fish-station/Content.Shared/Roles/DepartmentPrototype.cs
VigersRay 5f10d21fa6 Merge remote-tracking branch 'refs/remotes/wizards/master'
# Conflicts:
#	Content.Server/Administration/Commands/PlayTimeCommands.cs
#	Content.Server/Preferences/Managers/ServerPreferencesManager.cs
#	Content.Server/Station/Systems/StationSpawningSystem.cs
#	Content.Server/StationEvents/Events/BreakerFlipRule.cs
#	Content.Shared/Roles/JobPrototype.cs
#	Resources/Prototypes/Catalog/Fills/Backpacks/StarterGear/backpack.yml
#	Resources/Prototypes/Catalog/Fills/Backpacks/StarterGear/duffelbag.yml
#	Resources/Prototypes/Catalog/Fills/Backpacks/StarterGear/satchel.yml
#	Resources/Prototypes/Catalog/Fills/Backpacks/duffelbag.yml
#	Resources/Prototypes/Entities/Mobs/base.yml
#	Resources/Prototypes/Entities/Structures/Storage/Tanks/tanks.yml
#	Resources/Prototypes/GameRules/events.yml
#	Resources/Prototypes/Roles/Antags/traitor.yml
#	Resources/Prototypes/Roles/Jobs/Cargo/quartermaster.yml
#	Resources/Prototypes/Roles/Jobs/Cargo/salvage_specialist.yml
#	Resources/Prototypes/Roles/Jobs/Civilian/clown.yml
#	Resources/Prototypes/Roles/Jobs/Civilian/musician.yml
#	Resources/Prototypes/Roles/Jobs/Engineering/technical_assistant.yml
#	Resources/Prototypes/Roles/Jobs/Fun/misc_startinggear.yml
#	Resources/Prototypes/Roles/Jobs/Medical/chemist.yml
#	Resources/Prototypes/Roles/Jobs/Medical/medical_intern.yml
#	Resources/Prototypes/Roles/Jobs/Science/research_director.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
2024-06-04 09:41:27 +03:00

70 lines
2.1 KiB
C#

using Robust.Shared.Prototypes;
namespace Content.Shared.Roles;
[Prototype("department")]
public sealed partial class DepartmentPrototype : IPrototype
{
[IdDataField]
public string ID { get; } = string.Empty;
/// <summary>
/// A description string to display in the character menu as an explanation of the department's function.
/// </summary>
[DataField(required: true)]
public string Description = string.Empty;
/// <summary>
/// A color representing this department to use for text.
/// </summary>
[DataField(required: true)]
public Color Color;
[DataField, ViewVariables(VVAccess.ReadWrite)]
public List<ProtoId<JobPrototype>> Roles = new();
[DataField("sort")] public int Sort; // Sunrise-Edit
/// <summary>
/// Whether this is a primary department or not.
/// For example, CE's primary department is engineering since Command has primary: false.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public bool Primary = true;
/// <summary>
/// Departments with a higher weight sorted before other departments in UI.
/// </summary>
[DataField]
public int Weight { get; private set; }
/// <summary>
/// Toggles the display of the department in the priority setting menu in the character editor.
/// </summary>
[DataField]
public bool EditorHidden;
}
/// <summary>
/// Sorts <see cref="DepartmentPrototype"/> appropriately for display in the UI,
/// respecting their <see cref="DepartmentPrototype.Weight"/>.
/// </summary>
public sealed class DepartmentUIComparer : IComparer<DepartmentPrototype>
{
public static readonly DepartmentUIComparer Instance = new();
public int Compare(DepartmentPrototype? x, DepartmentPrototype? y)
{
if (ReferenceEquals(x, y))
return 0;
if (ReferenceEquals(null, y))
return 1;
if (ReferenceEquals(null, x))
return -1;
var cmp = -x.Weight.CompareTo(y.Weight);
return cmp != 0 ? cmp : string.Compare(x.ID, y.ID, StringComparison.Ordinal);
}
}