fish-station/Content.Server/Construction
nikthechampiongr 362d56981f
Simplify DoAfterArgs behavior for movement and distance checks (#25226)
* Merge BreakOnWeightlessMove and BreakOnMove. Provide different theshold for weightless movement.

* Adjust WeightlessMovementThresholds. Put a thing I forgot to put in the doafterargs.

* Make DoAfterArgs only use OnMove to determine whether to check for
movement and MoveThreshold to determine the threshold regardless of
weightlessness. Gave DistanceThreshold a default value which will always
be checked now.

* Fix issue introduced by merge.

* Use interaction system for determining whether a distance is within range

* Fix incorrect doafter args introduced by previous merge.
Forgor to commit these.

* Exorcise ghost.

The execution system should have been deleted when I merged previously.
For a reason I cannot comprehend it came back, but only the execution
system.

* Exorcise ghost Pt. 2

* Allow for movement check to be overriden in zero g and adjust doafter args where needed.

You can now override checking for movement in zero g with the BreakOnWeightlessMove bool. By default it will check.
The following doafters were made to ignore the movement check in zero g:
- Healing yourself with healing items,
- Removing embedded projectiles,
- Using tools like welders and crowbars

* Adjust distance for cuffing/uncuffing to work. Make injections not break on weightless movement.

* Fix evil incorrect and uneeded comments
2024-03-19 21:09:00 +11:00
..
Commands Revert "Fix chat bubbles (#25643)" (#25645) 2024-02-28 00:51:20 +11:00
Completions Revert "Fix chat bubbles (#25643)" (#25645) 2024-02-28 00:51:20 +11:00
Components The Flatpacker 1001 can now make flatpacks for computers. (#23471) 2024-01-03 23:23:47 -05:00
Conditions Examine prediction (#23565) 2024-01-06 17:53:13 +11:00
NodeEntities Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
ConstructionSystem.Computer.cs Content ecs containers (#22484) 2023-12-28 01:30:03 -04:00
ConstructionSystem.cs Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
ConstructionSystem.Graph.cs Revert "Fix chat bubbles (#25643)" (#25645) 2024-02-28 00:51:20 +11:00
ConstructionSystem.Guided.cs Obsolete refactor - ConnectedClient to Channel (#24409) 2024-01-23 09:14:13 +11:00
ConstructionSystem.Initial.cs Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-19 21:09:00 +11:00
ConstructionSystem.Interactions.cs Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-19 21:09:00 +11:00
ConstructionSystem.Machine.cs Rip out remaining machine upgrades (#24413) 2024-01-23 09:13:04 +11:00
ConstructionSystem.Pathfinding.cs Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
FlatpackSystem.cs Flatpacker Tweaks (#23552) 2024-01-04 21:01:24 -08:00
MachineFrameSystem.cs Content ecs containers (#22484) 2023-12-28 01:30:03 -04:00
PartExchangerSystem.cs Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-19 21:09:00 +11:00
RefiningSystem.cs Predict tile-prying (#21167) 2023-10-24 00:20:33 +11:00