fish-station/Content.Client/GameObjects/EntitySystems
Pieter-Jan Briers 2ec493e2af
Combat mode improvements.
You now need to hold the mouse for 0.15 seconds in combat mode to actually do an attack.

Otherwise it's regular item interaction (for now).
2020-01-26 03:38:51 +01:00
..
CameraRecoilSystem.cs Rename toolbox references from ss14 to robust 2019-04-15 21:11:38 -06:00
CharacterInterfaceSystem.cs Adds explicit inventory window. 2019-07-20 14:07:11 +02:00
ClientInventorySystem.cs Better inventory window, inventory buttons on game HUD. 2019-07-23 23:24:47 +02:00
ClientNotifySystem.cs Popup message notifications. (#125) 2018-11-21 21:11:30 +01:00
CombatModeSystem.cs Combat mode improvements. 2020-01-26 03:38:51 +01:00
ConstructorSystem.cs Updates various systems to the new InputCommandHandler delegate signature, implementing the new handled return value. 2019-09-17 16:10:59 -07:00
ExamineSystem.cs Use PopupContainer for verbs & examine popups. 2020-01-25 17:28:39 +01:00
IconSmoothSystem.cs Fix icon smoothing not applying after entities are deleted. 2019-10-14 17:09:45 +02:00
MeleeLungeSystem.cs Shitty combat mode & animations. (#367) 2019-09-26 22:32:32 +02:00
MeleeWeaponSystem.cs API changes, renamed SpawnEntityAt to SpawnEntity. 2020-01-24 16:10:48 -08:00
RangedWeaponSystem.cs Combat mode improvements. 2020-01-26 03:38:51 +01:00
SubFloorHideSystem.cs The SubFloorHideComponent can now be properly started/stopped. Previously this did nothing. 2019-09-19 11:43:46 -07:00
VerbSystem.cs Fix opening context menus for world entities. 2020-01-25 23:35:03 +01:00
WindowSystem.cs Fixes window destruction causing a crash. 2019-11-29 17:08:24 +01:00