fish-station/Content.Server/GameObjects/EntitySystems/Click
Víctor Aguilera Puerto 2df0f884ba
Fix bug where InRangeUnobstructed wouldn't check for hard collid… (#748)
* Check for hard collidables too.

* ...and that's why you don't code at 7 AM!

* fugg
2020-02-28 16:29:45 +01:00
..
ExamineSystem.cs SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem. 2020-02-19 17:08:59 -08:00
InteractionSystem.cs Fix bug where InRangeUnobstructed wouldn't check for hard collid… (#748) 2020-02-28 16:29:45 +01:00