fish-station/Content.Server/Nutrition/Components
2021-11-09 11:28:27 +01:00
..
CigarComponent.cs Refactors smoking to ECS, smoking actually makes you inhale reagents. (#4678) 2021-09-26 15:19:00 +02:00
DrinkComponent.cs Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151) 2021-11-03 16:48:03 -07:00
FoodComponent.cs DrinkSystem uses EntityUid instead of IEntity 2021-11-09 11:28:27 +01:00
ForcefeedOnCollideComponent.cs Pneumatic cannons (#4560) 2021-11-03 14:33:36 -07:00
HungerComponent.cs Remove IMobStateComponent (#5220) 2021-11-08 15:11:58 +01:00
SliceableFoodComponent.cs Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151) 2021-11-03 16:48:03 -07:00
SmokableComponent.cs Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151) 2021-11-03 16:48:03 -07:00
ThirstComponent.cs Remove IMobStateComponent (#5220) 2021-11-08 15:11:58 +01:00
UtensilComponent.cs removed TryGetSound + made some SoundSpecifier datafields required 2021-07-31 19:52:33 +02:00