fish-station/Content.Server/GameTicking/Rules/Components
Moony e92a8fedab
Refactor stations to properly use entity prototypes. (stationsv3) (#16570)
* Update StationSpawningSystem.cs

Web-edit to allow feeding in an existing entity.

* Update StationSpawningSystem.cs

value type moment

* Update StationSpawningSystem.cs

* Oh goddamnit this is a refactor now.

* awawawa

* aaaaaaaaaaa

* ee

* forgot records.

* no records? no records.

* What's in a name?

* Sloth forcing me to do the refactor properly smh.

* e

* optional evac in test.

* tests pls work

* awa

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Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-05-19 15:45:09 -05:00
..
DeathMatchRuleComponent.cs Gamerule Entities, Take 2 (#15765) 2023-04-25 20:23:14 -04:00
GameRuleComponent.cs Gamerule Entities, Take 2 (#15765) 2023-04-25 20:23:14 -04:00
InactivityRuleComponent.cs Gamerule Entities, Take 2 (#15765) 2023-04-25 20:23:14 -04:00
MaxTimeRestartRuleComponent.cs Gamerule Entities, Take 2 (#15765) 2023-04-25 20:23:14 -04:00
NukeOperativeComponent.cs NukeOps game rule tweaks (#10005) 2022-08-31 19:36:27 -07:00
NukeOperativeSpawnerComponent.cs Gamerule Entities, Take 2 (#15765) 2023-04-25 20:23:14 -04:00
NukeopsRuleComponent.cs Refactor stations to properly use entity prototypes. (stationsv3) (#16570) 2023-05-19 15:45:09 -05:00
PiratesRuleComponent.cs Gamerule Entities, Take 2 (#15765) 2023-04-25 20:23:14 -04:00
SandboxRuleComponent.cs Gamerule Entities, Take 2 (#15765) 2023-04-25 20:23:14 -04:00
SecretRuleComponent.cs Gamerule Entities, Take 2 (#15765) 2023-04-25 20:23:14 -04:00
TraitorRuleComponent.cs Gamerule Entities, Take 2 (#15765) 2023-04-25 20:23:14 -04:00
ZombieRuleComponent.cs Zombie virus delayed from 20-30 minutes from rule start. (#16346) 2023-05-16 01:59:39 -04:00