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Access
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Fix minsizes for all windows that needed it (#3648)
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2021-03-15 09:38:08 +01:00 |
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ActionBlocking
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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Actor
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Open character window centered (#3735)
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2021-03-28 13:40:23 +11:00 |
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Arcade
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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Atmos
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Remove field: from DataField attributes (#3932)
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2021-05-04 15:37:16 +02:00 |
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Body
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Rename and clean up interaction events (#4044)
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2021-05-22 21:06:40 -07:00 |
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Botany
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Cleans up Hydroponics content. (#3025)
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2021-02-17 23:59:15 +11:00 |
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Buckle
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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Cargo
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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Chemistry
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Solution visualizer fixes (#3883)
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2021-04-23 00:42:48 -06:00 |
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CloningPod
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Enable nullability in Content.Server (#3685)
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2021-03-16 15:50:20 +01:00 |
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Clothing
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SharedItemComponent (#3513)
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2021-04-02 21:01:03 +11:00 |
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Command
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Comms Console Announcements (#3629)
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2021-03-14 16:21:57 +11:00 |
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Configuration
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Implement fluent for some Menu files (#3893)
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2021-05-21 15:39:33 +02:00 |
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Construction
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Enable nullability in Content.Shared (#3626)
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2021-03-15 21:55:49 +01:00 |
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Conveyor
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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Crayon
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Removed Control.Update, moved all update code to Control.FrameUpdate. UI controls have no business running code inside simulation Ticks. Because of how the update loop is ordered, this will actually make the UI elements more responsive to simulation changes.
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2021-03-26 17:10:31 -07:00 |
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Disposal
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Rename and clean up interaction events (#4044)
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2021-05-22 21:06:40 -07:00 |
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Doors
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QOL for AirlockVisualizer.cs
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2021-04-22 17:10:16 -07:00 |
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Explosion
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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Fluids
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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Gravity
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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GUI
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Rename and clean up interaction events (#4044)
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2021-05-22 21:06:40 -07:00 |
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HUD/Inventory
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HUD Themes (#3774)
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2021-04-12 00:43:53 +02:00 |
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IconSmoothing
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Make IconSmoothComponent more failure-tolerant of the grid not being available (Fixes power stuff disappearing) (#4063)
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2021-05-23 20:18:36 +02:00 |
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Instruments
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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Interactable
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Removed Control.Update, moved all update code to Control.FrameUpdate. UI controls have no business running code inside simulation Ticks. Because of how the update loop is ordered, this will actually make the UI elements more responsive to simulation changes.
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2021-03-26 17:10:31 -07:00 |
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Items
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Show nothing instead of error sprite when item has no inhands (#3992)
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2021-05-13 00:43:53 +02:00 |
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Kitchen
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Rename and clean up interaction events (#4044)
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2021-05-22 21:06:40 -07:00 |
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MachineLinking
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Remove field: from DataField attributes (#3932)
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2021-05-04 15:37:16 +02:00 |
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Markers
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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MedicalScanner
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Rename and clean up interaction events (#4044)
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2021-05-22 21:06:40 -07:00 |
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Mining
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Remove field: from DataField attributes (#3932)
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2021-05-04 15:37:16 +02:00 |
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Mobs
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Remove unused AudioMixTarget code. (#3838)
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2021-04-13 20:38:19 +10:00 |
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Morgue
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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Movement
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Rename and clean up interaction events (#4044)
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2021-05-22 21:06:40 -07:00 |
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Nutrition
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Deprecates DrinkFoodVisualizer.cs in favor of SolutionContainerVisualizer.cs (#3876)
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2021-04-21 21:12:37 +00:00 |
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Observer
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Chairbender Chat (#3794)
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2021-04-20 16:39:39 -07:00 |
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Paper
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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PDA
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Allow ownerless ids to show in pda (#3693)
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2021-03-31 15:29:57 +02:00 |
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Pointing
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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Portal
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Make portals use ICollideBehavior and set collidable.Hard to false (#2186)
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2020-10-10 13:32:42 +02:00 |
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Power
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Fix minsizes for all windows that needed it (#3648)
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2021-03-15 09:38:08 +01:00 |
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Projectiles
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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Pulling
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Add client pulling prediction (#2041)
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2020-10-16 20:35:09 +02:00 |
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Recycling
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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Research
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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Rotatable
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Pulling change entity rotation (#3890)
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2021-05-05 13:29:26 +10:00 |
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Rotation
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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Singularity
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Remove field: from DataField attributes (#3932)
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2021-05-04 15:37:16 +02:00 |
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Sound
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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StationEvents
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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Storage
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SharedItemComponent (#3513)
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2021-04-02 21:01:03 +11:00 |
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Strap
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Rename and clean up interaction events (#4044)
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2021-05-22 21:06:40 -07:00 |
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Suspicion
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Viewport improvements (#3765)
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2021-04-19 09:52:40 +02:00 |
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Trigger
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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VendingMachines
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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Watercloset
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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Weapons
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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Wires
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Implement fluent for some Menu files (#3893)
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2021-05-21 15:39:33 +02:00 |
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AnimationsTestComponent.cs
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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ClickableComponent.cs
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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ClientEntitySpawnerComponent.cs
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Serialization v3 content PR (#3491)
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2021-03-05 01:08:38 +01:00 |
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ComputerVisualizer.cs
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Serialization v3 content PR (#3491)
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2021-03-05 01:08:38 +01:00 |
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DoAfterComponent.cs
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Fix DoAfter flicker (#3643)
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2021-03-16 09:16:55 +01:00 |
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EmergencyLightComponent.cs
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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ExpendableLightVisualizer.cs
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Typo, redundant string interpolation, namespaces and imports cleanup (#2068)
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2020-09-13 14:23:52 +02:00 |
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ExtinguisherCabinetVisualizer.cs
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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FlashLightVisualizer.cs
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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HandheldLightComponent.cs
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Removed Control.Update, moved all update code to Control.FrameUpdate. UI controls have no business running code inside simulation Ticks. Because of how the update loop is ordered, this will actually make the UI elements more responsive to simulation changes.
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2021-03-26 17:10:31 -07:00 |
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IItemStatus.cs
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Item status!
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2020-01-09 00:28:04 +01:00 |
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InteractionOutlineComponent.cs
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Viewport improvements (#3765)
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2021-04-19 09:52:40 +02:00 |
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LanternVisualizer.cs
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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LightBehaviourComponent.cs
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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LowWallComponent.cs
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SnapGridComponent Removal (#3884)
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2021-04-28 10:49:37 -07:00 |
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MagbootsComponent.cs
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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MagicMirrorBoundUserInterface.cs
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SKREEEEEE (#3706)
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2021-03-28 17:26:32 +11:00 |
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ParticleAcceleratorPartVisualizer.cs
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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PlaceableSurfaceComponent.cs
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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RadiationCollectorVisualizer.cs
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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ReinforcedWallComponent.cs
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Make IconSmoothComponent more failure-tolerant of the grid not being available (Fixes power stuff disappearing) (#4063)
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2021-05-23 20:18:36 +02:00 |
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ReinforcedWallVisualizer.cs
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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StackComponent.cs
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Refactors stacks to be fully ECS. (#4046)
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2021-05-26 10:20:57 +02:00 |
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StackVisualizer.cs
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Fix layers displaying in cable stacks (#4028)
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2021-05-22 21:05:55 -07:00 |
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WindowComponent.cs
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SnapGridComponent Removal (#3884)
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2021-04-28 10:49:37 -07:00 |
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WindowVisualizer.cs
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SnapGridComponent Removal (#3884)
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2021-04-28 10:49:37 -07:00 |