# Conflicts: # .github/CODEOWNERS # .github/ISSUE_TEMPLATE/config.yml # .github/ISSUE_TEMPLATE/issue_report.md # Content.Client/Lobby/UI/HumanoidProfileEditor.xaml.cs # Content.Client/Medical/CrewMonitoring/CrewMonitoringWindow.xaml # Content.Client/UserInterface/Systems/Ghost/Controls/Roles/MakeGhostRoleWindow.xaml # Content.Client/UserInterface/Systems/Ghost/Controls/Roles/MakeGhostRoleWindow.xaml.cs # Content.Client/Weapons/Ranged/Systems/GunSystem.cs # Content.IntegrationTests/Tests/Destructible/DestructibleDamageGroupTest.cs # Content.IntegrationTests/Tests/Destructible/DestructibleDamageTypeTest.cs # Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs # Content.Server/Arcade/SpaceVillainGame/SpaceVillainArcadeComponent.cs # Content.Server/Atmos/EntitySystems/FlammableSystem.cs # Content.Server/Chat/Systems/ChatSystem.cs # Content.Server/Destructible/Thresholds/DamageThreshold.cs # Content.Server/Entry/EntryPoint.cs # Content.Server/Fluids/EntitySystems/PuddleSystem.cs # Content.Server/GuideGenerator/ReagentEntry.cs # Content.Server/IoC/ServerContentIoC.cs # Content.Server/Medical/HealthAnalyzerSystem.cs # Content.Server/Medical/VomitSystem.cs # Content.Server/Radio/EntitySystems/HeadsetSystem.cs # Content.Server/Revenant/EntitySystems/RevenantSystem.cs # Content.Server/Weapons/Ranged/Systems/GunSystem.cs # Content.Shared/Armor/SharedArmorSystem.cs # Content.Shared/Bed/Sleep/SleepingSystem.cs # Content.Shared/Cabinet/ItemCabinetSystem.cs # Content.Shared/Chat/SharedChatSystem.Emote.cs # Content.Shared/Chat/SharedChatSystem.cs # Content.Shared/Clothing/EntitySystems/MaskSystem.cs # Content.Shared/Clothing/EntitySystems/SharedChameleonClothingSystem.cs # Content.Shared/Damage/Systems/DamageableSystem.cs # Content.Shared/EntityEffects/Effects/StatusEffects/GenericStatusEffect.cs # Content.Shared/EntityEffects/Effects/Transform/ExplosionEntityEffect.cs # Content.Shared/Humanoid/HumanoidCharacterAppearance.cs # Content.Shared/IoC/SharedContentIoC.cs # Content.Shared/Lock/LockSystem.cs # Content.Shared/Ninja/Components/NinjaSuitComponent.cs # Content.Shared/Preferences/HumanoidCharacterProfile.cs # Content.Shared/Revenant/Components/RevenantComponent.cs # Content.Shared/Silicons/StationAi/SharedStationAiSystem.Airlock.cs # Content.Shared/Trigger/Systems/TriggerSystem.Condition.cs # Content.Shared/VendingMachines/SharedVendingMachineSystem.cs # Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs # Content.Shared/Weapons/Ranged/HitscanPrototype.cs # Content.Shared/Xenoarchaeology/Artifact/XAT/BaseQueryUpdateXATSystem.cs # README.md # Resources/Audio/Weapons/attributions.yml # Resources/Locale/en-US/_strings/ghost/make-ghost-gui.ftl # Resources/Locale/en-US/_strings/guidebook/chemistry/conditions.ftl # Resources/Locale/en-US/_strings/guidebook/chemistry/effects.ftl # Resources/Locale/en-US/_strings/guidebook/chemistry/healthchange.ftl # Resources/Locale/en-US/_strings/guidebook/chemistry/statuseffects.ftl # Resources/Locale/en-US/_strings/job/job-description.ftl # Resources/Locale/en-US/_strings/medical/components/crew-monitoring-component.ftl # Resources/Locale/en-US/_strings/npc/hugbot.ftl # Resources/Locale/en-US/_strings/npc/npc-debug.ftl # Resources/Locale/en-US/_strings/speech/speech-triggers.ftl # Resources/Locale/en-US/_strings/ui/stat-values.ftl # Resources/Locale/en-US/guidebook/chemistry/conditions.ftl # Resources/Locale/en-US/guidebook/chemistry/effects.ftl # Resources/Locale/en-US/guidebook/chemistry/healthchange.ftl # Resources/Locale/en-US/guidebook/entity-effects/conditions.ftl # Resources/Locale/en-US/guidebook/entity-effects/effects.ftl # Resources/Locale/en-US/guidebook/entity-effects/healthchange.ftl # Resources/Maps/Shuttles/cargo_relic.yml # Resources/Maps/_Sunrise/Station/bagel.yml # Resources/Maps/_Sunrise/Station/barratry.yml # Resources/Maps/_Sunrise/Station/fland.yml # Resources/Maps/_Sunrise/Station/marathon.yml # Resources/Maps/_Sunrise/Station/oasis.yml # Resources/Maps/_Sunrise/Station/packed.yml # Resources/Maps/_Sunrise/Station/plasma.yml # Resources/Maps/_Sunrise/Station/relic.yml # Resources/Maps/_Sunrise/event/clon_mine.yml # Resources/Maps/_Sunrise/event/void.yml # Resources/Prototypes/Body/Prototypes/vox.yml # Resources/Prototypes/Catalog/Fills/Boxes/emergency.yml # Resources/Prototypes/Catalog/Fills/Crates/fun.yml # Resources/Prototypes/Catalog/Fills/Lockers/heads.yml # Resources/Prototypes/Catalog/Fills/Lockers/security.yml # Resources/Prototypes/Entities/Clothing/Belt/belts.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/suits.yml # Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml # Resources/Prototypes/Entities/Mobs/Species/skeleton.yml # Resources/Prototypes/Entities/Objects/Devices/Electronics/base_electronics.yml # Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/pistol.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/pistol.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/hitscan.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml # Resources/Prototypes/Entities/Structures/Doors/Airlocks/access.yml # Resources/Prototypes/Entities/Structures/Doors/Airlocks/airlocks.yml # Resources/Prototypes/Entities/Structures/Doors/MaterialDoors/material_doors.yml # Resources/Prototypes/Entities/Structures/Machines/lathe.yml # Resources/Prototypes/Entities/Structures/Specific/Atmospherics/sensor.yml # Resources/Prototypes/Loadouts/Jobs/Engineering/station_engineer.yml # Resources/Prototypes/Loadouts/Jobs/Science/scientist.yml # Resources/Prototypes/Loadouts/Jobs/Security/security_officer.yml # Resources/Prototypes/Loadouts/Miscellaneous/glasses.yml # Resources/Prototypes/Loadouts/loadout_groups.yml # Resources/Prototypes/Objectives/objectiveGroups.yml # Resources/Prototypes/Reagents/Consumable/Drink/alcohol.yml # Resources/Prototypes/Reagents/medicine.yml # Resources/Prototypes/Reagents/narcotics.yml # Resources/Prototypes/Reagents/toxins.yml # Resources/Prototypes/Recipes/Lathes/Packs/biogen.yml # Resources/Prototypes/Recipes/Lathes/Packs/security.yml # Resources/Prototypes/Recipes/Lathes/biogen.yml # Resources/Prototypes/Roles/Antags/nukeops.yml # Resources/Prototypes/Roles/Antags/revolutionary.yml # Resources/Prototypes/Roles/Antags/thief.yml # Resources/Prototypes/Roles/Antags/traitor.yml # Resources/Prototypes/Roles/Antags/wizard.yml # Resources/Prototypes/Roles/Antags/zombie.yml # Resources/Prototypes/Roles/Jobs/Cargo/salvage_specialist.yml # Resources/Prototypes/Roles/Jobs/Civilian/bartender.yml # Resources/Prototypes/Roles/Jobs/Civilian/chef.yml # Resources/Prototypes/Roles/Jobs/Civilian/mime.yml # Resources/Prototypes/Roles/Jobs/Engineering/atmospheric_technician.yml # Resources/Prototypes/Roles/Jobs/Engineering/station_engineer.yml # Resources/Prototypes/Roles/Jobs/Engineering/technical_assistant.yml # Resources/Prototypes/Roles/Jobs/Medical/chemist.yml # Resources/Prototypes/Roles/Jobs/Medical/medical_doctor.yml # Resources/Prototypes/Roles/Jobs/Medical/medical_intern.yml # Resources/Prototypes/Roles/Jobs/Medical/paramedic.yml # Resources/Prototypes/Roles/Jobs/Science/borg.yml # Resources/Prototypes/Roles/Jobs/Science/research_assistant.yml # Resources/Prototypes/Roles/Jobs/Science/scientist.yml # Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml # Resources/Prototypes/Roles/Jobs/Security/security_officer.yml # Resources/Prototypes/Roles/Jobs/Security/warden.yml # Resources/Prototypes/Stacks/Materials/crystals.yml # Resources/Prototypes/Stacks/floor_tile_stacks.yml # Resources/Prototypes/tags.yml # Resources/ServerInfo/Guidebook/Science/ArtifactReports.xml # Resources/ServerInfo/Guidebook/Science/Xenoarchaeology.xml # Resources/Textures/Clothing/Hands/Gloves/Color/black.rsi/equipped-HAND.png # Resources/Textures/Clothing/Hands/Gloves/Color/black.rsi/meta.json # Resources/Textures/Clothing/Head/Hardsuits/mime.rsi/meta.json # Resources/Textures/Effects/speech.rsi/moth3.png # Resources/Textures/Interface/Misc/job_icons.rsi/meta.json # Resources/Textures/Structures/Machines/microwave.rsi/meta.json # Resources/Textures/Structures/Machines/microwave.rsi/mw.png # Resources/Textures/Structures/Machines/microwave.rsi/mw0.png # Resources/Textures/Structures/Machines/microwave.rsi/mw_running_unlit.png # Resources/Textures/Structures/Machines/microwave.rsi/mw_unlit.png # Resources/Textures/Structures/Machines/microwave.rsi/mwb.png # Resources/Textures/Structures/Machines/microwave.rsi/mwbloody.png # Resources/Textures/Structures/Machines/microwave.rsi/mwbloody0.png # Resources/Textures/Structures/Machines/microwave.rsi/mwbloody1.png # Resources/Textures/Structures/Machines/microwave.rsi/mwbloodyo.png # Resources/Textures/Structures/Machines/microwave.rsi/mwo.png # Resources/Textures/Structures/Machines/microwave_syndie.rsi/meta.json # Resources/Textures/Structures/Machines/microwave_syndie.rsi/mw.png # Resources/Textures/Structures/Machines/microwave_syndie.rsi/mw0.png # Resources/Textures/Structures/Machines/microwave_syndie.rsi/mw_running_unlit.png # Resources/Textures/Structures/Machines/microwave_syndie.rsi/mw_unlit.png # Resources/Textures/Structures/Machines/microwave_syndie.rsi/mwb.png # Resources/Textures/Structures/Machines/microwave_syndie.rsi/mwo.png # Resources/migration.yml # RobustToolbox
483 lines
10 KiB
C#
483 lines
10 KiB
C#
namespace Content.Shared.Database;
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// DO NOT CHANGE THE NUMERIC VALUES OF THESE
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public enum LogType
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{
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/// <summary>
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/// Test logs. DO NOT USE!!!
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/// </summary>
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Unknown = 0,
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// DamageChange = 1
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/// <summary>
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/// A player dealt damage to an entity.
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/// </summary>
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Damaged = 2,
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/// <summary>
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/// A player healed an entity.
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/// </summary>
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Healed = 3,
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/// <summary>
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/// A player slipped on an entity.
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/// </summary>
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Slip = 4,
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/// <summary>
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/// Station event was added or announced.
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/// </summary>
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EventAnnounced = 5,
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/// <summary>
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/// Game rule was added or started.
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/// </summary>
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EventStarted = 6,
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EventRan = 16,
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/// <summary>
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/// Game rule was stopped.
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/// </summary>
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EventStopped = 7,
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/// <summary>
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/// A player used a verb on an entity.
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/// </summary>
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Verb = 19,
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/// <summary>
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/// An evacuation shuttle was called.
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/// </summary>
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ShuttleCalled = 8,
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/// <summary>
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/// An evacuation shuttle was recalled.
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/// </summary>
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ShuttleRecalled = 9,
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/// <summary>
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/// Explosive depressurization related interactions.
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/// </summary>
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ExplosiveDepressurization = 10,
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/// <summary>
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/// A player or entity was respawned.
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/// </summary>
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Respawn = 13,
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/// <summary>
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/// A player joined station on round start.
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/// </summary>
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RoundStartJoin = 14,
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/// <summary>
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/// A player joined station after round start.
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/// </summary>
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LateJoin = 15,
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/// <summary>
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/// Chemical reactions related interactions.
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/// </summary>
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ChemicalReaction = 17,
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/// <summary>
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/// EntityEffect related interactions.
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/// </summary>
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EntityEffect = 18,
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/// <summary>
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/// Canister valve was opened or closed.
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/// </summary>
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CanisterValve = 20,
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/// <summary>
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/// Release pressure on the canister was changed.
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/// </summary>
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CanisterPressure = 21,
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/// <summary>
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/// Canister purged its contents into the environment.
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/// </summary>
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CanisterPurged = 22,
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/// <summary>
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/// Tank was ejected from the canister.
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/// </summary>
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CanisterTankEjected = 23,
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/// <summary>
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/// Tank was inserted into the canister.
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/// </summary>
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CanisterTankInserted = 24,
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/// <summary>
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/// A player tried to disarm an entity.
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/// </summary>
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DisarmedAction = 25,
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/// <summary>
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/// A player knocked down an entity on the floor.
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/// </summary>
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DisarmedKnockdown = 26,
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AttackArmedClick = 27,
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AttackArmedWide = 28,
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AttackUnarmedClick = 29,
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AttackUnarmedWide = 30,
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/// <summary>
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/// A player interacted with an entity in his hand.
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/// </summary>
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InteractHand = 31,
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/// <summary>
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/// A player activated an entity.
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/// </summary>
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InteractActivate = 32,
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/// <summary>
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/// A player threw an entity.
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/// </summary>
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Throw = 33,
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/// <summary>
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/// Entity landed.
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/// </summary>
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Landed = 34,
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/// <summary>
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/// A thrown entity hit the other entity.
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/// </summary>
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ThrowHit = 35,
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/// <summary>
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/// A player picked up an entity.
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/// </summary>
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Pickup = 36,
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/// <summary>
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/// A player dropped an entity.
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/// </summary>
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Drop = 37,
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/// <summary>
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/// A bullet hit an entity.
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/// </summary>
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BulletHit = 38,
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/// <summary>
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/// A player force-feed an entity or injected it with a solution.
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/// </summary>
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ForceFeed = 40,
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/// <summary>
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/// A player ate an entity or injected themselves with a solution.
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/// </summary>
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Ingestion = 53,
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/// <summary>
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/// A melee attack hit an entity.
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/// </summary>
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MeleeHit = 41,
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/// <summary>
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/// A hitscan attack hit an entity.
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/// </summary>
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HitScanHit = 42,
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/// <summary>
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/// Suicides, ghosting, repossession, objectives, etc.
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/// </summary>
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Mind = 43,
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/// <summary>
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/// Explosions and explosives related interactions.
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/// </summary>
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Explosion = 44,
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Radiation = 45,
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/// <summary>
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/// Entity started or stopped taking pressure damage.
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/// </summary>
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Barotrauma = 46,
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/// <summary>
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/// Fire started or stopped.
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/// </summary>
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Flammable = 47,
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/// <summary>
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/// Entity started or stopped suffocating.
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/// </summary>
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Asphyxiation = 48,
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/// <summary>
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/// Entity started or stopped taking temperature damage.
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/// </summary>
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Temperature = 49,
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Hunger = 50,
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Thirst = 51,
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/// <summary>
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/// Entity received electrocution damage.
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/// </summary>
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Electrocution = 52,
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/// <summary>
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/// A player drew using a crayon.
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/// </summary>
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CrayonDraw = 39,
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/// <summary>
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/// A player changed pressure on atmos device.
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/// </summary>
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AtmosPressureChanged = 54,
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/// <summary>
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/// A player changed power on atmos device.
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/// </summary>
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AtmosPowerChanged = 55,
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/// <summary>
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/// A player changed transfer rate on atmos device.
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/// </summary>
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AtmosVolumeChanged = 56,
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/// <summary>
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/// A player changed filter on atmos device.
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/// </summary>
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AtmosFilterChanged = 57,
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/// <summary>
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/// A player changed ratio on atmos device.
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/// </summary>
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AtmosRatioChanged = 58,
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/// <summary>
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/// Field generator was toggled or lost field connections.
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/// </summary>
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FieldGeneration = 59,
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/// <summary>
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/// A player took ghost role.
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/// </summary>
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GhostRoleTaken = 60,
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/// <summary>
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/// OOC, IC, LOOC, etc.
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/// </summary>
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Chat = 61,
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/// <summary>
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/// A player performed some action. Like pressing eject and flash buttons on a trash bin, etc.
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/// </summary>
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Action = 62,
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/// <summary>
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/// A player used RCD.
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/// </summary>
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RCD = 63,
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/// <summary>
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/// Construction related interactions.
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/// </summary>
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Construction = 64,
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/// <summary>
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/// Triggers related interactions.
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/// </summary>
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Trigger = 65,
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/// <summary>
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/// A player tries to anchor or anchored an entity.
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/// </summary>
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Anchor = 66,
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/// <summary>
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/// A player unanchored an entity.
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/// </summary>
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Unanchor = 67,
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/// <summary>
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/// Emergency shuttle related interactions.
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/// </summary>
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EmergencyShuttle = 68,
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/// <summary>
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/// A player emagged an entity.
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/// </summary>
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Emag = 69,
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/// <summary>
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/// A player was gibbed.
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/// </summary>
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Gib = 70,
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/// <summary>
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/// Identity related interactions.
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/// </summary>
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Identity = 71,
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/// <summary>
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/// A player cut a cable.
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/// </summary>
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CableCut = 72,
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/// <summary>
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/// A player purchased something from the "store".
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/// </summary>
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StorePurchase = 73,
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/// <summary>
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/// A player edited a tile using some tool.
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/// </summary>
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LatticeCut = 74,
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/// <summary>
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/// A player is equipping something on an entity or stripping it from it.
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/// </summary>
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Stripping = 75,
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/// <summary>
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/// A player caused stamina damage or entered stamina crit.
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/// </summary>
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Stamina = 76,
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/// <summary>
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/// A player's actions caused an entity spawn.
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/// </summary>
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EntitySpawn = 77,
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/// <summary>
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/// Prayers and subtle messages.
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/// </summary>
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AdminMessage = 78,
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/// <summary>
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/// Anomaly related interactions.
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/// </summary>
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Anomaly = 79,
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/// <summary>
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/// Cutting, mending and pulsing of wires.
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/// </summary>
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WireHacking = 80,
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/// <summary>
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/// Entity was teleported.
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/// </summary>
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Teleport = 81,
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/// <summary>
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/// Entity was removed in a result of something.
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/// </summary>
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EntityDelete = 82,
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/// <summary>
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/// Voting related interactions.
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/// </summary>
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Vote = 83,
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/// <summary>
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/// Entity was configured.
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/// </summary>
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ItemConfigure = 84,
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/// <summary>
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/// Device linking related interactions.
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/// </summary>
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DeviceLinking = 85,
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/// <summary>
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/// Tiles related interactions.
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/// </summary>
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Tile = 86,
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/// <summary>
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/// A client has sent too many chat messages recently and is temporarily blocked from sending more.
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/// </summary>
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ChatRateLimited = 87,
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/// <summary>
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/// A player changed temperature on atmos device.
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/// </summary>
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AtmosTemperatureChanged = 88,
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/// <summary>
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/// Something was sent over device network. Like broadcast.
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/// </summary>
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DeviceNetwork = 89,
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/// <summary>
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/// A player had a refund at the "store".
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/// </summary>
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StoreRefund = 90,
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/// <summary>
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/// User was rate-limited for some spam action.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// This is a default value used by <c>PlayerRateLimitManager</c>, though users can use different log types.
|
|
/// </remarks>
|
|
RateLimited = 91,
|
|
|
|
/// <summary>
|
|
/// A player did an item-use interaction of an item they were holding onto another object.
|
|
/// </summary>
|
|
InteractUsing = 92,
|
|
|
|
/// <summary>
|
|
/// Storage & entity-storage related interactions
|
|
/// </summary>
|
|
Storage = 93,
|
|
|
|
/// <summary>
|
|
/// A player got hit by an explosion and was dealt damage.
|
|
/// </summary>
|
|
ExplosionHit = 94,
|
|
|
|
/// <summary>
|
|
/// A ghost warped to an entity through the ghost warp menu.
|
|
/// </summary>
|
|
GhostWarp = 95,
|
|
|
|
/// <summary>
|
|
/// A player interacted with a PDA or its cartridge component
|
|
/// </summary>
|
|
PdaInteract = 96,
|
|
|
|
/// <summary>
|
|
/// An atmos networked device (such as a vent or pump) has had its settings changed, usually through an air alarm
|
|
/// </summary>
|
|
AtmosDeviceSetting = 97,
|
|
|
|
/// <summary>
|
|
/// Commands related to admemes. Stuff like config changes, etc.
|
|
/// </summary>
|
|
AdminCommands = 98,
|
|
|
|
/// <summary>
|
|
/// A player was selected or assigned antag status
|
|
/// </summary>
|
|
AntagSelection = 99,
|
|
|
|
/// <summary>
|
|
/// Logs related to botany, such as planting and harvesting crops
|
|
/// </summary>
|
|
Botany = 100,
|
|
/// <summary>
|
|
/// Artifact node got activated.
|
|
/// </summary>
|
|
ArtifactNode = 101,
|
|
|
|
/// <summary>
|
|
/// Damaging grid collision has occurred.
|
|
/// </summary>
|
|
ShuttleImpact = 102,
|
|
|
|
/// <summary>
|
|
/// Events relating to midi playback.
|
|
/// </summary>
|
|
Instrument = 103,
|
|
|
|
Interactions = 104,
|
|
}
|