fish-station/Content.Shared/Electrocution/SharedElectrocution.cs
2024-11-22 00:43:02 +01:00

17 lines
412 B
C#

using Robust.Shared.Serialization;
namespace Content.Shared.Electrocution;
[Serializable, NetSerializable]
public enum ElectrifiedLayers : byte
{
Sparks,
Overlay,
}
[Serializable, NetSerializable]
public enum ElectrifiedVisuals : byte
{
ShowSparks, // only shown when zapping someone, deactivated after a short time
IsElectrified, // if the entity is electrified or not, used for the AI HUD
}