fish-station/Content.Client/Standing/StandingStateSystem.cs
2025-01-07 02:09:17 +03:00

79 lines
2.7 KiB
C#

using Content.Shared.Input;
using Content.Shared.Rotation;
using Content.Shared.Standing;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Shared.Input.Binding;
using Robust.Shared.Player;
using DrawDepth = Content.Shared.DrawDepth.DrawDepth;
namespace Content.Client.Standing;
public sealed class StandingStateSystem : SharedStandingStateSystem
{
[Dependency] private readonly AppearanceSystem _appearance = default!;
[Dependency] private readonly IEyeManager _eyeManager = default!;
public override void Initialize()
{
base.Initialize();
CommandBinds.Builder
.Bind(ContentKeyFunctions.ToggleStanding, InputCmdHandler.FromDelegate(ToggleStanding))
.Register<SharedStandingStateSystem>();
SubscribeLocalEvent<RotationVisualsComponent, MoveEvent>(OnMove);
SubscribeLocalEvent<StandingStateComponent, AppearanceChangeEvent>(OnAppearanceChanged);
}
private void ToggleStanding(ICommonSession? session)
{
if (session is not { AttachedEntity: { Valid: true } uid } _
|| !Exists(uid))
return;
RaiseNetworkEvent(new ChangeLayingDownEvent());
}
// Sunrise-Start
private void OnAppearanceChanged(EntityUid uid, StandingStateComponent component, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
args.Sprite.DrawDepth = component.CurrentState == StandingState.Laying ? (int) DrawDepth.SmallMobs : (int) DrawDepth.Mobs;
}
// Sunrise-End
private void OnMove(EntityUid uid, RotationVisualsComponent component, ref MoveEvent args)
{
if (!TryComp<SpriteComponent>(uid, out var sprite) ||
!TryComp<AppearanceComponent>(uid, out var appearance) ||
!TryComp<TransformComponent>(uid, out var transform) ||
component.DefaultRotation == 0)
return;
_appearance.TryGetData<RotationState>(uid, RotationVisuals.RotationState, out var state, appearance);
var rotation = transform.LocalRotation + _eyeManager.CurrentEye.Rotation;
if (rotation.GetDir() is Direction.East or Direction.North or Direction.NorthEast or Direction.SouthEast)
{
if (state != RotationState.Horizontal ||
sprite.Rotation != component.DefaultRotation)
return;
component.HorizontalRotation = Angle.FromDegrees(270);
sprite.Rotation = Angle.FromDegrees(270);
return;
}
if (state != RotationState.Horizontal ||
sprite.Rotation != Angle.FromDegrees(270))
return;
component.HorizontalRotation = component.DefaultRotation;
sprite.Rotation = component.DefaultRotation;
}
}