfg.GetCVar(CCVars.EmergencyShuttleAutoCallExtensionTime)
|
|
: _cfg.GetCVar(CCVars.EmergencyShuttleAutoCallTime);
|
|
if (mins != 0 && _gameTiming.CurTime - AutoCallStartTime > TimeSpan.FromMinutes(mins))
|
|
{
|
|
if (!_shuttle.EmergencyShuttleArrived && ExpectedCountdownEnd is null)
|
|
{
|
|
_autoCalledBefore =
|
|
true; // Move before call RequestRoundEnd to play correct announcement sound type
|
|
RequestRoundEnd(null, false, "round-end-system-shuttle-auto-called-announcement");
|
|
}
|
|
|
|
// Always reset auto-call in case of a recall.
|
|
SetAutoCallTime();
|
|
}
|
|
}
|
|
|
|
// Sunrise-start
|
|
public TimeSpan TimeToCallShuttle()
|
|
{
|
|
var autoCalledBefore = _autoCalledBefore
|
|
? _cfg.GetCVar(CCVars.EmergencyShuttleAutoCallExtensionTime)
|
|
: _cfg.GetCVar(CCVars.EmergencyShuttleAutoCallTime);
|
|
return AutoCallStartTime + TimeSpan.FromMinutes(autoCalledBefore);
|
|
}
|
|
|
|
public void DelayCursedShuttle(TimeSpan delay)
|
|
{
|
|
if (_gameTicker.RunLevel != GameRunLevel.InRound)
|
|
return;
|
|
|
|
if (_countdownTokenSource == null)
|
|
return;
|
|
|
|
var countdown = ExpectedCountdownEnd - _gameTiming.CurTime + delay;
|
|
ExpectedCountdownEnd = _gameTiming.CurTime + countdown;
|
|
|
|
_countdownTokenSource.Cancel();
|
|
_countdownTokenSource = new();
|
|
|
|
if (countdown != null)
|
|
Timer.Spawn(countdown.Value, _shuttle.DockEmergencyShuttle, _countdownTokenSource.Token);
|
|
|
|
_chatSystem.DispatchGlobalAnnouncement(Loc.GetString("round-end-system-shuttle-curse-delayed-announcement"),
|
|
Loc.GetString("Station"),
|
|
colorOverride: Color.Gold);
|
|
}
|
|
|
|
public bool ShuttleCalled()
|
|
{
|
|
return ExpectedCountdownEnd != null;
|
|
}
|
|
// Sunrise-end
|
|
}
|
|
|
|
public sealed class RoundEndSystemChangedEvent : EntityEventArgs
|
|
{
|
|
public static RoundEndSystemChangedEvent Default { get; } = new();
|
|
}
|
|
|
|
public enum RoundEndBehavior : byte
|
|
{
|
|
/// <summary>
|
|
/// Instantly end round
|
|
/// </summary>
|
|
InstantEnd,
|
|
|
|
/// <summary>
|
|
/// Call shuttle with custom announcement
|
|
/// </summary>
|
|
ShuttleCall,
|
|
|
|
/// <summary>
|
|
/// Do nothing
|
|
/// </summary>
|
|
Nothing
|
|
}
|
|
}
|